mirror of
https://github.com/themitosan/fpPS4-Temmie-s-Launcher.git
synced 2025-04-02 10:31:50 -04:00
93 lines
No EOL
2.4 KiB
JavaScript
93 lines
No EOL
2.4 KiB
JavaScript
/*
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******************************************************************************
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fpPS4 Temmie's Launcher
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emumanager.js
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This file contains all functions / variables about running main project
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executable and game module checks.
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******************************************************************************
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*/
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temp_EMUMANAGER = {
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// Emulator is running
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emuRunning: !1,
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// Run emu
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runGame: function(){
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// Get selected game details
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const mainGameData = APP.gameList.list[APP.gameList.selectedGame];
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// If user selected a game
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if (mainGameData !== void 0){
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// Reset Error List
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APP.emuManager.emuErrorList = [];
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// Options: Clear log on emu starts
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if (APP.settings.data.clearLogOnEmuLoad === !0 && APP.emuManager.emuRunCounter !== 0){
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APP.clearLog(!0);
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}
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// If (by some reason) main emu still running, close it!
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this.killEmu(!0);
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// Set main variables
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var ebootPath = APP.gameList.list[APP.gameList.selectedGame].exe,
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emuArgs = ['-e', ebootPath],
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hList = APP.design.hackList;
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// Check if patches are available
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if (APP.gameList.cGameSettings.usePatch === !0 && APP.design.gamePatchLoaded === !0){
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emuArgs.push('-p');
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emuArgs.push(APP.gameList.cGameSettings.patchLocation);
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}
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// Get enabled hacks
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hList.forEach(function(hackName){
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if (document.getElementById('CHECK_' + hackName).checked === !0){
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emuArgs.push('-h');
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emuArgs.push(hackName);
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}
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});
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// Log emu location and args
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APP.log('\nINFO - Running fpPS4 with args: ' + emuArgs.toString().replace(RegExp(',', 'gi'), ' ') + '\nEmu location: ' + APP.settings.data.emuPath);
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// Run fpPS4
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APP.runfpPS4(APP.settings.data.emuPath, emuArgs);
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this.emuRunning = !0;
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// Update main GUI
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APP.design.update();
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APP.design.toggleDisplayMode({
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appStatus: 'Running',
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appPath: mainGameData.exe,
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appIcon: mainGameData.icon,
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appName: mainGameData.name,
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paramSfo: mainGameData.paramSfo
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});
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// Save game settings
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APP.gameList.saveGameSettings();
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}
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},
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// Stop fpPS4
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killEmu: function(){
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// Kill process and set emu running var to false
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APP.getProcessInfo('fpPS4.exe', function(pData){
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process.kill(pData.th32ProcessID);
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this.emuRunning = !1;
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});
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// Update status
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document.getElementById('LABEL_GAME_DETAILS_STATUS').innerHTML = 'Main process closed - close fpPS4 log window to go back';
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}
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} |