diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 7358d2bf2a..ddf49380f7 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1402,7 +1402,9 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \end{DSPOpcodeDescription} \begin{DSPOpcodeOperation} - $acR >>= I + IF I != 0 + $acR >>= (64 - I) + ENDIF FLAGS($acD) $pc++ \end{DSPOpcodeOperation} @@ -2459,7 +2461,9 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \end{DSPOpcodeDescription} \begin{DSPOpcodeOperation} - $acR >>= I + IF I != 0 + $acR >>= (64 - I) + ENDIF FLAGS($acD) $pc++ \end{DSPOpcodeOperation}