more descriptions, features and organization

This commit is contained in:
hunterk 2021-03-24 12:07:12 -05:00
parent 9c97072393
commit 2d6c541bd7
30 changed files with 498 additions and 119 deletions

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@ -1,13 +1,21 @@
# Software Information
display_name = "Nintendo - Game Boy Advance (Meteor)"
authors = "Philippe Daouadi"
supported_extensions = "gba"
corename = "Meteor"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
license = "GPLv3"
permissions = ""
display_version = "v1.4"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Features
supports_no_game = "false"
is_experimental = "true"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
description = "A very early, incomplete Game Boy Advance emulator, ported to libretro. This emulator was never completed and the libretro core should not be used by anyone for any reason. It remains only for historical and research purposes."

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# Software Information
display_name = "Nintendo - Game Boy Advance (mGBA)"
authors = "endrift"
supported_extensions = "gb|gbc|gba"
corename = "mGBA"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Game Boy/Game Boy Color/Game Boy Advance"
systemid = "game_boy_advance"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
license = "MPLv2.0"
permissions = ""
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy/Game Boy Color/Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
savestate = "true"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)"
firmware0_path = "gba_bios.bin"
@ -24,3 +43,5 @@ firmware3_desc = "sgb_bios.bin (Super Game Boy BIOS)"
firmware3_path = "sgb_bios.bin"
firmware3_opt = "true"
notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680"
description = "An advanced, mature and actively developed Game Boy Advance emulator, ported to libretro. This emulator strives for high accuracy and high performance, and it is generally a good first choice for GBA emulation on any platform where it is available. gpSP is a good fallback on devices that cannot maintain full speed with mGBA."

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# Software Information
display_name = "MPV"
authors = "MPV team|FFmpeg team"
supported_extensions = "mkv|avi|f4v|f4f|3gp|ogm|flv|mp4|mp3|flac|ogg|m4a|webm|3g2|mov|wmv|mpg|mpeg|vob|asf|divx|m2p|m2ts|ps|ts|mxf|wma|wav"
corename = "MPV"
categories = "Media player"
systemname = "MPV"
systemid = "movie"
license = "LGPLv2, GPLv2"
permissions = ""
display_version = "Git"
# Hardware Information
systemname = "MPV"
systemid = "movie"
# Libretro Features
supports_no_game = "false"
is_experimental = "true"
description = "An experimental media player ported to libretro. This core is similar in function to the ffmpeg-libretro core but using the powerful and modern MPV backend instead. Most users will be better-served by the ffmpeg core, but this one may yield a better user experience with improved controls and capabilities."

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# Software Information
display_name = "Mr.Boom (Bomberman)"
authors = "Remdy"
supported_extensions = ""
corename = "Mr.Boom"
categories = "Game"
systemname = "Mr.Boom"
systemid = "bomberman"
database = "MrBoom"
license = ""
license = "MIT"
supported_extensions = "desktop"
permissions = ""
display_version = "3.1"
# Hardware Information
systemname = "Mr.Boom"
systemid = "bomberman"
# Libretro Features
supports_no_game = "true"
database = "MrBoom"
savestate = "true"
savestate_features = "deterministic"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "A fun, multiplayer and feature-filled clone of the classic Bomberman series, converted from DOS using asm2c. It includes an advanced CPU AI for single-player sessions."

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# Software Information
display_name = "Palm OS (Mu)"
authors = "guicrith / meepingsnesroms"
supported_extensions = "prc|pqa|img"
corename = "Mu"
manufacturer = "Palm"
categories = "Emulator"
systemname = "Palm OS"
license = "Non-commercial"
permissions = ""
display_version = "v1.1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Palm"
systemname = "Palm OS"
# Libretro Features
supports_no_game = "true"
# BIOS/Firmware
firmware_count = 1
firmware1_desc = "palmos41-en-m515.rom (Palm OS 4.1)"
firmware1_path = "palmos41-en-m515.rom"
firmware1_opt = "false"
notes = "(!) palmos41-en-m515.rom (md5): 83cb1d1c76e568b916dc2e7c0bf669f6"
description = "An emulator for the Palm m515 OS ported to libretro. It is intended to avoid hacks like those used by the POSE emulator, where API calls are intercepted and replaced with those that don't use the actual hardware."

