Commit graph

  • 7b9664d6f2
    Atualização Português do Brasil (#3348) Anderson Cardoso 2024-12-27 02:02:31 -03:00
  • 54f226a033
    Atualização Português do Brasil Anderson Cardoso 2024-12-26 18:02:40 -03:00
  • 51df7a0cd9
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-26 19:26:46 +01:00
  • 9921d2074c
    Achievements: Fix serialization on Linux Stenzek 2024-12-26 16:42:17 +10:00
  • 5c83bbe5c5
    FullscreenUI: Slight tidy-up to achievements login dialog Stenzek 2024-12-26 16:35:59 +10:00
  • 272aa4f933
    ImGuiManager: Add Begin/EndTextInput() Stenzek 2024-12-26 16:26:22 +10:00
  • 55c5e17fdc
    GameDB: Driver 2 settings Stenzek 2024-12-26 16:22:00 +10:00
  • 750dd1cb87
    dep/rcheevos: Bump to 3a91a58 Stenzek 2024-12-26 15:00:24 +10:00
  • fa993849f7
    Qt: Update English/Plural strings Stenzek 2024-12-26 01:58:19 +10:00
  • 6903abba55
    CDROM: Adjust missed INT1 sector behaviour Stenzek 2024-12-26 01:46:33 +10:00
  • 0528ce567c
    Achievement: Fix glitchy fade indicator animation Stenzek 2024-12-25 23:01:58 +10:00
  • 00eb54cd15
    Achievements: Refactor state serialization Stenzek 2024-12-25 22:22:09 +10:00
  • d360564cef
    GameList: Fix lock not re-acquired on failure Stenzek 2024-12-25 18:19:42 +10:00
  • 8c2fe430d8
    GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too Stenzek 2024-12-25 15:49:49 +10:00
  • b03127b206
    GPU: Move background dumping to HW+GPU thread Stenzek 2024-12-25 15:40:52 +10:00
  • 6f3e9913f5
    GPU/HW: Fix VRAM write dumping only first row Stenzek 2024-12-25 15:35:59 +10:00
  • dd180f2fd6
    System: Fix dump VRAM writes not updating on GPU thread Stenzek 2024-12-25 15:32:50 +10:00
  • b33aa31db8
    FullscreenUI: Update translation strings Stenzek 2024-12-25 15:53:44 +10:00
  • 8f6db2c8fa
    Qt: Add missing icon to System Display Stenzek 2024-12-25 15:13:50 +10:00
  • b81c87958f
    Qt: Fix F3 getting intercepted when game/FSUI active Stenzek 2024-12-25 15:11:40 +10:00
  • d010f768c4
    FullscreenUI: Fix smooth scrolling in game/state/etc lists Stenzek 2024-12-25 15:02:09 +10:00
  • ad7318f5f9
    FullscreenUI: Fix spacing in game list Stenzek 2024-12-25 14:37:26 +10:00
  • e7ff547f1b
    GameDB: Street Fighter games Stenzek 2024-12-25 14:25:53 +10:00
  • 0565320036
    ImGuiFullscreen: Enable smooth scrolling for file/choice selectors Stenzek 2024-12-24 13:54:23 +10:00
  • c4e0e7fade
    InputManager: Fix mouse-mapped axes getting stuck Stenzek 2024-12-24 13:52:01 +10:00
  • dc18ce2c2a
    System: Warn if fastmem mode is not optimal Stenzek 2024-12-24 13:16:37 +10:00
  • f4265edb2d
    SmallString: Add append_vformat() Stenzek 2024-12-24 13:16:12 +10:00
  • 86d78e5eca
    GPU/TextureCache: Only use shader bilinear for initial pagefill Stenzek 2024-12-24 13:05:36 +10:00
  • 33083cfae1
    Settings: Add missing bitfield width Stenzek 2024-12-24 01:21:07 +10:00
  • 00278fa905
    PIO: Fix failure to load state with different cart type Stenzek 2024-12-23 23:53:24 +10:00
  • b8fa97e1a7
    GPU: Fix sprite texture filtering with TC enabled Stenzek 2024-12-23 23:47:58 +10:00
  • 89f11095bc
    CPU: GTE completion cycle should be reset/serialized Stenzek 2024-12-23 23:29:56 +10:00
  • 9f73e690ad
    CPU: Debug mode flag should be updated on state load Stenzek 2024-12-23 23:27:57 +10:00
