/*
******************************************************************************
fpPS4 Temmie's Launcher
design.js
This file contains tools, functions and variables related for rendering and
updating main GUI
Quick note: This is probably the largest file on this project!
******************************************************************************
*/
temp_DESIGN = {
// Hack List
hackList: [
'DEPTH_DISABLE_HACK',
'COMPUTE_DISABLE_HACK',
'MEMORY_BOUND_HACK',
'IMAGE_TEST_HACK',
'IMAGE_LOAD_HACK',
'DISABLE_SRGB_HACK'
],
// Process checkbox status
processCheckbox: function(domName){
var res = !1,
domId = document.getElementById(domName).checked;
if (domId === !1){
res = !0;
}
document.getElementById(domName).checked = res;
},
// Parse percentage
parsePercentage: function(current, maximum){
var res = 0;
if (current !== void 0 && maximum !== void 0){
res = Math.floor((current / maximum) * 100);
}
return res;
},
// Render hack list
renderHacklist: function(){
var htmlTemp = '';
this.hackList.forEach(function(hackName){
htmlTemp = htmlTemp + '
';
});
document.getElementById('DIV_HACK_LIST').innerHTML = htmlTemp;
// Render GUI
this.update();
},
// Render game list
renderGameList: function(customList){
var tempHtml = '',
gList = customList;
if (customList === void 0){
gList = APP.gameList.list;
}
// Process game list
Object.keys(gList).forEach(function(cGame){
var appTitle = '',
gameBgAndIcon,
classDisplayEntryMode = '',
appNameClass = 'LABEL_gameTitle',
classGameDetailsMode = 'GAME_DETAILS',
gameMetadata = '
Path: ' + gList[cGame].exe,
bgPath = 'url(\'' + gList[cGame].bg.replace(RegExp('\'', 'gi'), '\\\'') + '\')';
// Disable background image
if (APP.settings.data.gui.showBgOnEntry !== !0){
bgPath = 'none';
}
// Background and Icon
gameBgAndIcon = '
' + gameBgAndIcon +
'
' + gameMetadata + '
';
});
// Insert HTML
document.getElementById('DIV_LIST_INTERNAL').innerHTML = tempHtml;
// Clear BG image
TMS.css('DIV_GAMELIST_BG', {'background-image': 'none'});
},
// Select game
selectGame: function(gameName){
// Settings file
var folderName = APP.gameList.list[gameName].folderName,
settingsFile = APP.settings.data.gamePath + '/' + folderName + '/launcherSettings.json';
if (APP.gameList.list[gameName] !== void 0){
// Select game and update GUI
APP.gameList.selectedGame = gameName;
APP.design.update();
// Check if game config exists
if (APP.fs.existsSync(settingsFile) === !1){
// Get hack list
var hList = {};
APP.design.hackList.forEach(function(cHack){
hList[cHack] = !1;
});
// Create settings file
APP.gameList.createGameSettings({
hacks: hList,
path: settingsFile,
name: APP.gameList.list[gameName].name,
paramSfo: APP.gameList.list[gameName].paramSfo
});
}
// Load settings file
const gSettings = JSON.parse(APP.fs.readFileSync(settingsFile, 'utf-8'));
APP.gameList.cGameSettings = gSettings;
// Set hacks
Object.keys(gSettings.hacks).forEach(function(hackName){
document.getElementById('CHECK_' + hackName).checked = JSON.parse(gSettings.hacks[hackName]);
});
}
},
// Update GUI
update: function(){
// Update background image
const sGame = APP.gameList.list[APP.gameList.selectedGame];
if (sGame !== '' && sGame !== void 0){
TMS.css('DIV_GAMELIST_BG', {
'background-image': 'url("' + sGame.bg + '")'
});
}
// Check if emu is present before allowing to run
if (APP.fs.existsSync(APP.settings.data.emuPath) === !0 && APP.gameList.selectedGame !== ''){
var btnRun = '',
btnRefresh = '',
btnSettings = '',
logHeight = '248px',
btnKill = 'disabled',
emuRunPath = 'block',
bgBlur = APP.settings.data.gui.bgListBlur,
bgOpacity = APP.settings.data.gui.bgListOpacity,
optionsCss = {'height': 'calc(100% - 298px)', 'display': 'block'},
listCss = {'width': 'calc(100% - 280px)', 'height': 'calc(100% - 286px)'};
// If emu is running
if (APP.emuManager.emuRunning === !0){
btnKill = '';
btnRun = 'disabled';
btnRefresh = 'disabled';
btnSettings = 'disabled';
logHeight = 'calc(100% - 400px)';
bgBlur = APP.settings.data.gui.bgEmuBlur;
listCss = {'width': '100%', 'height': '362px'};
bgOpacity = APP.settings.data.gui.bgEmuOpacity;
optionsCss = {'height': '350px', 'display': 'none'};
}
// Show / Hide path on game run
if (APP.settings.data.gui.showPathRunning === !1){
emuRunPath = 'none';
}
// Update GUI
TMS.css('DIV_LIST', listCss);
TMS.css('DIV_OPTIONS', optionsCss);
TMS.css('DIV_LOG', {'height': logHeight});
TMS.css('DIV_GAME_DETAILS_currentExec', {'display': emuRunPath});
TMS.css('DIV_GAMELIST_BG', {'filter': 'blur(' + bgBlur + 'px) opacity(' + bgOpacity + ')'});
// Update Buttons
document.getElementById('BTN_RUN').disabled = btnRun;
document.getElementById('BTN_KILL').disabled = btnKill;
document.getElementById('BTN_REFRESH').disabled = btnRefresh;
document.getElementById('BTN_SETTINGS').disabled = btnSettings;
document.getElementById('INPUT_gameListSearch').disabled = btnRun;
} else {
TMS.css('DIV_LIST', {'width': '100%'});
TMS.css('DIV_OPTIONS', {'display': 'none'});
}
// Selected game name
var cGameName = 'No game selected';
// If no game is selected, disable run button
if (APP.gameList.selectedGame === ''){
document.getElementById('BTN_RUN').disabled = 'disabled';
}
// Fix for grid mode
if (APP.settings.data.gui.gameListMode === 'grid'){
TMS.addClass('DIV_LIST_INTERNAL', 'DIV_LIST_GRID');
} else {
TMS.removeClass('DIV_LIST_INTERNAL', 'DIV_LIST_GRID');
}
// Disable Clear / Save log if clearLogOnEmuLoad, saveLogOnEmuClose or logOnExternalWindow are true
var disableClearSaveBtn = '';
if (APP.settings.data.clearLogOnEmuLoad === !0 || APP.settings.data.saveLogOnEmuClose === !0 || APP.settings.data.logOnExternalWindow === !0){
disableClearSaveBtn = 'disabled';
}
document.getElementById('BTN_SAVE_LOG').disabled = disableClearSaveBtn;
// If selected game exists, get it's name
if (APP.gameList.list[APP.gameList.selectedGame] !== void 0){
cGameName = APP.gameList.list[APP.gameList.selectedGame].name;
}
// Render current game name
document.getElementById('DIV_labelSelectedGame').innerHTML = cGameName;
// Scroll log
var tx = document.getElementById('APP_LOG');
tx.scrollTop = tx.scrollHeight;
// Render Settings
this.renderSettings();
},
// Change game list to display mode
toggleDisplayMode: function(gameData){
if (gameData !== void 0){
var gameDetails = {'display': 'flex'},
gameMetadata = 'Path: