fpPS4-Temmie-s-Launcher/App/node_modules/memoryjs/lib/process.cc

99 lines
2.5 KiB
C++

#include <node.h>
#include <windows.h>
#include <TlHelp32.h>
#include <vector>
#include "process.h"
#include "memoryjs.h"
process::process() {}
process::~process() {}
using v8::Exception;
using v8::Isolate;
using v8::String;
process::Pair process::openProcess(const char* processName, char** errorMessage){
PROCESSENTRY32 process;
HANDLE handle = NULL;
// A list of processes (PROCESSENTRY32)
std::vector<PROCESSENTRY32> processes = getProcesses(errorMessage);
for (std::vector<PROCESSENTRY32>::size_type i = 0; i != processes.size(); i++) {
// Check to see if this is the process we want.
if (!strcmp(processes[i].szExeFile, processName)) {
handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processes[i].th32ProcessID);
process = processes[i];
break;
}
}
if (handle == NULL) {
*errorMessage = "unable to find process";
}
return {
handle,
process,
};
}
process::Pair process::openProcess(DWORD processId, char** errorMessage) {
PROCESSENTRY32 process;
HANDLE handle = NULL;
// A list of processes (PROCESSENTRY32)
std::vector<PROCESSENTRY32> processes = getProcesses(errorMessage);
for (std::vector<PROCESSENTRY32>::size_type i = 0; i != processes.size(); i++) {
// Check to see if this is the process we want.
if (processId == processes[i].th32ProcessID) {
handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processes[i].th32ProcessID);
process = processes[i];
break;
}
}
if (handle == NULL) {
*errorMessage = "unable to find process";
}
return {
handle,
process,
};
}
void process::closeProcess(HANDLE hProcess){
CloseHandle(hProcess);
}
std::vector<PROCESSENTRY32> process::getProcesses(char** errorMessage) {
// Take a snapshot of all processes.
HANDLE hProcessSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL);
PROCESSENTRY32 pEntry;
if (hProcessSnapshot == INVALID_HANDLE_VALUE) {
*errorMessage = "method failed to take snapshot of the process";
}
// Before use, set the structure size.
pEntry.dwSize = sizeof(pEntry);
// Exit if unable to find the first process.
if (!Process32First(hProcessSnapshot, &pEntry)) {
CloseHandle(hProcessSnapshot);
*errorMessage = "method failed to retrieve the first process";
}
std::vector<PROCESSENTRY32> processes;
// Loop through processes.
do {
// Add the process to the vector
processes.push_back(pEntry);
} while (Process32Next(hProcessSnapshot, &pEntry));
CloseHandle(hProcessSnapshot);
return processes;
}