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@ -2,13 +2,31 @@ display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next Develop)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "true"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is intended for development/testing purposes, so users who just want to play games should use the non-develop version instead."

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@ -2,13 +2,31 @@ display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES2)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL ES >= 2.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 2.0 and will have graphical errors on devices that support OpenGL ES 3.0+, so users with those devices should use the GLES3 version instead."

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@ -2,13 +2,31 @@ display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES3)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL ES >= 3.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 3.0+ and will not function on other devices."

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@ -1,15 +1,33 @@
# Software Information
display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins."

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# Software Information
display_name = "NEC - PC-98 (Neko Project II)"
authors = "Neko Project II Team"
supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd"
corename = "Neko Project II"
license = "MIT"
permissions = ""
display_version = "0.86"
# Hardware Information
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC-98"
systemid = "pc_98"
database = "PC-98"
license = ""
permissions = ""
display_version = "0.86"
# Libretro Features
supports_no_game = "false"
database = "PC-98"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
description = "An emulator for NEC's PC-9801 (aka PC-98) personal computer platform, ported to libretro. This core has been completely superseded by the Neko Project II Kai core."

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# Software Information
display_name = "SNK - Neo Geo CD (NeoCD)"
authors = "Elta"
supported_extensions = "cue|chd"
corename = "NeoCD"
manufacturer = "SNK"
categories = "Emulator"
systemname = "SNK Neo Geo CD"
database = "SNK - Neo Geo CD"
license = "LGPLv3"
display_version = "2019"
supports_no_game = "false"
categories = "Emulator"
# Hardware Information
manufacturer = "SNK"
systemname = "SNK Neo Geo CD"
database = "SNK - Neo Geo CD"
# BIOS/Firmware
firmware_count = 12
@ -62,3 +64,8 @@ firmware11_path = "neocd/uni-bioscd.rom"
firmware11_opt = "true"
notes = "(!) neocd/neocd_f.rom (sha1): a5f4a7a627b3083c979f6ebe1fabc5d2df6d083b|(!) neocd/neocd_sf.rom (sha1): 4a94719ee5d0e3f2b981498f70efc1b8f1cef325|(!) neocd/front-sp1.bin (sha1): 53bc1f283cdf00fa2efbb79f2e36d4c8038d743a|(!) neocd/neocd_t.rom (sha1): cc92b54a18a8bff6e595aabe8e5c360ba9e62eb5|(!) neocd/neocd_st.rom (sha1): 19729b51bdab60c42aafef6e20ea9234c7eb8410|(!) neocd/top-sp1.bin (sha1): 235f4d1d74364415910f73c10ae5482d90b4274f|(!) neocd/neocd_z.rom (sha1): b0f1c4fa8d4492a04431805f6537138b842b549f|(!) neocd/neocd_sz.rom (sha1): 6a947457031dd3a702a296862446d7485aa89dbb|(!) neocd/neocd.bin (sha1): 7bb26d1e5d1e930515219cb18bcde5b7b23e2eda|(!) neocd/ng-lo.rom (sha1): 2b1c719531dac9bb503f22644e6e4236b91e7cfc|(!) neocd/000-lo.lo (sha1): 5992277debadeb64d1c1c64b0a92d9293eaf7e4a|(!) neocd/uni-bioscd.rom (sha1): 5142f205912869b673a71480c5828b1eaed782a8"
# Libretro Features
supports_no_game = "false"
description = "A rewrite of the original NeoCD emulator for SNK's NeoGeo CD console, ported to libretro. This core is intended to improve the accuracy of the original project, while still maintaining full/usable speed on low-powered hardware, such as the Raspberry Pi. It is easier to load games with than some of the other, more complex cores that support the NeoGeo CD platform, such as MAME and FBNeo."

