Merge pull request #88 from hiddenasbestos/RETRO_ENVIRONMENT

Sort #define RETRO_ENVIRONMENT_ values and keep them in one place.
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Twinaphex 2018-09-27 18:04:12 +02:00 committed by GitHub
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@ -658,6 +658,15 @@ enum retro_mod
/* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
* It was not used by any known core at the time,
* and was removed from the API. */
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
/* const struct retro_frame_time_callback * --
* Lets the core know how much time has passed since last
* invocation of retro_run().
* The frontend can tamper with the timing to fake fast-forward,
* slow-motion, frame stepping, etc.
* In this case the delta time will use the reference value
* in frame_time_callback..
*/
#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
/* const struct retro_audio_callback * --
* Sets an interface which is used to notify a libretro core about audio
@ -684,15 +693,6 @@ enum retro_mod
* A libretro core using SET_AUDIO_CALLBACK should also make use of
* SET_FRAME_TIME_CALLBACK.
*/
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
/* const struct retro_frame_time_callback * --
* Lets the core know how much time has passed since last
* invocation of retro_run().
* The frontend can tamper with the timing to fake fast-forward,
* slow-motion, frame stepping, etc.
* In this case the delta time will use the reference value
* in frame_time_callback..
*/
#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
/* struct retro_rumble_interface * --
* Gets an interface which is used by a libretro core to set
@ -969,7 +969,37 @@ enum retro_mod
* A frontend must make sure that the pointer obtained from this function is
* writeable (and readable).
*/
#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const struct retro_hw_render_interface ** --
* Returns an API specific rendering interface for accessing API specific data.
* Not all HW rendering APIs support or need this.
* The contents of the returned pointer is specific to the rendering API
* being used. See the various headers like libretro_vulkan.h, etc.
*
* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
* Similarly, after context_destroyed callback returns,
* the contents of the HW_RENDER_INTERFACE are invalidated.
*/
#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const bool * --
* If true, the libretro implementation supports achievements
* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
* or via retro_get_memory_data/retro_get_memory_size.
*
* This must be called before the first call to retro_run.
*/
#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const struct retro_hw_render_context_negotiation_interface * --
* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
* This interface will be used when the frontend is trying to create a HW rendering context,
* so it will be used after SET_HW_RENDER, but before the context_reset callback.
*/
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
/* uint64_t * --
* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
*/
#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* N/A (null) * --
* The frontend will try to use a 'shared' hardware context (mostly applicable
@ -981,14 +1011,64 @@ enum retro_mod
* This will do nothing on its own until SET_HW_RENDER env callbacks are
* being used.
*/
#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_vfs_interface_info * --
* Gets access to the VFS interface.
* VFS presence needs to be queried prior to load_game or any
* get_system/save/other_directory being called to let front end know
* core supports VFS before it starts handing out paths.
* It is recomended to do so in retro_set_environment */
* It is recomended to do so in retro_set_environment
*/
#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_led_interface * --
* Gets an interface which is used by a libretro core to set
* state of LEDs.
*/
#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* int * --
* Tells the core if the frontend wants audio or video.
* If disabled, the frontend will discard the audio or video,
* so the core may decide to skip generating a frame or generating audio.
* This is mainly used for increasing performance.
* Bit 0 (value 1): Enable Video
* Bit 1 (value 2): Enable Audio
* Bit 2 (value 4): Use Fast Savestates.
* Bit 3 (value 8): Hard Disable Audio
* Other bits are reserved for future use and will default to zero.
* If video is disabled:
* * The frontend wants the core to not generate any video,
* including presenting frames via hardware acceleration.
* * The frontend's video frame callback will do nothing.
* * After running the frame, the video output of the next frame should be
* no different than if video was enabled, and saving and loading state
* should have no issues.
* If audio is disabled:
* * The frontend wants the core to not generate any audio.
* * The frontend's audio callbacks will do nothing.
* * After running the frame, the audio output of the next frame should be
* no different than if audio was enabled, and saving and loading state
* should have no issues.
* Fast Savestates:
* * Guaranteed to be created by the same binary that will load them.
* * Will not be written to or read from the disk.
* * Suggest that the core assumes loading state will succeed.
* * Suggest that the core updates its memory buffers in-place if possible.
* * Suggest that the core skips clearing memory.
* * Suggest that the core skips resetting the system.
* * Suggest that the core may skip validation steps.
* Hard Disable Audio:
* * Used for a secondary core when running ahead.
* * Indicates that the frontend will never need audio from the core.
* * Suggests that the core may stop synthesizing audio, but this should not
* compromise emulation accuracy.
