diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 2f7c4f2df9..7358d2bf2a 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1134,6 +1134,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcodeDescription} \item Adds secondary accumulator \Register{\$axS.l} to accumulator register \Register{\$acD}. + \Register{\$axS.l} is treated as an unsigned value. \end{DSPOpcodeDescription} \begin{DSPOpcodeOperation}