gopher64/data/shader/main.frag
2025-03-10 17:13:45 +01:00

10 lines
208 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform sampler2D uTexture;
layout(location = 0) in vec2 vUV;
void main()
{
FragColor = textureLod(uTexture, vUV, 0.0);
}