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# Software Information
display_name = "Nintendo - NES / Famicom (Nestopia UE)"
authors = "Martin Freij|R. Belmont|R. Danbrook"
supported_extensions = "nes|fds|unf|unif"
corename = "Nestopia"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo Entertainment System"
systemid = "nes"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
license = "GPLv2"
permissions = ""
categories = "Emulator"
display_version = "v1.47-WIP"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo Entertainment System"
systemid = "nes"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
# Firmware / BIOS
firmware_count = 2
firmware0_desc = "NstDatabase.xml (Nestopia UE Database file)"
firmware0_path = "NstDatabase.xml"

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@ -1,16 +1,33 @@
# Software Information
display_name = "NEC - PC-98 (Neko Project II Kai)"
authors = "Neko Project II Team, Tomohiro Yoshidomi"
supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd|hdn"
corename = "Neko Project II"
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC-98"
systemid = "pc_98"
database = "PC-98"
license = "MIT"
permissions = ""
display_version = "0.86"
categories = "Emulator"
# Hardware Information
manufacturer = "NEC"
systemname = "PC-98"
systemid = "pc_98"
# Libretro Features
supports_no_game = "false"
database = "PC-98"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# BIOS/Firmware
firmware_count = 5
@ -36,3 +53,5 @@ firmware4_path = "np2kai/sound.rom"
firmware4_opt = "true"
notes = "YM2608 RYTHM samples present in the np2kai folder will be used:|2608_bd.wav, 2608_sd.wav, 2608_top.wav, 2608_hh.wav, 2608_tom.wav, 2608_rim.wav|JOY2KEY buttons mapping: A=x B=z X=space Y=lctrl|L=backspace R=rshift SELECT=escape START=return|Keep 'end' key down when booting for machine options.|Many games need GDC set as 2.5Mhz there."
description = "An emulator for NEC's PC-9801 (aka PC-98) personal computer platform, ported to libretro. This is the only choice for users wanting to play PC-98 games, as the meowPC98 and non-Kai NPKII cores are no longer in development and have been completely superseded by this core."

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@ -1,13 +1,31 @@
# Software Information
display_name = "Cave Story (NXEngine)"
authors = "Caitlin Shaw"
supported_extensions = "exe"
corename = "NXEngine"
categories = "Game"
database = "Cave Story"
systemname = "Cave Story Game Engine"
systemid = "nxengine"
license = "GPLv3"
permissions = ""
display_version = "1.0.0.6"
# Hardware Information
systemname = "Cave Story Game Engine"
systemid = "nxengine"
# Libretro Features
database = "Cave Story"
supports_no_game = "false"
savestate = "false"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "false"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
notes = "(!) NXEngine requires data ROM 'Cave Story (en).zip'.|(!) Load Content 'Doukutsu.exe'"
description = "An open-source reimplementation of the Cave Story / Doukutsu engine, ported to libretro. This core requires users to load the freeware Doukutsu.exe as content so the core can access the game assets stored therein."

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@ -1,16 +1,23 @@
# Software Information
display_name = "Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)"
authors = "Daniel Boris|Andre de la Rocha|Arlindo M. de Oliveira"
supported_extensions = "bin"
corename = "O2EM"
manufacturer = "Magnavox|Philips"
categories = "Emulator"
systemname = "Magnavox Odyssey2 / Phillips Videopac+"
systemid = "odyssey2"
database = "Magnavox - Odyssey2|Phillips - Videopac+"
license = "Artistic License"
permissions = ""
display_version = "1.18"
categories = "Emulator"
# Hardware Information
manufacturer = "Magnavox|Philips"
systemname = "Magnavox Odyssey2 / Phillips Videopac+"
systemid = "odyssey2"
# Libretro Features
supports_no_game = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "o2rom.bin (Odyssey2 BIOS - G7000 model)"
firmware0_path = "o2rom.bin"
@ -25,3 +32,5 @@ firmware3_desc = "jopac.bin (Videopac+ French BIOS - G7400 model)"
firmware3_path = "jopac.bin"
firmware3_opt = "false"
notes = "(!) o2rom.bin (md5): 562d5ebf9e030a40d6fabfc2f33139fd|(!) c52.bin (md5): f1071cdb0b6b10dde94d3bc8a6146387|(!) g7400.bin (md5): c500ff71236068e0dc0d0603d265ae76|(!) jopac.bin (md5): 279008e4a0db2dc5f1c048853b033828"
description = "A port of the O2EM Odyssey 2 / VideoPac emulator to libretro."

