friends/nex/friends-3ds/update_presence.go
2025-02-15 23:31:32 -05:00

53 lines
1.9 KiB
Go

package nex_friends_3ds
import (
"github.com/PretendoNetwork/friends/globals"
notifications_3ds "github.com/PretendoNetwork/friends/notifications/3ds"
friends_types "github.com/PretendoNetwork/friends/types"
nex "github.com/PretendoNetwork/nex-go/v2"
"github.com/PretendoNetwork/nex-go/v2/types"
friends_3ds "github.com/PretendoNetwork/nex-protocols-go/v2/friends-3ds"
friends_3ds_types "github.com/PretendoNetwork/nex-protocols-go/v2/friends-3ds/types"
)
func UpdatePresence(err error, packet nex.PacketInterface, callID uint32, presence friends_3ds_types.NintendoPresence, showGame types.Bool) (*nex.RMCMessage, *nex.Error) {
if err != nil {
globals.Logger.Error(err.Error())
return nil, nex.NewError(nex.ResultCodes.FPD.InvalidArgument, "") // TODO - Add error message
}
connection := packet.Sender().(*nex.PRUDPConnection)
currentPresence := presence.Copy().(friends_3ds_types.NintendoPresence)
// Send an entirely empty status, with every flag set to update
if !showGame {
currentPresence = friends_3ds_types.NewNintendoPresence()
currentPresence.GameKey = friends_3ds_types.NewGameKey()
currentPresence.ChangedFlags = types.NewUInt32(0xFFFFFFFF) // * All flags
}
go notifications_3ds.SendPresenceUpdate(connection, currentPresence)
pid := uint32(connection.PID())
connectedUser, ok := globals.ConnectedUsers.Get(pid)
if !ok || connectedUser == nil {
// TODO - Figure out why this is getting removed
connectedUser = friends_types.NewConnectedUser()
connectedUser.PID = pid
connectedUser.Platform = friends_types.CTR
connectedUser.Connection = connection
globals.ConnectedUsers.Set(pid, connectedUser)
}
connectedUser.Presence = currentPresence
rmcResponse := nex.NewRMCSuccess(globals.SecureEndpoint, nil)
rmcResponse.ProtocolID = friends_3ds.ProtocolID
rmcResponse.MethodID = friends_3ds.MethodUpdatePresence
rmcResponse.CallID = callID
return rmcResponse, nil
}