diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index fc352182f5..be426f5790 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -46,7 +46,7 @@ % Document front page material \title{\textbf{\Huge GameCube DSP User's Manual}} \author{Reverse-engineered and documented by Duddie \\ \href{mailto:duddie@walla.com}{duddie@walla.com}} -\date{\today\\v0.1.4} +\date{\today\\v0.1.5} % Title formatting commands \newcommand{\OpcodeTitle}[1]{\subsection{#1}\label{instruction:#1}} @@ -262,6 +262,7 @@ The purpose of this documentation is purely academic and it aims at understandin 0.1.2 & 2022.05.21 & Pokechu22 & Fixed ``ILLR'' typo in Instruction Memory section \\ \hline 0.1.3 & 2022.05.27 & Pokechu22 & Renamed \texttt{CMPAR} instruction to \texttt{CMPAXH} \\ \hline 0.1.4 & 2022.06.02 & Pokechu22 & Fixed typos; added sections on 16-bit and 40-bit modes and on main and extended opcode writing to the same register. \\ \hline +0.1.5 & 2022.09.29 & vpelletier & Fixed \texttt{BLOOP} and \texttt{BLOOPI} suboperation order \\ \hline \end{tabular} \end{table} @@ -1664,10 +1665,11 @@ A ``-'' indicates that the flag retains its previous value, a ``0'' indicates th // On real hardware, the below does not happen, // this opcode only sets stack registers - WHILE ($st3--) + WHILE ($st3) DO EXECUTE_OPCODE($pc) WHILE($pc != $st2) + $st3-- $pc = $st0 END $pc = addrA + 1 @@ -1702,10 +1704,11 @@ A ``-'' indicates that the flag retains its previous value, a ``0'' indicates th // On real hardware, the below does not happen, // this opcode only sets stack registers - WHILE ($st3--) + WHILE ($st3) DO EXECUTE_OPCODE($pc) WHILE($pc != $st2) + $st3-- $pc = $st0 END $pc = addrA + 1