James
1b94896a21
Update README.md
2022-01-23 15:44:50 +00:00
James Benton
8fce24b1e0
Support building with either Qt5 5.15+ or Qt6.
2022-01-22 13:43:32 +00:00
Koopa
1b702849bc
readme: clarify that GitHub login is required
2022-01-21 09:03:45 +00:00
Koopa
e83dc376ba
readme: reflect the current state of binaries
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Note that Linux binaries do seem to be provided, and explicitly say that MacOS isn't.
2022-01-21 09:03:45 +00:00
Koopa
881b840c97
readme: add filters to actions URL
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This filters out unsuccessful builds, and (possibly WIP) Pull Requests.
2022-01-21 09:03:45 +00:00
James
f4d227d77e
Update README.md
2021-12-29 15:07:30 +00:00
James
43617208e0
Update README.md
2021-12-29 15:07:10 +00:00
James
6adc521966
Update README.md
2021-12-29 15:06:19 +00:00
James
dd444a0839
Remove IRC from README
2021-07-27 10:41:18 +01:00
curtisy
215b255f3d
Bump required cmake version to support new layer validation
2020-11-16 15:31:15 +00:00
Brett Lawson
bf62062557
Removed OpenGL from README
2019-12-20 00:18:31 -08:00
James
ae371bc21b
Update README.md
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add a badge
badges are very very important
look cool
very nice very professional
2019-09-27 08:21:15 +01:00
James
c2a601183d
Update README.md
2019-09-26 17:35:15 +01:00
Brett Lawson
2d39e5177a
Updated README with Discord link.
2019-01-02 02:27:29 -08:00
James Benton
b9186b89b9
Move build instructions to BUILDING.md
2018-12-17 12:45:12 +00:00
CreeperMario
f67bdcf8e7
cmake: Use -std=c++1z instead of -std=c++17 on macOS
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The latest official compiler for macOS (Xcode 9.0) is based on LLVM v4,
which contains most of, but not all, C++17 features. Therefore, to build
using experimental C++17 features on macOS, we need to use -std=c++1z.
My guess is that Xcode 9.1 will ship with LLVM v5, which has completed
support for C++17. At that point, we can simply use -std=c++17 again.
I have also added a small check that prevents CMake from attempting to
build with OpenGL on macOS.
I have also changed the Travis build script to use Xcode 9 rather than
Xcode 8.3, enabling these experimental features.
And I've fixed a small issue with the README. :)
2017-10-23 08:15:12 +01:00
jlachniet
b96e12e4f9
Fixed branches in Windows binary download link
2017-09-25 09:43:34 +01:00
jlachniet
2f06f615bd
Fix the Windows binary link
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Previously, this link was completely incorrect. Should be fixed now.
2017-09-25 09:43:34 +01:00
James Benton
85a3ca5972
Update README to reflect change to C++17
2017-09-20 08:36:15 +01:00
James
59d3c95b0e
Update README.md to target Visual Studio 2017
2017-04-26 13:32:50 +01:00
James
a90b1db913
Merge pull request #430 from achurch/sigbus-fix
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posix: Use TMPDIR instead of shm_open for memory backing files.
2017-04-26 13:18:52 +01:00
Andrew Church
b8bc827072
Add a configuration option to set the path to the resources directory.
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This allows the program to be run from outside the Decaf source tree.
The path can also be set with --resources-path on the command line.
Also remove the unused "--sys-path" option from the command line
option list.
2017-04-24 19:57:24 +09:00
Andrew Church
50b1b8b133
posix: Use TMPDIR instead of shm_open for memory backing files.
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The amount of memory available for shm objects is limited on some
systems, so use a normal file instead of an shm object as the backing
store for emulated memory.
Also document the cause and workaround for SIGBUS crashes.
2017-04-24 18:07:58 +09:00
James
6bc1a85345
Update README.md
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Use master branch for appveyor build status badge
2017-04-18 01:44:01 +01:00
James Benton
4c2049bf47
New JIT implementation using libbinrec.
2017-04-01 17:04:30 +01:00
James
87e93f2768
Update appveyor link to point to master branch.
2017-03-07 10:44:32 +00:00
James
506ac5ccc4
Update README.md
2017-02-20 19:28:49 +00:00
James
3662bf0893
Update README.md
2017-02-20 19:28:33 +00:00
James
d68a317078
Update README.md
2016-09-01 15:46:38 +01:00
James
f2539c072c
Update README.md
2016-08-05 15:20:13 +01:00
James
cfa10c541f
Update README.md
2016-08-05 15:20:00 +01:00
James
94857f5e03
Update README.md
2016-06-28 22:08:39 +01:00
James
b4ae0b86bf
Update README.md
2016-06-18 11:44:13 +01:00
James
d4c92bbb71
Update README.md
2016-06-14 22:48:03 +01:00
James
d1db2277a7
Update README.md
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Add some basic build instructions.
Also building on OS X works now with homebrew clang... cute :).
2016-02-22 13:15:28 +00:00
James
a0f70a7133
Update README.md
2016-02-04 12:40:50 +00:00
James
ed66e44ee2
Update README.md
2015-11-30 12:40:22 +00:00
James
70d7cd20d7
Update README.md
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Now using OpenGL 4.5 instead of DirectX12...
2015-11-27 01:48:35 +00:00
James
6884b07bce
Because it's not a fancy project unless it has a fancy name.
2015-10-21 20:10:10 +01:00
James
8db69314c3
My lawyers inform me I must specify GPLv2+
2015-10-20 23:53:12 +01:00
James
cb82c1f254
Add appveyor build status to README.md
2015-10-20 02:33:58 +01:00
James
1bfe77fe90
Update README.md
2015-08-12 20:42:51 +01:00
James
85749f6032
Create README.md
2015-07-09 00:24:04 +01:00