diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 68ff49ff7f..2f7c4f2df9 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1240,7 +1240,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \end{DSPOpcodeDescription} \begin{DSPOpcodeOperation} - $acD += $(0x18+S) + $acD += ($(0x18+S) << 16) FLAGS($acD) $pc++ \end{DSPOpcodeOperation} @@ -3802,7 +3802,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \end{DSPOpcodeDescription} \begin{DSPOpcodeOperation} - $acD -= $(0x18+S) + $acD -= ($(0x18+S) << 16) FLAGS($acD) $pc++ \end{DSPOpcodeOperation}