Commit graph

5417 commits

Author SHA1 Message Date
Bim
acc22739b0 Merge remote-tracking branch 'upstream/master' 2013-07-03 02:12:49 +02:00
Bim
45ed6ae4da Add size set function to GuiComponent
Similar to #92...
2013-07-03 01:48:39 +02:00
Aloshi
df78b5352d Changed AnimationComponent to use GuiComponent instead of ImageComponent.
Possible now that the opacity logic has been moved to GuiComponent.
2013-07-02 18:13:55 -05:00
Aloshi
29b1ac1b13 Merge pull request #92 from leandromacrini/master
Moved Opacity logic to GuiComponent
2013-07-02 16:02:05 -07:00
Bim
ac51656527 Read/Write sort order to settings
Not written to disk atm.
2013-07-02 23:14:33 +02:00
Bim
ded54a6884 Merge 94e32f198b from unstable branch top master
Had to hand-merge GuiGameList.cpp again :/
2013-07-02 22:49:53 +02:00
Bim
f72e80b629 Merge remote-tracking branch 'upstream/master'
had to hand-merge GuiGameList.cpp
2013-07-02 21:52:02 +02:00
Sir_Leon
be86423712 Merge branch 'master' of https://github.com/leandromacrini/EmulationStation 2013-07-02 17:01:28 +02:00
Sir_Leon
b4e554153a Moved Opacity logic to GuiComponent
Moved Opacity logic from ImageComponent to GuiComponent so any extender
of GuiComponent che implement its opacity logic.