  • ac05c35292
    CPU: Fix DCIC not being cleared on reset Stenzek 2024-12-23 23:24:03 +10:00
  • 18c509a679
    CPU/Recompiler: Exit block early on DCIC/BPCM change Stenzek 2024-12-23 23:10:20 +10:00
  • 307bd86b72
    SPU: Fix determinism loss when loading state where IRQs differ Stenzek 2024-12-23 19:45:04 +10:00
  • 2aa466d1c6
    Atualização Português do Brasil (#3347) Anderson Cardoso 2024-12-23 11:24:23 -03:00
  • 6dc55020bb
    Atualização Português do Brasil Anderson Cardoso 2024-12-23 08:42:40 -03:00
  • 9a22ac3c70
    GPU/HW: Download VRAM when enabling sw-for-readbacks Stenzek 2024-12-23 17:55:47 +10:00
  • 8e254c4baf
    GPUBackend: Fix VRAM loss with runahead/rewind Stenzek 2024-12-23 17:55:33 +10:00
  • f3f99f7eac
    FullscreenUI: Support renderer swapping without restart Stenzek 2024-12-23 14:37:38 +10:00
  • 406cd1b6a1
    Qt: Shuffle a couple of graphics options Stenzek 2024-12-23 14:15:37 +10:00
  • 9e04b0bf55
    GPU/TextureCache: Add 'Always Track Uploads' option Stenzek 2024-12-23 13:52:23 +10:00
  • a8361f985e
    GPU: CLUT should not be saved on CPU thread memory state Stenzek 2024-12-22 15:22:16 +10:00
  • 7f1ebd3767
    PageFaultHandler: Warning fix Stenzek 2024-12-22 15:04:45 +10:00
  • 448009f4ef
    CPU/CodeCache: Fastmem RAM faults are always writes Stenzek 2024-12-22 14:46:26 +10:00
  • 515a4d07fb
    System: Fix pre-frame sleep getting stuck Stenzek 2024-12-22 14:43:38 +10:00
  • 0b4e302c22
    GPU: Implement PGXP for lines Stenzek 2024-12-22 14:06:13 +10:00
  • b81287efd2
    GPUBackend: Remove duplicate num_vertices Stenzek 2024-12-22 13:22:08 +10:00
  • 9b62632951
    Achievements: Re-add NeedsIdleUpdate() Stenzek 2024-12-22 16:48:24 +10:00
  • 556a53e564
    Fix Typo in Russian tr (#3346) Anderson Cardoso 2024-12-22 03:48:00 -03:00
  • c64d5bc90f
    Fix Typo in Russian tr Anderson Cardoso 2024-12-21 22:10:23 -03:00
  • a919fa71aa
    GameDB: PGXP-CPU for Wipeout games Stenzek 2024-12-21 23:08:07 +10:00
  • 080d30bf0c
    GPU: Slightly adjust PAL active range Stenzek 2024-12-21 23:05:29 +10:00
  • ad980a7004
    GPU: Fix 480i resolution display in OSD Stenzek 2024-12-21 22:20:41 +10:00
  • 0aa89ec7b0
    System: Fix some GPU settings not updating Stenzek 2024-12-21 18:25:29 +10:00
  • 9b97bd5924
    Packaging: Add scripts to include libc/libstdc++ in AppImage Stenzek 2024-12-21 18:26:37 +10:00
  • 2ae57115ca
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-21 08:46:42 +01:00
  • e1bd5690ac
    Misc: Slightly reduce include pollution from settings.h Stenzek 2024-12-21 15:28:04 +10:00
  • 01dfc9ae51
    GameDB: PGXP-CPU for Muppet Monster Adventure Stenzek 2024-12-21 14:54:37 +10:00
  • 62285dcf33
    Settings: Split into GPU and main settings Stenzek 2024-12-21 14:53:13 +10:00
  • 6b754e6759
    FullscreenUI: Fix CPU/GPU thread race on achievements toggle Stenzek 2024-12-21 14:40:24 +10:00
  • 26db661a05
    GPU: Remove global indirection Stenzek 2024-12-21 14:10:46 +10:00
  • 2424f60925
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-20 19:30:44 +01:00
  • c4b0430d5e
    System: Remove unused SetExpansionROM() Stenzek 2024-12-19 21:51:19 +10:00
  • 7826c258b0
    System: Frame step after runahead Stenzek 2024-12-19 20:56:02 +10:00
  • 2d659fc3eb
