James Benton
2d6d6a726e
Add GX2AlphaToMaskReg.
2015-11-26 00:30:26 +00:00
James Benton
ed9dcc16ea
Mess with texture pitch.
2015-11-25 23:32:27 +00:00
James Benton
30d261eaa8
Implement context state shadowing.
2015-11-25 23:11:11 +00:00
James Benton
d1a274d5a7
Correct endian swap for uniform register values.
2015-11-25 01:16:29 +00:00
James Benton
def5bedc32
Fix uniform count.
2015-11-25 01:16:10 +00:00
James Benton
d03ab88cc1
Fix texture pitch.
2015-11-25 00:17:12 +00:00
James Benton
ff28f9f253
Fix OpenGL uninitialised warning caused by PV = PVo.
2015-11-25 00:17:07 +00:00
James Benton
bcb5caf24d
Fix GLSL c-style cast.
2015-11-25 00:17:01 +00:00
James Benton
ac25f2fb28
Fix active depth & color buffers.
...
Turns out games can use color buffers with different settings but the same
buffer address. So we must track all the relevant registers for indicating
which buffer is active.
2015-11-23 20:58:57 +00:00
James Benton
434ae5752f
Initialise SQ_CONFIG.DX9_CONSTS to use Uniform Registers as default.
2015-11-23 20:58:51 +00:00
James Benton
42e83cf544
Implement depth/stencil clear.
2015-11-22 22:20:07 +00:00
James Benton
794b8e4382
Implement alpha, blend, color, cull, depth registers.
2015-11-22 22:20:02 +00:00
James Benton
053a1aab91
Implement viewport and scissor register.
2015-11-22 22:19:57 +00:00
James Benton
4cebf69423
Fix uniform register/block names.
2015-11-22 22:19:48 +00:00
James Benton
8055c346ce
Cleanup some latte registers.
2015-11-22 22:19:42 +00:00
James Benton
b3e51ce26e
Fix tool builds.
2015-11-22 18:19:11 +00:00
James Benton
bf72c7dd3b
Basic texture implementation.
2015-11-22 18:03:59 +00:00
James Benton
0fb4a4f180
Change color buffer and depth buffer generation to use DSA.
2015-11-22 18:03:54 +00:00
Brett Lawson
36be1f66a9
Implement drawing modes more thoroughly.
...
This includes support for decomposing QUAD's to their
triangles since OpenGL does not support these anymore.
2015-11-20 20:34:16 -04:00
Brett Lawson
3acc9e9446
Started working on indexed drawing support.
2015-11-20 01:31:41 -04:00
Brett Lawson
f74c6f9226
Added missing PERSISTENT specification for buffer mapping.
2015-11-20 01:07:45 -04:00
Brett Lawson
405bc3d2f6
Don't spam about JIT max instruction limit.
2015-11-20 00:47:02 -04:00
Brett Lawson
863e0a7b88
Improve JIT performance by reducing maximum instructions.
2015-11-20 00:33:31 -04:00
Brett Lawson
1f1702f56a
Fix issue causing command buffers to be skipped or ran twice.
2015-11-20 00:28:31 -04:00
James Benton
15fc2309b7
Start drawIndexedAuto implementation.
2015-11-20 01:12:16 +00:00
James Benton
de6b99c4fd
Setup vertex attribute buffers.
2015-11-20 00:50:27 +00:00
Brett Lawson
2d9d67d0c2
Properly render TV/DRC splitscreen.
2015-11-19 23:53:27 -04:00
Brett Lawson
87ac881a1b
Correct issue with missing semicolon in shader recompilation.
2015-11-19 22:02:20 -04:00
Brett Lawson
687c11333b
Add better error information to shader compilation.
2015-11-19 22:02:02 -04:00
Brett Lawson
c6cf3b7a55
Improve buffer allocation and management.
2015-11-19 21:48:55 -04:00
James Benton
beb5b54fc0
Remove some c-style casts in GLSL compiler.
2015-11-20 00:15:15 +00:00
James Benton
0b8746865e
Change float4 to vec4 in translateAluSourceVector.
2015-11-20 00:11:42 +00:00
James Benton
8c6d246592
Add screen drawing.
2015-11-20 13:56:59 +00:00
James Benton
8b56581290
Fix some shader generation invalid types.
2015-11-20 13:56:52 +00:00
James Benton
609c9a6198
Implement the rest of gx2 registers.
2015-11-18 23:45:42 +00:00
James Benton
4bbe36c9a1
glsl::generateBody returning false should not be treated as terminal error.
2015-11-18 22:42:25 +00:00
James Benton
cf2f72fcdd
Fix parseFetchShader.
2015-11-18 22:40:28 +00:00
Brett Lawson
b4a2af232d
Implement GX2 StencilMask operations.
2015-11-18 18:59:19 -04:00
Brett Lawson
8c1ea9a4da
Fix missing define for glbinding.
2015-11-18 18:37:09 -04:00
James Benton
7ac3565155
Add lots of gx2 register stuff.
2015-11-18 22:07:40 +00:00
James Benton
99dea73bde
Add missing headers to project.
2015-11-18 20:37:13 +00:00
James Benton
d0f0b4f12f
Add PA_SC_AA_MASK, SX_ALPHA_TEST_CONTROL, SX_ALPHA_REF.
2015-11-18 20:36:11 +00:00
James Benton
296878291d
Add CB_TARGET_MASK
2015-11-18 20:26:14 +00:00
James Benton
eaaba9e23e
Stub the rest of GX2 registers.
2015-11-18 20:26:06 +00:00
James Benton
5c468c4b46
Use texture objects instead of render buffer.
2015-11-18 01:54:02 +00:00
James Benton
5c9711de22
Start some render buffer stuff.
2015-11-18 01:34:01 +00:00
James Benton
1e2bd10ec6
Add OpenGL buffer swap.
2015-11-18 01:34:35 +00:00
James Benton
4ee0333b55
Initialise OpenGL.
...
Also compiles shaders!
2015-11-18 01:25:14 +00:00
Brett Lawson
d2b92c3b41
Implement front-end for ClearColor and ClearDepthStencil.
2015-11-18 13:15:22 -04:00
James Benton
cdcb78b1f4
Implement SQ_VTX_SEMANTIC_CLEAR.
2015-11-17 01:51:32 +00:00