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@ -1,7 +1,14 @@
# Software Information
display_name = "Oberon RISC Emulator"
authors = "Peter De Wachter|Emery Hemingway"
supported_extensions = "dsk"
corename = "Oberon"
categories = "Emulator"
# Hardware Information
systemname = "Oberon RISC machine"
# Libretro Features
supports_no_game = "false"
description = "An emulator for the Oberon RISC machine, ported to libretro. Oberon System was designed and implemented in 1990 as an example of a modern, interactive operating system with windows and mouse, and it was designed to be simple and well-structured enough to be published in its entirety for teaching purposes. More information on Oberon is available at the website of its creator, Niklaus Wirth (https://people.inf.ethz.ch/wirth/)."

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@ -1,14 +1,31 @@
# Software Information
display_name = "Tomb Raider (OpenLara)"
authors = "XProger"
supported_extensions = "phd|psx|tr2"
corename = "OpenLara"
categories = "Game"
systemname = "Classic Tomb Raider engine"
systemid = "openlara"
database = "Tomb Raider"
license = "2-clause BSD"
permissions = ""
display_version = "v1"
# Hardware Information
systemname = "Classic Tomb Raider engine"
systemid = "openlara"
# Libretro Features
supports_no_game = "false"
database = "Tomb Raider"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0"
savestate = "false"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
description = "A port of the OpenLara free/open re-implementation of the engine used by the original Tomb Raider series (games 1 through 5 are planned to be supported eventually, though only the first game is fully playable at the time of this writing). The core is compatible with content available from the Steam/GOG release of Tomb Raider 1 (or from the PS1 release using jPSXdec to convert audio/video files), and it provides a number of graphical improvements over the regular game."

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@ -1,12 +1,18 @@
# Software Information
display_name = "Tyrian (OpenTyrian)"
authors = ""
supported_extensions = ""
corename = "OpenTyrian"
categories = "Game"
database = "Tyrian"
systemname = "Tyrian Game Engine"
license = "GPLv3"
permissions = ""
display_version = "1.0.0.6"
# Hardware Information
systemname = "Tyrian Game Engine"
# Libretro Features
database = "Tyrian"
supports_no_game = "true"
notes = "(!) XRick requires data ROM 'data.zip'.|(!) Load Content 'data.zip'"
description = "A port of the OpenTyrian clone of the classic Tyrian shmup, ported to libretro."

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@ -85,3 +85,5 @@ firmware12_path = "panafz1j-kanji.bin"
firmware12_opt = "true"
notes = "(!) panafz1.bin (md5): f47264dd47fe30f73ab3c010015c155b|(!) panafz10.bin (md5): 51f2f43ae2f3508a14d9f56597e2d3ce|(!) panafz10-norsa.bin (md5): 1477bda80dc33731a65468c1f5bcbee9|(!) panafz10e-anvil.bin (md5): a48e6746bd7edec0f40cff078f0bb19f|(!) panafz10e-anvil-norsa.bin (md5): cf11bbb5a16d7af9875cca9de9a15e09|(!) goldstar.bin (md5): 8639fd5e549bd6238cfee79e3e749114|(!) sanyotry.bin (md5): 35fa1a1ebaaeea286dc5cd15487c13ea|(!) 3do_arcade_saot.bin (md5): 8970fc987ab89a7f64da9f8a8c4333ff|(!) panafz1-kanji.bin (md5): b8dc97f778a6245c58e064b0312e8281|(!) panafz10ja-anvil-kanji.bin (md5): 428577250f43edc902ea239c50d2240d|(!) panafz1j.bin (md5): a496cfdded3da562759be3561317b605|(!) panafz1j-norsa.bin (md5): f6c71de7470d16abe4f71b1444883dc8|(!) panafz1j-kanji.bin (md5): c23fb5d5e6bb1c240d02cf968972be37"
description = "A port and continuation of the 4DO emulator, which itself is a fork of the FreeDO 3DO emulator, to libretro. This core is the best option for users seeking to play 3DO games, as it is the only one still under development."

