fpPS4-Temmie-s-Launcher/App/js/emumanager.js

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5.9 KiB
JavaScript

/*
******************************************************************************
fpPS4 Temmie's Launcher
emumanager.js
This file contains all functions / variables about running main project
executable and game module checks.
******************************************************************************
*/
temp_EMUMANAGER = {
// Emulator is running
emuRunning: !1,
// Emu boot counter
emuCountdown: 0,
emuRunCounter: 0,
// Error List
emuErrorList: [],
// Run emu
runGame: function(){
// Get selected game details
const mainGameData = APP.gameList.list[APP.gameList.selectedGame];
// If user selected a game
if (mainGameData !== void 0){
// Reset Error List
APP.emuManager.emuErrorList = [];
// Options: Clear log on emu starts
if (APP.settings.data.clearLogOnEmuLoad === !0 && APP.emuManager.emuRunCounter !== 0){
APP.clearLog(!0);
}
// Increase emu counters
APP.emuManager.emuCountdown++;
APP.emuManager.emuRunCounter++;
// Set main variables
var ebootPath = APP.gameList.list[APP.gameList.selectedGame].exe,
emuArgs = ['-e', ebootPath],
hList = APP.design.hackList;
// Get enabled hacks
hList.forEach(function(hackName){
if (document.getElementById('CHECK_' + hackName).checked === !0){
emuArgs.push('-h');
emuArgs.push(hackName);
}
});
// Log emu location and args
APP.log('\nINFO - Running fpPS4 with args: ' + emuArgs.toString().replace(RegExp(',', 'gi'), ' ') + '\nEmu location: ' + APP.settings.data.emuPath + '\n\n');
// Run fpPS4
APP.runExec(APP.settings.data.emuPath, emuArgs);
this.emuRunning = !0;
// Update main GUI
APP.design.update();
APP.design.toggleDisplayMode({
appStatus: 'Running',
appPath: mainGameData.exe,
appIcon: mainGameData.icon,
appName: mainGameData.name,
paramSfo: mainGameData.paramSfo
});
// Save game settings
APP.gameList.saveGameSettings();
}
},
// Stop fpPS4
killEmu: function(){
// Kill process and set emu running var to false
APP.getProcessInfo('fpPS4.exe', function(pData){
process.kill(pData.th32ProcessID);
this.emuRunning = !1;
});
// Reset log color
TMS.css('APP_LOG', {
'color': '#0f0',
'background-image': 'linear-gradient(180deg, #000000db, #090f1b)'
});
// Reset log
APP.resetLauncher();
},
// Seek missing modules
seekMissingModules: function(){
// Check if module list existsa and if launcher captured any error
if (this.emuErrorList.length !== 0 && APP.fs.existsSync(APP.settings.data.libPath) === !0){
// Set variables
var cMessage = '',
importModuleList = [],
libPath = APP.settings.data.libPath + '/' + APP.settings.data.selectedLibFolder,
cGameModuleDir = APP.path.parse(APP.gameList.list[APP.gameList.selectedGame].exe).dir + '/sce_module',
availableModuleList = APP.fs.readdirSync(libPath);
// Check if current app / game contains module folder (sce_modules)
if (APP.fs.existsSync(cGameModuleDir) === !0){
// Start process
APP.log('INFO - Seek Missing Modules: Running...');
// Generate import list
APP.emuManager.emuErrorList.forEach(function(cError){
// Get Lib name
var tempModNameStart = cError.slice(cError.indexOf(':') + 1),
moduleName = tempModNameStart.slice(0, tempModNameStart.indexOf(':'));
// Check if current module exists on list
if (availableModuleList.indexOf(moduleName + '.prx') !== -1){
importModuleList.push(moduleName + '.prx');
}
if (availableModuleList.indexOf(moduleName + '.sprx') !== -1){
importModuleList.push(moduleName + '.sprx');
}
});
/*
Check if current modules already exists on current game module folder
If so, skip it!
*/
importModuleList.forEach(function(cModule){
if (APP.fs.existsSync(cGameModuleDir + '/' + cModule) === !0){
importModuleList.splice(cModule, 1);
}
});
// Check if still have modules to import
if (importModuleList.length !== 0){
// Confirm action
const conf = window.confirm('INFO - fpPS4 Temmie\'s Launcher detected that \"nop\" errors were presented during emulation and we noticed that ' +
'modules present in errors do not exist in current game modules folder - they are:\n\n' + importModuleList.toString().replace(RegExp(',', 'gi'), '\n') +
'\n\nDo you want to import them from your selected Lib folder?\n\n(If you don\'t want to see this prompt anymore, you can disable \"If fpPS4 returns any nop error, ' +
'seek for missing modules\" option on Settings menu.)');
if (conf === !0){
// Get original module list
var cMessage = '',
cGameName = APP.gameList.list[APP.gameList.selectedGame].name,
getPreviousFileList = APP.fs.readdirSync(cGameModuleDir).toString().replace(RegExp(',', 'gi'), '\n');
// Process import
importModuleList.forEach(function(cModule){
try {
APP.fs.copyFileSync(libPath + '/' + cModule, cGameModuleDir + '/' + cModule);
cMessage = 'INFO - (' + cGameName + ') Importing module: ' + cModule;
} catch (err) {
console.error(err);
cMessage = 'ERROR - (' + cGameName + ') Unable to import ' + cModule + '!\nReason: ' + err;
}
// Log Message
APP.log(cMessage);
});
// End
window.alert('INFO - Process complete!\nTry running ' + cGameName + ' again and see if it works!\n\nYou can check log to see more details.');
}
// Add process complete + info
APP.log('\nINFO - Seek Missing Modules: Process Complete!\nIMPORTANT - If you don\'t want to see these prompts anymore, you can do it by disabling \"If fpPS4 returns any nop error, seek for missing modules\" option on Settings.\n ');
} else {
// If no modules were found or files already exists on destination
APP.log('INFO - Seek Missing Modules: No matching modules were found or required modules already exists on destination folder!');
}
}
}
}
}