.cargo | ||
.github | ||
data | ||
parallel-rdp | ||
src | ||
.gitignore | ||
.gitmodules | ||
build.rs | ||
Cargo.toml | ||
LICENSE | ||
README.md |
gopher64
(gopher64 also has a GUI that can be launched by just running the executable)
Usage: gopher64 [OPTIONS] [GAME]
Arguments:
[GAME]
Options:
-f, --fullscreen
-c, --configure-input-profile <PROFILE_NAME>
Create a new input profile (keyboard/gamepad mappings).
-u, --use-dinput
Use DirectInput when configuring a new input profile.
-b, --bind-input-profile <PROFILE_NAME>
Must also specify --port. Used to bind a previously created profile to a port
-l, --list-controllers
Lists connected controllers which can be used in --assign-controller
-a, --assign-controller <CONTROLLER_NUMBER>
Must also specify --port. Used to assign a controller listed in --list-controllers to a port
-p, --port <PORT>
Valid values: 1-4. To be used alongside --bind-input-profile and --assign-controller
-z, --clear-input-bindings
Clear all input profile bindings and controller assignments
-h, --help
Print help
-V, --version
Print version
discord
controls
Keys are mapped according to mupen64plus defaults: https://mupen64plus.org/wiki/index.php/KeyboardSetup#2._Default_Key_Mappings_for_SDL-Input_Plugin. Xbox-style controllers also have a default mapping applied.
You can create you own mappings by running ./gopher64 --configure-input-profile my_profile
. You then bind that profile to a port: ./gopher64 --bind-input-profile my_profile --port 1
In order to use a controller (for example, an Xbox controller), run ./gopher64 --list-controllers
to get a list of attached controllers, and then assign it by doing ./gopher64 --assign-controller <controller_number> --port 1
netplay
Gopher64 supports netplay (online play with others). It has a few public netplay servers. If you are interested in running a public netplay server, please let me know (open an issue or discussion, or contact me on Discord). You can also run the server (https://github.com/simple64/simple64-netplay-server) yourself on a LAN.
portable mode
If you would like to keep all the game data in the same folder as executable, you just need to create a file called "portable.txt" in the same directory as the executable.
goals
- Performance. I want to be able to use this emulator on my laptop.
- Easy to use.
- Easy to work on. Dynamic recompilers perform well, but they are very hard to read and understand. This emulator will only have interpreters for the CPU and RSP. Additionally, it is completely written in Rust (besides Parallel-RDP), a modern programming language with a growing user base. I've tried to avoid the use of macros, which can reduce some repetitiveness in the code, but also reduce readability.
building and usage
- Install rust: https://www.rust-lang.org/tools/install
git clone --recursive https://github.com/gopher64/gopher64.git
cd gopher64
cargo build --release
./target/release/gopher64 /path/to/rom.z64
contributing
I am very open to contributions! Please reach out to me via a GitHub issue, or via discord (loganmc10) before doing substantial work on a PR.
license
Gopher64 is licensed under the GPLv3 license. Many portions of gopher64 have been adapted from mupen64plus and/or ares. The license for mupen64plus can be found here: https://github.com/mupen64plus/mupen64plus-core/blob/master/LICENSES. The license for ares can be found here: https://github.com/ares-emulator/ares/blob/master/LICENSE.