more descriptions, remove conflicting description in PUAE

This commit is contained in:
hunterk 2021-04-13 16:35:34 -05:00
parent 67bf409f76
commit 162133795f
6 changed files with 119 additions and 21 deletions

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@ -7,7 +7,6 @@ supported_extensions = "adf|adz|dms|fdi|ipf|hdf|hdz|lha|slave|info|cue|ccd|nrg|m
license = "GPLv2"
permissions = ""
display_version = "v2.6.1"
description = "Portable Universal Amiga Emulator"
# Hardware Information
manufacturer = "Commodore"

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@ -1,18 +1,39 @@
# Software Information
display_name = "Nintendo - Game Boy Advance (VBA Next)"
authors = "Forgotten|VBA-M Team|Squarepusher"
supported_extensions = "gba"
corename = "VBA Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
license = "GPLv2"
permissions = ""
display_version = "SVN"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)"
firmware0_path = "gba_bios.bin"
firmware0_opt = "true"
notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6"
description = "A fork of the venerable Game Boy Advance emulator, VisualBoy Advance-Merged, branched off circa 2011, but with some backported patches for improved performance and compatibility. This core runs a bit faster than the up-to-date VBA-M core, but it is based on an older snapshot of the codebase and lacks many years of development and improvements, resulting in compatibility issues with some games (mostly related to a lack of support for the tilt and solar sensors). Most users should start with the up-to-date VBA-M core and only fall back to this one if they need the additional performance boost."

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@ -1,16 +1,35 @@
# Software Information
display_name = "Nintendo - Game Boy Advance (VBA-M)"
authors = "Forgotten|VBA-M Team"
supported_extensions = "dmg|gb|gbc|cgb|sgb|gba"
corename = "VBA-M"
license = "GPLv2"
permissions = ""
display_version = "2.1.0"
# Hardware Information
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Game Boy/Game Boy Color/Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Features
database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
license = "GPLv2"
permissions = ""
display_version = "2.1.0"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)"
firmware0_path = "gba_bios.bin"
@ -22,3 +41,5 @@ firmware2_desc = "gbc_bios.bin (Game Boy Color BIOS)"
firmware2_path = "gbc_bios.bin"
firmware2_opt = "true"
notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680"
description = "An up-to-date libretro port of the venerable Game Boy Advance emulator, VisualBoy Advance-Merged. In addition to Game Boy Advance, this core also supports Game Boy, Game Boy Color and Super Game Boy (borders and palette, only). Most users should start with this VBA-M core and only fall back to the older VBA-Next core if they need the additional performance boost at the cost of reduced accuracy and compatibility."

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@ -1,13 +1,33 @@
# Software Information
display_name = "GCE - Vectrex (vecx)"
authors = "Valavan Manohararajah|John Hawthorn|Nikita Zimin|Demeth"
supported_extensions = "bin|vec"
corename = "vecx"
manufacturer = "Smith Engineering|General Consumer Electronics"
categories = "Emulator"
systemname = "Vectrex"
systemid = "vectrex"
database = "GCE - Vectrex"
license = "GPLv3"
permissions = ""
display_version = "SVN"
categories = "Emulator"
# Hardware Information
manufacturer = "Smith Engineering|General Consumer Electronics"
systemname = "Vectrex"
systemid = "vectrex"
# Libretro Features
supports_no_game = "false"
database = "GCE - Vectrex"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "A port of the vecx vectrex emulator to libretro. This core is hardware-rendered by default using OpenGL but also includes a software renderer. The software renderer defaults to a low resolution, but there is a core option to make the core render to a higher resolution multiplier, which will give a smoother, more vector-like image."

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@ -1,10 +1,29 @@
# Software Information
display_name = "VeMUlator"
authors = "Mahmoud Jaoune"
supported_extensions = "vms|dci|bin"
corename = "VeMUlator"
categories = "Game"
systemname = "SEGA Visual Memory Unit"
license = "GPL v3"
permissions = ""
display_version = "0.1"
# Hardware Information
manufacturer = "Sega"
categories = "Game"
systemname = "SEGA Visual Memory Unit"
# Libretro Features
supports_no_game = "false"
savestate = "false"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "A port of VeMUlator, a SEGA Dreamcast VMU emulator originally developed for Android, to libretro."

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@ -1,13 +1,31 @@
# Software Information
display_name = "Atari - Jaguar (Virtual Jaguar)"
authors = "David Raingeard|Shamus"
supported_extensions = "j64|jag|rom|abs|cof|bin|prg"
corename = "Virtual Jaguar"
manufacturer = "Atari"
categories = "Emulator"
systemname = "Jaguar"
systemid = "atari_jaguar"
database = "Atari - Jaguar"
license = "GPLv3"
permissions = ""
display_version = "v2.1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Atari"
systemname = "Jaguar"
systemid = "atari_jaguar"
# Libretro Features
supports_no_game = "false"
database = "Atari - Jaguar"
savestate = "false"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "A port of the Virtual Jaguar emulator, which itself is based on Potato Emulation, to libretro. This core has known issues with a number of popular games, but it still represents the state of the art for open source Atari Jaguar emulation at the time of this writing. It is quite demanding but also includes a core option--Fast Blitter--that forces the use of an older, less compatible but faster blitter, though some games will not work properly with this option enabled."