more descriptions

This commit is contained in:
hunterk 2021-03-04 14:00:59 -06:00
parent 2d8c2a271a
commit 2ae60212e7
7 changed files with 90 additions and 26 deletions

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@ -1,16 +1,22 @@
# Software Information
display_name = "Arcade (HBMAME)"
authors = "Robbbert,MAMEdev"
supported_extensions = "zip|chd|7z|cmd"
corename = "HBMAME (Git)"
manufacturer = "Various"
categories = "Emulator"
systemname = "Arcade (various)"
systemid = "hbmame"
database = "HBMAME"
database_match_archive_member = "true"
license = "GPLv2+"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "hbmame"
# Libretro Information
supports_no_game = "false"
database_match_archive_member = "true"
database = "HBMAME"
notes = "[1] HBMAME supports MAME save states.|[2] HBMAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL"
description = "'HBMAME' is compatible with HBMAME latest ROM sets. HBMAME (HomeBrew MAME) is a derivative of MAME, and contains various hacks and homebrews."
description = "'HBMAME' is compatible with HBMAME latest ROM sets. HBMAME (HomeBrew MAME) is a derivative of MAME, and contains various hacks and homebrews. For most users and use-cases (that is, anything that's not homebrew/hacks), the normal, up-to-date MAME or FBNeo cores are a better option."

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# Software Information
display_name = "Nintendo - SNES / Famicom (nSide Balanced)"
authors = "hex-usr"
authors = "Near|hex-usr"
supported_extensions = "sfc|smc|gb|gbc|bml|rom"
corename = "nSide (Super Famicom Balanced)"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color"
license = "GPLv3"
permissions = ""
categories = "Emulator"
display_version = "v105 (Super Famicom Balanced)"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"
# Libretro Information
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "true"
core_options_version = "1.0"
load_subsystem = "true"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
# Firmware / BIOS
firmware_count = 21
firmware0_desc = "dsp1.data.rom"
firmware0_path = "dsp1.data.rom"

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# Software Information
display_name = "Nintendo - SNES / Famicom (higan Accuracy)"
authors = "byuu"
authors = "Near"
supported_extensions = "sfc|smc|gb|gbc|bml|rom"
corename = "higan (Super Famicom Accuracy)"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color"
corename = "nSide (Super Famicom Accuracy)"
license = "GPLv3"
permissions = ""
categories = "Emulator"
display_version = "v105 (Super Famicom Accuracy)"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"
# Libretro Information
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "true"
core_options_version = "1.0"
load_subsystem = "true"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
# Firmware / BIOS
firmware_count = 21
firmware0_desc = "dsp1.data.rom"
firmware0_path = "dsp1.data.rom"

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# Software Information
display_name = "Imageviewer"
authors = "Team Libretro"
supported_extensions = "jpg|jpeg|png|bmp|psd|tga|gif|hdr|pic|ppm|pgm"
corename = "Imageviewer"
categories = "Images"
permissions = ""
# Hardware Information
# Libretro Information
supports_no_game = "false"
description = "A basic core for viewing still images in a libretro frontend. This core can load basic, non-animated images in a variety of formats."

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@ -33,3 +33,5 @@ is_experimental = "false"
# BIOS/Firmware
notes = "(!) You need to have Dolphin Sys folder in system/dolphin-emu/Sys.|(!) See: https://docs.libretro.com/library/dolphin/#setup"
description = "A port of the Ishiiruka fork of the Dolphin Gamecube/Wii emulator to libretro. Ishiiruka is a performance-focused fork of the Dolphin emulator that makes some sacrifices for a faster/smoother experience, and is/was notable for including asynchronous shader compilation--to reduce stuttering--before mainline Dolphin released its 'ubershaders' solution. While the normal Dolphin core is probably a better option for most users, this core may be helpful for squeezing out a bit more performance or getting smoother scrolling in some cases."

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# Software Information
display_name = "Sega - Saturn/ST-V (Kronos)"
authors = "Guillaume Duhammel|Theo Berkau|Anders Montonen|devmiyax|FCare|barbudreadmon"
supported_extensions = "ccd|chd|cue|iso|mds|zip|m3u"
corename = "Kronos"
manufacturer = "Sega"
categories = "Emulator"
systemname = "Saturn"
systemid = "sega_saturn"
database = "Sega - Saturn|Sega - ST-V"
license = "GPLv2"
permissions = ""
display_version = "v2.1.2"
# Hardware Information
manufacturer = "Sega"
systemname = "Saturn"
systemid = "sega_saturn"
# Libretro Information
supports_no_game = "false"
database = "Sega - Saturn|Sega - ST-V"
hw_render = "true"
required_hw_api = "OpenGL Core >= 4.2"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "kronos/saturn_bios.bin (Saturn BIOS)"
firmware0_path = "kronos/saturn_bios.bin"
@ -25,6 +35,5 @@ firmware3_desc = "mpr-19367-mx.ic1 (Ultraman: Hikari no Kyojin Densetsu ROM Cart
firmware3_path = "mpr-19367-mx.ic1"
firmware3_opt = "true"
notes = "(!) saturn_bios.bin (md5): af5828fdff51384f99b3c4926be27762|(!) stvbios.zip|(!) mpr-18811-mx.ic1 (md5): 255113ba943c92a54facd25a10fd780c|(!) mpr-19367-mx.ic1 (md5): 1cd19988d1d72a3e7caa0b73234c96b4"
hw_render = "true"
required_hw_api = "OpenGL Core >= 4.2"
description = "A port of the Kronos Saturn emulator, which is itself a port of the Yabause emulator, to libretro. This core supports many modern, fancy features, such as internal resolution increases, though these features come with relatively steep GPU requirements, making this core incompatible with very old, weak or mobile hardware. While not as accurate as Beetle-Saturn, this core's relative speed and eye-candy features make it a good first choice for many users, while those interested in accuracy first-and-foremost should stick with Beetle-Saturn and those on mobile devices should try Yaba Sanshiro (another Yabause fork focused on mobile) instead."

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@ -28,3 +28,5 @@ hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "A port of the LowRes NX fantasy console to libretro. This core represents an imaginary handheld game console inspired by real 8- and 16-bit systems that is intended for simple games that can be programmed in second-generation, structured BASIC. It supports a d-pad, two action buttons and a keyboard for input. The LowRes NX platform comes with a variety of development tools including a Character Designer for editing sprites tile sand fonts, a Background Designer for tile maps and screen layouts and a Sound Composer for music and sound effects."