Implemented Opacity logic for TextComponent (now text can have fade
animation)
2013-07-02 16:51:33 +02:00
Aloshi
0a6196dd9f Refactored Font class to use a TextCache for vertex data.
The TextComponent class should start using it soon.
2013-07-02 02:53:23 -05:00
Aloshi
e785a2dfe0 You can now mix and match game list detail levels.
Basically, only games that have a gamelist.xml will use the detailed view.
2013-07-02 02:04:52 -05:00
Aloshi
ec7ad28fdc Finally added scrolling description text. :) 2013-07-02 00:57:31 -05:00
Bim
94e32f198b Make sort order changeable via fast-select menu
Use the left/right keys to switch it.
2013-06-30 19:24:09 +02:00
Bim
b329a5e1a0 Merge remote-tracking branch 'upstream/master' 2013-06-30 18:00:16 +02:00
Aloshi
3971fdc674 Fix last entry not showing (issue #90) 2013-06-29 20:57:14 -05:00
Aloshi
c18877fdf1 Merge branch 'master' into unstable 2013-06-29 20:44:54 -05:00
Aloshi
f4e2a14685 Temporarily disable polling while configuring inputs.
Polling is disabled once the first device is chosen, and resumed once the
last device is configured.
2013-06-29 20:43:13 -05:00
Aloshi
1dfb45e133 Print all Log messages to cout with --debug set.
Added startPolling and stopPolling to InputManager.
2013-06-29 20:37:18 -05:00
Aloshi
20d08587f2 Merge commit '171ca9a' from HorstBaerbel fork 2013-06-29 07:35:33 -05:00
Aloshi
d986d739b2 Revert "Disable input device polling code to resolve freeze after ~45 minutes."
This reverts commit 4a1206aee2.
2013-06-29 07:30:32 -05:00
Bim Overbohm
a60fe463d4 Support sorting of game list via input
You can now map the functions "sortordernext" and "sortorderprevious" to
inputs (in es_input.cfg) and toggle the game list sort order with them.
The order is: "file name, ascending" (default), "file name, descending",
"rating ascending", "rating descending", "user rating ascending", "user
rating descending", "time played ascending", "times played descending",
"last played time ascending", "last played time descending".
2013-06-28 19:44:28 +02:00
Bim Overbohm
c61a470694 Add user rating and last time played to game data
That should be about it...
2013-06-28 17:25:18 +02:00
Bim Overbohm
d99134763f Convert rating to float. Fix reading of timesPlayed.
http://thegamesdb.net API seems to use a float. Fix a but where the
times played was read into the rating member.
2013-06-28 16:13:57 +02:00
Bim Overbohm
556b9fa3fe Add functions for writing data to gamelist.xml
Also add a "rating" and "timePlayed" variable to GameData. Some cleanup
in GameData and FolderData. Added sorting functions for rating and
timesPlayed to FolderData. Testing and UI support still tbd.
2013-06-28 14:54:14 +02:00
Bim Overbohm
171ca9a657 Slightly better color array function
Converting only once should be faster.
2013-06-27 12:31:16 +02:00
Bim Overbohm
b187f05a16 Fix font rendering for fonts with horizontal bearing 2013-06-27 12:30:04 +02:00
Bim Overbohm
887a1e00f8 Fix ES freezing without input
And also hook up SDL joystick reinit when device removal or insertion is
detected.
2013-06-27 10:26:56 +02:00
Aloshi
4a1206aee2 Disable input device polling code to resolve freeze after ~45 minutes.
See issue #87.
2013-06-26 23:25:58 -05:00
Aloshi
441e0f660c Merge branch 'master' into unstable 2013-06-26 20:33:18 -05:00
Aloshi
6f9ea15696 Fixed GuiGameList screenshot crash. For real, this time, probably. 2013-06-26 20:32:51 -05:00
Bim Overbohm
e809414558 Merge remote-tracking branch 'upstream/master' 2013-06-24 11:57:19 +02:00
Aloshi
85f3ebf152 Fixed GuiGameList crashing on non-detailed view. 2013-06-21 16:54:41 -05:00
Aloshi
90af5d47ab Created the ResourceManager, Resource, and TextureResource classes.
The ResourceManager provides a unified interface for accessing resource
data, embedded or from the filesystem, with
initialization/deinitialization handled automatically behind the scenes.
It also keeps from creating duplicate resources (e.g. when two
ImageComponents use the same image file).
Audio still needs to be moved over to it.
2013-06-21 11:49:29 -05:00
Aloshi
ae50cc82ad Updated version strings. 2013-06-20 14:08:33 -05:00
Bim Overbohm
47ddffb6c3 Another stab at correct SDL audio handling
Fully de-initialize SDL audio in AudioManager::deinit().
2013-06-20 16:14:10 +02:00
Aloshi
5619674c55 Work-around for no front buffer access on GLES.
Buffer swap now occurs after update but before render.
2013-06-19 19:56:45 -05:00
Aloshi
56569e5425 Made Settings Getter/Setter macro more g++-friendly. 2013-06-19 18:31:59 -05:00
Aloshi
f651ea401c Removed volume from GuiInputConfig since it's in GuiSettingsMenu now. 2013-06-19 16:07:12 -05:00
Aloshi
62529029d7 Hooked up GuiSettingsMenu.
Settings now save/load from ~/.emulationstation/es_settings.cfg.
2013-06-19 16:02:42 -05:00
Aloshi
1534cec865 Added ComponentListComponent for laying out elements in a grid and
navigating through them.
Added SliderComponent for selecting from a range of values.
Added SwitchComponent for selecting an "ON" or "OFF" value.
2013-06-18 20:12:30 -05:00
Aloshi
e8465baaba Moved externs for command-line args into a Settings singleton. 2013-06-17 14:01:03 -05:00
Aloshi
19eb1c412f Merge remote-tracking branch 'origin/unstable' into unstable 2013-06-16 16:24:17 -05:00
Aloshi
da6ae9ac10 Initial screen transition when switching systems. 2013-06-16 16:23:04 -05:00
Aloshi
1b71abd44c Fixed marquee effect staying on when changing systems. 2013-06-15 13:06:52 -05:00
Aloshi
861297ae25 Added initial TextComponent.
Reworked GuiGameList to use a TextComponent for description.
Changed set/clearClipRect to push/popClipRect.
Fixed Y coordinate in the clip rect functions.
Sorta fixed AnimationComponent being totally out of whack with VSync off.
2013-06-14 10:48:13 -05:00
Aloshi
bf84945010 Fixed XMLReader system path processing.
getHomePath() now uses forward slash as a path separator on all platforms.
2013-06-14 10:16:16 -05:00
Aloshi
aec15ba0a1 Refactored Font to use a Vertex struct and Vector2.
Fixed InputConfig error messages dumping to console and not logging.
Fixed skipped inputs being saved.
2013-06-14 07:34:12 -05:00
Aloshi
023bc44abd Fixed a warning. 2013-06-14 06:26:04 -05:00
Aloshi
b3fd961986 Merge remote-tracking branch 'horstbaerbel/master' into unstable 2013-06-14 06:22:17 -05:00
Bim Overbohm
8436c16426 Fix font rendering for big font sizes
This should fix #81. If font creation fails because we're over max.
texture size, scale the glyphs down by some amount and then upscale the
text that is rendered. This gives a somewhat blurred image, but it works
for a lot more font sizes.
2013-06-12 14:42:09 +02:00