emulationstation-de/resources/shaders/glsl
2025-02-09 17:35:59 +01:00
..
blur_horizontal.glsl Changed the application name to ES-DE in the GLSL shader headers 2023-12-26 11:10:19 +01:00
blur_vertical.glsl Changed the application name to ES-DE in the GLSL shader headers 2023-12-26 11:10:19 +01:00
core.glsl Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha 2025-02-09 17:35:59 +01:00
scanlines.glsl Changed the OpenGL ES GLSL precision qualifiers from mediump to highp to fix some mobile GPU postprocessing rendering issues 2023-12-23 19:29:43 +01:00