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@ -1,19 +1,30 @@
# Software Information
display_name = "Nintendo - Nintendo 64 (ParaLLEl) (Debug)"
authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro"
supported_extensions = "n64|v64|z64|bin|u1|ndd"
corename = "ParaLLEl (Debug)"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "2.0-rc2"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
supports_no_game = "false"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
is_experimental = "true"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)"
firmware0_path = "64DD_IPL.bin"
firmware0_opt = "true"
notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530"
description = "An N64 emulator based originally on Mupen64Plus, but with extensive changes that have caused the codebases to diverge significantly. This core was the first N64 emulator core available for libretro and has served as an experimental testbed for many features that were later included in the Mupen64plus-Next core, including the advanced Vulkan-based ParaLLEl-RDP and ParaLLEl-RSP plugins (hence the name). However, Mupen64plus-Next is a better choice for most users/usecases, and ParaLLEl-N64 mostly exists for further experimentation and for users that cannot run Mupen64plus-Next's GLideN64 plugin at full speed, as this core includes legacy Glide64, glN64 and Rice plugins, which have lower hardware/driver requirements. This debug core is not optimal for regular play and should not be used except for debugging purposes."

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@ -1,20 +1,30 @@
# Software Information
display_name = "Nintendo - Nintendo 64 (ParaLLEl N64)"
authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro"
supported_extensions = "n64|v64|z64|bin|u1|ndd"
corename = "ParaLLEl N64"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "2.0-rc2"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)"
firmware0_path = "64DD_IPL.bin"
firmware0_opt = "true"
notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
description = "An N64 emulator based originally on Mupen64Plus, but with extensive changes that have caused the codebases to diverge significantly. This core was the first N64 emulator core available for libretro and has served as an experimental testbed for many features that were later included in the Mupen64plus-Next core, including the advanced Vulkan-based ParaLLEl-RDP and ParaLLEl-RSP plugins (hence the name). However, Mupen64plus-Next is a better choice for most users/usecases, and ParaLLEl-N64 mostly exists for further experimentation and for users that cannot run Mupen64plus-Next's GLideN64 plugin at full speed, as this core includes legacy Glide64, glN64 and Rice plugins, which have lower hardware/driver requirements."

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@ -1,3 +1,4 @@
# Software Information
display_name = "PascalPong"
authors = "Higor Euripedes"
supported_extensions = "game"
@ -6,4 +7,10 @@ categories = "Game"
license = "2-clause BSD"
permissions = ""
display_version = "v1.0"
# Hardware Information
# Libretro Features
supports_no_game = "true"
description = "A free and basic clone of the classic Pong game, written specifically for libretro."

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@ -1,11 +1,19 @@
# Software Information
display_name = "PC (PCem)"
authors = "PCem Team"
supported_extensions = "exe|com|bat|conf"
corename = "PCem"
manufacturer = "IBM"
categories = "Emulator"
systemname = "PC"
license = "GPLv2"
permissions = ""
display_version = "SVN"
categories = "Emulator"
# Hardware Information
manufacturer = "IBM"
systemname = "PC"
# Libretro Features
supports_no_game = "true"
is_experimental = "true"
description = "A port of the PCem IBM/PC emulator to libretro. This core is still very preliminary and most users will have better luck with the DOSBox-SVN/Pure cores in most cases."

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@ -11,6 +11,7 @@ license = "GPLv2"
permissions = "dynarec"
display_version = "r21"
supports_no_game = "false"
is_experimental = "true"
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +23,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A never-completed fork of the PCSX-ReARMed codebase intended to target more general PC hardware. This core should not be used for playing games and exists only for research/historical purposes."

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@ -1,14 +1,21 @@
# Software Information
display_name = "Sony - PlayStation 2 (PCSX2)"
authors = "PCSX2 Team"
supported_extensions = "elf|iso|ciso|cue|bin"
corename = "PCSX2"
manufacturer = "Sony"
categories = "Emulator"
systemname = "Sony PlayStation 2"
systemid = "playstation2"
database = "Sony - PlayStation 2"
license = "GPL"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "Sony PlayStation 2"
systemid = "playstation2"
# Libretro Features
database = "Sony - PlayStation 2"
supports_no_game = "false"
needs_fullpath = "true"
description = "A port of the mature and highly-compatible PCSX2 Playstation 2 emulator to libretro. This core is a good first choice for most users as compared with the Play! core, which has lower compatibility with the PS2 library."

