package nex_friends_3ds import ( database_3ds "github.com/PretendoNetwork/friends/database/3ds" "github.com/PretendoNetwork/friends/globals" notifications_3ds "github.com/PretendoNetwork/friends/notifications/3ds" nex "github.com/PretendoNetwork/nex-go/v2" "github.com/PretendoNetwork/nex-go/v2/types" friends_3ds "github.com/PretendoNetwork/nex-protocols-go/v2/friends-3ds" friends_3ds_types "github.com/PretendoNetwork/nex-protocols-go/v2/friends-3ds/types" ) func UpdatePreference(err error, packet nex.PacketInterface, callID uint32, publicMode types.Bool, showGame types.Bool, showPlayedGame types.Bool) (*nex.RMCMessage, *nex.Error) { if err != nil { globals.Logger.Error(err.Error()) return nil, nex.NewError(nex.ResultCodes.FPD.InvalidArgument, "") // TODO - Add error message } connection := packet.Sender().(*nex.PRUDPConnection) err = database_3ds.UpdateUserPreferences(uint32(connection.PID()), bool(publicMode), bool(showGame)) if err != nil { globals.Logger.Critical(err.Error()) return nil, nex.NewError(nex.ResultCodes.FPD.Unknown, "") // TODO - Add error message } if !showGame { emptyPresence := friends_3ds_types.NewNintendoPresence() emptyPresence.GameKey = friends_3ds_types.NewGameKey() emptyPresence.ChangedFlags = types.NewUInt32(0xFFFFFFFF) // * All flags notifications_3ds.SendPresenceUpdate(connection, emptyPresence) } if !publicMode { notifications_3ds.SendUserWentOfflineGlobally(connection) } rmcResponse := nex.NewRMCSuccess(globals.SecureEndpoint, nil) rmcResponse.ProtocolID = friends_3ds.ProtocolID rmcResponse.MethodID = friends_3ds.MethodUpdatePreference rmcResponse.CallID = callID return rmcResponse, nil }