Leon Styhre
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87a8d5a23a
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Fixed a few issues reported by scan-build
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2023-11-02 12:38:19 +01:00 |
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Leon Styhre
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7d32aac99d
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Changed a Font comment related to the use of the FreeType auto-hinter
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2023-09-27 22:08:42 +02:00 |
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Leon Styhre
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ee2573345f
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Improved font rendering quality and always enabled linear texture interpolation for both minification and magnification
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2023-09-27 20:36:54 +02:00 |
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Leon Styhre
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848d19a80b
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Added support for binding multiple texture units for use in the shaders
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2023-09-07 21:02:38 +02:00 |
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Leon Styhre
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8c9ebc2dcd
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Renamed the textureSize shader uniform to texSize to avoid collision with the GLSL keyword
Also some additional minor renderer code cleanup
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2023-08-31 17:11:32 +02:00 |
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Leon Styhre
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6ae8c87864
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Added a number of properties to allow horizontally scrolling text entries with CarouselComponent
Also added support for rotating horizontal scrollable containers
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2023-08-09 18:57:23 +02:00 |
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Leon Styhre
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e7ada6111b
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Added a 'containerType' property to the text element to select between vertical and horizontal containers
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2023-08-07 22:58:35 +02:00 |
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Leon Styhre
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ed1e11418b
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Completely removed support for legacy EmulationStation theme sets
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2023-07-30 18:17:27 +02:00 |
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Leon Styhre
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5e64694e3c
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Added support for a lot more emoji characters by bundling the Google Noto Emoji font
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2023-07-15 22:23:13 +02:00 |
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Leon Styhre
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dfe7469101
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Added six new theme properties for sizing and placement of the helpsystem when a menu is open
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2023-04-09 12:47:44 +02:00 |
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Leon Styhre
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0f3db2fbf1
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Fixed a line wrapping issue for text with blank lines that was not displayed in a scrollable container
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2023-04-08 15:35:56 +02:00 |
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Leon Styhre
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d9f38dab3e
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Added support for changing the saturation for font textures.
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2023-03-03 22:37:39 +01:00 |
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Leon Styhre
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3d1261b6d2
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Added support for changing the medium and large system font sizes automatically depending on screen orientation.
Also fixed an issue where the font size was not calculated correctly when using a vertical screen orientation.
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2023-02-10 00:45:10 +01:00 |
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Leon Styhre
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304d304727
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Added support for linear interpolation for font texture magnifications.
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2022-12-07 18:24:00 +01:00 |
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Leon Styhre
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645b41afa4
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Fixed multiple issues with text rendering for legacy themes.
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2022-11-06 00:02:48 +01:00 |
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Leon Styhre
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3c82bb4dfb
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Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
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2022-10-28 00:08:41 +02:00 |
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Leon Styhre
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2fd5580e13
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Fixed a small font offset problem mostly seen at really low resolutions.
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2022-10-26 18:42:42 +02:00 |
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Leon Styhre
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a8d1c4a2e1
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Fixed an issue in CarouselComponent where setting itemScale to less than 1.0 did not work as expected.
Also fixed a problem where carousel text entries did not get multiplied by itemScale.
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2022-10-25 20:33:12 +02:00 |
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Leon Styhre
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4513b20339
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Some minor font sizing improvements.
Also fixed a few implicit casts.
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2022-10-25 01:20:31 +02:00 |
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Leon Styhre
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84f019680d
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Greatly improved text sizing and rendering.
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2022-10-25 00:39:40 +02:00 |
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Leon Styhre
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16c4fb6d17
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Fixed some alignment issues in CarouselComponent.
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2022-10-14 18:14:15 +02:00 |
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Leon Styhre
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d74966a3c4
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Fixed a heisenbug where letters would sometimes get rendered with ugly edge artifacts.
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2022-10-11 18:07:56 +02:00 |
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Leon Styhre
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241a0119ef
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Fixed a crash in the Font::wrapText function.