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@ -1,16 +1,35 @@
# Software Information
display_name = "Sony - PlayStation (PCSX ReARMed) [Interpreter]"
authors = "PCSX Team|notaz|Exophase"
supported_extensions = "bin|cue|img|mdf|pbp|cbn|toc|chd"
corename = "PCSX ReARMed [Interpreter]"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = ""
display_version = "r21"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
database = "Sony - PlayStation"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +41,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores. This 'interpreter' variant of the core removes the CPU dynarec for compatibility at the cost of being much slower than the normal core."

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@ -2,15 +2,33 @@ display_name = "Sony - PlayStation (PCSX ReARMed)"
authors = "PCSX Team|notaz|Exophase"
supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|ccd|chd"
corename = "PCSX-ReARMed"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = "dynarec"
display_version = "r21"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
database = "Sony - PlayStation"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +40,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores."

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@ -2,15 +2,33 @@ display_name = "Sony - PlayStation (PCSX ReARMed) [NEON]"
authors = "PCSX Team|notaz|Exophase"
supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|chd"
corename = "PCSX ReARMed [NEON]"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = "dynarec"
display_version = "r21"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
database = "Sony - PlayStation"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +40,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores. This variant of the core requires the host device to support the NEON SIMD extension set to greatly improve performance and accuracy."

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@ -1,16 +1,35 @@
# Software Information
display_name = "Sega - MS/MD/CD/32X (PicoDrive)"
authors = "notaz|fdave"
authors = "notaz|fdave|irixxxx"
supported_extensions = "bin|gen|smd|md|32x|cue|iso|sms|68k"
corename = "PicoDrive"
manufacturer = "Sega"
categories = "Emulator"
systemname = "Sega 8/16-bit + 32X (Various)"
systemid = "mega_drive"
database = "Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - 32X"
license = "MAME"
permissions = "dynarec_optional"
display_version = "1.91"
categories = "Emulator"
# Hardware Information
manufacturer = "Sega"
systemname = "Sega 8/16-bit + 32X (Various)"
systemid = "mega_drive"
# Libretro Features
database = "Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - 32X"
supports_no_game = "false"
savestate = "true"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "bios_CD_E.bin (MegaCD EU BIOS)"
firmware0_path = "bios_CD_E.bin"
@ -22,3 +41,5 @@ firmware2_desc = "bios_CD_J.bin (MegaCD JP BIOS)"
firmware2_path = "bios_CD_J.bin"
firmware2_opt = "true"
notes = "(!) bios_CD_U.bin (md5): 2efd74e3232ff260e371b99f84024f7f|(!) bios_CD_E.bin (md5): e66fa1dc5820d254611fdcdba0662372|(!) bios_CD_J.bin (md5): 278a9397d192149e84e820ac621a8edd"
description = "A fast and portable emulator for many Sega game consoles, ported to libretro. This core is notable for being the only open source emulator to support the 32X add-on. It also has very stable savestates, making it a good choice for features that require them. However, this core has lower accuracy than Genesis Plus GX and BlastEm, so users seeking the highest accuracy on reasonably-powered devices should use those cores instead."

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@ -1,13 +1,21 @@
# Software Information
display_name = "Sony - PlayStation 2 (Play!)"
authors = "Jean-Philip Desjardins"
supported_extensions = "iso|isz|cso|bin|elf"
corename = "Play!"
manufacturer = "Sony"
license = "MIT"
permissions = "dynarec"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "Sony PlayStation 2"
systemid = "playstation2"
database = "Sony - PlayStation 2"
license = "MIT"
permissions = ""
# Libretro Features
display_version = "Git"
supports_no_game = "false"
database = "Sony - PlayStation 2"
is_experimental = "true"
description = "A port of Play!, a portable PlayStation 2 emulator, to libretro. This core has significantly lower compatibility with the PS2 library than PCSX2, but its portable codebase makes it compatible with more devices and operating systems. Nevertheless, it has substantial hardware requirements that limit its usefulness outside of powerful desktop PCs. Most users should try PCSX2 core first/instead if it is available for their device."