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12 lines
601 B
C++
12 lines
601 B
C++
#ifndef GRAPHICS_TEXTURETRANSFORM_H_
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#define GRAPHICS_TEXTURETRANSFORM_H_
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#include "Graphics/TextureFormat.h"
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class c32;
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void ClampTexels( void * texels, u32 n64_width, u32 n64_height, u32 native_width, u32 native_height, u32 native_stride, ETextureFormat texture_format );
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void Recolour( void * data, void * palette, u32 width, u32 height, u32 stride, ETextureFormat texture_format, c32 colour );
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void MirrorTexels( bool mirror_s, bool mirror_t, void * dst, u32 dst_stride, const void * src, u32 src_stride, ETextureFormat tex_fmt, u32 width, u32 height );
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#endif // GRAPHICS_TEXTURETRANSFORM_H_
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