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2022-10-10 21:12:49 +02:00 |
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Leon Styhre
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610ac9adb3
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Implemented dynamic texture allocation to the font handling.
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2022-10-10 20:32:35 +02:00 |
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Leon Styhre
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0232635504
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Refactoring/cleanup.
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2022-10-09 19:13:54 +02:00 |
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Leon Styhre
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0757156caf
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Improved error handling for unloadable font files.
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2022-10-09 18:01:30 +02:00 |
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Leon Styhre
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fdcd4a4a9d
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(Windows) Fixed an MSVC compiler warning.
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2022-10-08 11:22:46 +02:00 |
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Leon Styhre
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d927135034
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Fixed an issue where line breaks were included in single-line text entries.
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2022-10-08 10:00:40 +02:00 |
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Leon Styhre
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508ea87963
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Rewrite of the text wrapping code to work with languages which generally lack spaces, like Japanese.
Also implemented massive performance improvements to the text wrapping code.
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2022-10-08 09:33:57 +02:00 |
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Leon Styhre
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f048d06b95
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Fixed a text abbreviation issue.
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2022-09-28 17:21:02 +02:00 |
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Leon Styhre
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0736192417
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Fixed a text abbreviation issue.
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2022-09-24 16:45:18 +02:00 |
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Leon Styhre
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b6dc0bd72c
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Removed the font texture linear magnification support as it caused various rendering artifacts.
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2022-09-06 00:51:16 +02:00 |
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Leon Styhre
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b079421205
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Changed it so that only fonts of a certain minimum size gets linear texture magnification applied.
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2022-09-05 22:36:33 +02:00 |
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Leon Styhre
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e8c74450a0
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Enabled linear interpolation for all font rendering regardless of resolution.
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2022-09-05 00:11:53 +02:00 |
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Leon Styhre
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ce50c1121b
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Enabled linear interpolation for font texture magnification when running on display resolutions at or above approximately 1920x1080.
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2022-09-02 21:30:16 +02:00 |
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Leon Styhre
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9b1fb95865
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Enabled linear interpolation for font texture minifications.
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2022-09-02 21:03:19 +02:00 |
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Leon Styhre
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6126016289
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Cleaned up some font-related code.
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2022-08-30 19:31:57 +02:00 |
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Leon Styhre
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047d080346
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Fixed a small text abbreviation issue.
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2022-08-21 21:24:46 +02:00 |
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Leon Styhre
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ce217c48a4
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Added support for vertical abbreviations of multiline text entries.
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2022-08-21 16:33:29 +02:00 |
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Leon Styhre
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53ad5a3152
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Fixed an issue where the texture buffer sometimes couldn't fit Chinese characters.
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2022-05-09 20:12:08 +02:00 |
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Leon Styhre
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f990d91841
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Reverted the previous commit.
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2022-05-04 00:42:28 +02:00 |
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Leon Styhre
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f86ab2ea89
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Increased the font texture size slightly.
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2022-05-03 23:35:47 +02:00 |
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Leon Styhre
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91460495be
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Added size restrictions to fonts and textures to avoid crashes caused by invalid theme configuration.
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2022-04-10 11:53:44 +02:00 |
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Leon Styhre
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c4cae406e9
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Fixed a font loading crash caused by an insufficient font texture size.
Also added a preventive measure for similar crashes in the future and made some general cleanup of the font code.
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2022-04-02 11:59:52 +02:00 |
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Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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f0c35d8509
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Refactored the rendering code into proper classes.
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2022-03-14 19:51:48 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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32251e0264
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Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
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2022-03-12 14:22:27 +01:00 |
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Leon Styhre
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755b2c9f50
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Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
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2022-03-11 23:51:41 +01:00 |
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Leon Styhre
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63af859618
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Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
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2022-03-11 23:17:04 +01:00 |
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