fpPS4-Temmie-s-Launcher/App/node_modules/memoryjs/lib/pattern.h

31 lines
994 B
C++

#pragma once
#ifndef PATTERN_H
#define PATTERN_H
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <TlHelp32.h>
class pattern {
public:
pattern();
~pattern();
// Signature/pattern types
enum {
// normal: normal
// read: read memory at pattern
// subtract: subtract module base
ST_NORMAL = 0x0,
ST_READ = 0x1,
ST_SUBTRACT = 0x2
};
bool search(HANDLE handle, std::vector<MEMORY_BASIC_INFORMATION> regions, DWORD64 searchAddress, const char* pattern, short flags, uint32_t patternOffset, uintptr_t* pAddress);
bool search(HANDLE handle, std::vector<MODULEENTRY32> modules, DWORD64 searchAddress, const char* pattern, short flags, uint32_t patternOffset, uintptr_t* pAddress);
bool findPattern(HANDLE handle, uintptr_t memoryBase, unsigned char* module, DWORD memorySize, const char* pattern, short flags, uint32_t patternOffset, uintptr_t* pAddress);
bool compareBytes(const unsigned char* bytes, const char* pattern);
};
#endif
#pragma once