BuildMacOSUniversalBinary: Add flag to create a Steam build

This commit is contained in:
OatmealDome 2022-07-06 17:20:20 -04:00
parent 3420823002
commit 09f326dc7d

View file

@ -72,6 +72,8 @@ DEFAULT_CONFIG = {
"run_unit_tests": False,
# Whether we should make a build for Steam.
"steam": False,
}
# Architectures to build for. This is explicity left out of the command line
@ -119,6 +121,12 @@ def parse_args(conf=DEFAULT_CONFIG):
parser.add_argument("--run_unit_tests", action="store_true",
default=conf["run_unit_tests"])
parser.add_argument(
"--steam",
help="Create a build for Steam",
action="store_true",
default=conf["steam"])
parser.add_argument(
"--codesign",
help="Code signing identity to use to sign the applications",
@ -246,6 +254,8 @@ def recursive_merge_binaries(src0, src1, dst):
relative_path = os.path.relpath(os.path.realpath(newpath1), src1)
os.symlink(relative_path, new_dst_path)
def python_to_cmake_bool(boolean):
return "ON" if boolean else "OFF"
def build(config):
"""
@ -292,7 +302,9 @@ def build(config):
+ config["codesign_identity"],
"-DMACOS_CODE_SIGNING_IDENTITY_UPDATER="
+ config["codesign_identity"],
'-DMACOS_CODE_SIGNING="ON"'
'-DMACOS_CODE_SIGNING="ON"',
"-DSTEAM="
+ python_to_cmake_bool(config["steam"])
],
env=env, cwd=arch)