    GPU: Move backend work off CPU thread Stenzek 2024-12-19 14:29:26 +10:00
  • 831c982f3b
    System: Rewrite memory save state handling Stenzek 2024-12-07 16:55:54 +10:00
  • 6993e6c31f
    GPU/SW: Fix double draws of polyline vertices Stenzek 2024-12-19 22:42:02 +10:00
  • 10e2079ee4
    CPU/Recompiler: Don't use far code for mtc0 cache check Stenzek 2024-12-19 18:21:59 +10:00
  • fe1fa765f7
    CPU/Recompiler: Don't back up value to stack in mtc0 Stenzek 2024-12-19 18:15:15 +10:00
  • 568667753d
    CPU/CodeCache: Avoid log calls in faults outside of JIT code Stenzek 2024-12-19 18:08:56 +10:00
  • 7116a80435
    Common: Add RESTRICT macro Stenzek 2024-12-19 16:49:10 +10:00
  • 31c1cfa650
    Achievements: Remove unused NeedsIdleUpdate() v0.1-8153 Stenzek 2024-12-19 12:46:59 +10:00
  • 2f5bdc9651
    GameDB: Crash Team Racing supports JogCon Stenzek 2024-12-19 12:43:02 +10:00
  • 7442ec2f19
    JogCon: Implement command 0x44 Stenzek 2024-12-19 12:42:01 +10:00
  • fa2442deaf
    Updating Swedish translation (#3345) Daniel Nylander 2024-12-19 03:06:06 +01:00
  • 327fb65748
    Updating Swedish translation Daniel Nylander 2024-12-17 15:28:30 +01:00
  • 8bbc462347
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-17 15:27:55 +01:00
  • 8df2a2c446
    Atualização Português do Brasil (#3344) Anderson Cardoso 2024-12-17 01:28:15 -03:00
  • f010d81652
    ISOReader: Add XA and raw extraction modes Stenzek 2024-12-17 14:19:41 +10:00
  • 2477ed341d
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-16 20:22:17 +01:00
  • e9d5049a58
    Atualização Português do Brasil Anderson Cardoso 2024-12-16 08:53:29 -03:00
  • b68370dff7
    Mouse: Move s8 clamp to after subtraction Stenzek 2024-12-16 01:53:01 +10:00
  • cc52320dfe
    FullscreenUI: Update translation string list Stenzek 2024-12-16 01:30:15 +10:00
  • 4216eef420
    Updated Swedish translation (#3343) Daniel Nylander 2024-12-15 16:29:24 +01:00
  • 585b13fbd9
    GameDB: Remove AnalogController from Point Blank 2 Stenzek 2024-12-16 01:28:02 +10:00
  • b634eecd21
    System: Allow separate configuration for multi-disc games Stenzek 2024-12-16 01:22:48 +10:00
  • 23c221be01
    GameDB: Fix serial for Dino Crisis (Japan) Stenzek 2024-12-16 01:20:22 +10:00
  • edfeffd820
    GameDB: Hash for Aquanaut's Holiday Stenzek 2024-12-16 01:20:10 +10:00
  • fda10a6978
    FullscreenUI: Remove legacy 'Enable Cheats' option Stenzek 2024-12-16 01:02:03 +10:00
  • 6a8b5dd19b
    Updated Swedish translation Daniel Nylander 2024-12-15 15:21:22 +01:00
  • 6e4c839d1f
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-15 13:27:41 +01:00
  • 43af57d735
    System: Fix UpdateGTEAspectRatio() during initialization Stenzek 2024-12-15 22:04:17 +10:00
  • 1f1a664908
    InputManager: Add missing call to UpdateHostMouseMode() Stenzek 2024-12-15 22:05:16 +10:00
  • 6e2223b517
    OpenGLDevice: Fix surfaceless context switch Stenzek 2024-12-15 22:04:54 +10:00
  • fbb411a946
    OpenGLDevice: Blacklist fbfetch on PowerVR as well Stenzek 2024-12-15 18:35:31 +10:00
  • c64eda8fea
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-15 13:05:24 +01:00
  • 4e1e07a93c
    Qt: Shrink BIOS settings page height Stenzek 2024-12-15 16:09:00 +10:00
  • 9d52e27e16
    CPU/Recompiler: Use condition select for ICache updates Stenzek 2024-12-15 16:00:01 +10:00