* * Audio output for the next frame does not matter, and the frontend will
* never need an accurate audio state in the future.
* * State will never be saved when using Hard Disable Audio.
*/
#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_midi_interface ** --
* Returns a MIDI interface that can be used for raw data I/O.
*/
/* VFS functionality */
@ -1129,66 +1209,12 @@ struct retro_hw_render_interface
unsigned interface_version;
};
#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_led_interface * --
* Gets an interface which is used by a libretro core to set
* state of LEDs.
*/
typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
struct retro_led_interface
{
retro_set_led_state_t set_led_state;
};
#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* int * --
* Tells the core if the frontend wants audio or video.
* If disabled, the frontend will discard the audio or video,
* so the core may decide to skip generating a frame or generating audio.
* This is mainly used for increasing performance.
* Bit 0 (value 1): Enable Video
* Bit 1 (value 2): Enable Audio
* Bit 2 (value 4): Use Fast Savestates.
* Bit 3 (value 8): Hard Disable Audio
* Other bits are reserved for future use and will default to zero.
* If video is disabled:
* * The frontend wants the core to not generate any video,
* including presenting frames via hardware acceleration.
* * The frontend's video frame callback will do nothing.
* * After running the frame, the video output of the next frame should be
* no different than if video was enabled, and saving and loading state
* should have no issues.
* If audio is disabled:
* * The frontend wants the core to not generate any audio.
* * The frontend's audio callbacks will do nothing.
* * After running the frame, the audio output of the next frame should be
* no different than if audio was enabled, and saving and loading state
* should have no issues.
* Fast Savestates:
* * Guaranteed to be created by the same binary that will load them.
* * Will not be written to or read from the disk.
* * Suggest that the core assumes loading state will succeed.
* * Suggest that the core updates its memory buffers in-place if possible.
* * Suggest that the core skips clearing memory.
* * Suggest that the core skips resetting the system.
* * Suggest that the core may skip validation steps.
* Hard Disable Audio:
* * Used for a secondary core when running ahead.
* * Indicates that the frontend will never need audio from the core.
* * Suggests that the core may stop synthesizing audio, but this should not
* compromise emulation accuracy.
* * Audio output for the next frame does not matter, and the frontend will
* never need an accurate audio state in the future.
* * State will never be saved when using Hard Disable Audio.
*/
#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_midi_interface ** --
* Returns a MIDI interface that can be used for raw data I/O.
*/
/* Retrieves the current state of the MIDI input.
* Returns true if it's enabled, false otherwise. */
typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
@ -1219,27 +1245,6 @@ struct retro_midi_interface
retro_midi_flush_t flush;
};
#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const struct retro_hw_render_interface ** --
* Returns an API specific rendering interface for accessing API specific data.
* Not all HW rendering APIs support or need this.
* The contents of the returned pointer is specific to the rendering API
* being used. See the various headers like libretro_vulkan.h, etc.
*
* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
* Similarly, after context_destroyed callback returns,
* the contents of the HW_RENDER_INTERFACE are invalidated.
*/
#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const bool * --
* If true, the libretro implementation supports achievements
* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
* or via retro_get_memory_data/retro_get_memory_size.
*
* This must be called before the first call to retro_run.
*/
enum retro_hw_render_context_negotiation_interface_type
{
RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
@ -1253,13 +1258,6 @@ struct retro_hw_render_context_negotiation_interface
enum retro_hw_render_context_negotiation_interface_type interface_type;
unsigned interface_version;
};
#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* const struct retro_hw_render_context_negotiation_interface * --
* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
* This interface will be used when the frontend is trying to create a HW rendering context,
* so it will be used after SET_HW_RENDER, but before the context_reset callback.
*/
/* Serialized state is incomplete in some way. Set if serialization is
* usable in typical end-user cases but should not be relied upon to
@ -1285,12 +1283,6 @@ struct retro_hw_render_context_negotiation_interface
* dependence */
#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
/* uint64_t * --
* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
*/
#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
@ -2214,7 +2206,7 @@ struct retro_system_info
* - retro_game_info::data and retro_game_info::size are guaranteed
* to be valid
*
* See also:
* See also:
* - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
* - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
*/
@ -2440,7 +2432,7 @@ RETRO_API bool retro_unserialize(const void *data, size_t size);
RETRO_API void retro_cheat_reset(void);
RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
/* Loads a game.
/* Loads a game.
* Return true to indicate successful loading and false to indicate load failure.
*/
RETRO_API bool retro_load_game(const struct retro_game_info *game);