/* Copyright (C) 2010-2020 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (retro_math.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _LIBRETRO_COMMON_MATH_H #define _LIBRETRO_COMMON_MATH_H #include #if defined(_WIN32) && !defined(_XBOX) #define WIN32_LEAN_AND_MEAN #include #elif defined(_WIN32) && defined(_XBOX) #include #endif #include #ifdef _MSC_VER #include #endif #include #ifndef M_PI #if !defined(USE_MATH_DEFINES) #define M_PI 3.14159265358979323846264338327 #endif #endif #ifndef MAX #define MAX(a, b) ((a) > (b) ? (a) : (b)) #endif #ifndef MIN #define MIN(a, b) ((a) < (b) ? (a) : (b)) #endif /** * next_pow2: * @v : initial value * * Get next power of 2 value based on initial value. * * Returns: next power of 2 value (derived from @v). **/ static INLINE uint32_t next_pow2(uint32_t v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } /** * prev_pow2: * @v : initial value * * Get previous power of 2 value based on initial value. * * Returns: previous power of 2 value (derived from @v). **/ static INLINE uint32_t prev_pow2(uint32_t v) { v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; return v - (v >> 1); } /** * clamp: * @v : initial value * * Get the clamped value based on initial value. * * Returns: clamped value (derived from @v). **/ static INLINE float clamp_value(float v, float min, float max) { return v <= min ? min : v >= max ? max : v; } /** * saturate_value: * @v : initial value * * Get the clamped 0.0-1.0 value based on initial value. * * Returns: clamped 0.0-1.0 value (derived from @v). **/ static INLINE float saturate_value(float v) { return clamp_value(v, 0.0f, 1.0f); } /** * dot_product: * @a : left hand vector value * @b : right hand vector value * * Get the dot product of the two passed in vectors. * * Returns: dot product value (derived from @a and @b). **/ static INLINE float dot_product(const float* a, const float* b) { return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]); } /** * convert_rgb_to_yxy: * @rgb : in RGB colour space value * @Yxy : out Yxy colour space value * * Convert from RGB colour space to Yxy colour space. * * Returns: Yxy colour space value (derived from @rgb). **/ static INLINE void convert_rgb_to_yxy(const float* rgb, float* Yxy) { float inv; float xyz[3]; float one[3] = {1.0, 1.0, 1.0}; float rgb_xyz[3][3] = { {0.4124564, 0.3575761, 0.1804375}, {0.2126729, 0.7151522, 0.0721750}, {0.0193339, 0.1191920, 0.9503041} }; xyz[0] = dot_product(rgb_xyz[0], rgb); xyz[1] = dot_product(rgb_xyz[1], rgb); xyz[2] = dot_product(rgb_xyz[2], rgb); inv = 1.0f / dot_product(xyz, one); Yxy[0] = xyz[1]; Yxy[1] = xyz[0] * inv; Yxy[2] = xyz[1] * inv; } /** * convert_yxy_to_rgb: * @rgb : in Yxy colour space value * @Yxy : out rgb colour space value * * Convert from Yxy colour space to rgb colour space. * * Returns: rgb colour space value (derived from @Yxy). **/ static INLINE void convert_yxy_to_rgb(const float* Yxy, float* rgb) { float xyz[3]; float xyz_rgb[3][3] = { {3.2404542, -1.5371385, -0.4985314}, {-0.9692660, 1.8760108, 0.0415560}, {0.0556434, -0.2040259, 1.0572252} }; xyz[0] = Yxy[0] * Yxy[1] / Yxy[2]; xyz[1] = Yxy[0]; xyz[2] = Yxy[0] * (1.0 - Yxy[1] - Yxy[2]) / Yxy[2]; rgb[0] = dot_product(xyz_rgb[0], xyz); rgb[1] = dot_product(xyz_rgb[1], xyz); rgb[2] = dot_product(xyz_rgb[2], xyz); } #endif