daedalus/Source/UI/UIScreen.cpp
2024-07-16 07:02:28 +10:00

90 lines
2.1 KiB
C++

/*
Copyright (C) 2006 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Base/Types.h"
#include "Graphics/GraphicsContext.h"
#include "Math/Vector2.h"
#include "UIContext.h"
#include "UIScreen.h"
#include "Utility/Timer.h"
CUIScreen::CUIScreen( CUIContext * p_context )
: mpContext( p_context )
{}
CUIScreen::~CUIScreen() {}
void CUIScreen::Run()
{
#ifdef DAEDALUS_ENABLE_ASSERTS
DAEDALUS_ASSERT( mpContext != NULL, "No context" );
#endif
SceCtrlData pad;
sceCtrlPeekBufferPositive(&pad, 1);
static const s32 STICK_DEADZONE = 20;
CTimer timer;
// Simple rom chooser
while( !IsFinished() )
{
f32 elapsed_time = timer.GetElapsedSeconds();
u32 old_buttons = pad.Buttons;
sceCtrlPeekBufferPositive(&pad, 1);
s32 stick_x = pad.Lx - 128;
s32 stick_y = pad.Ly - 128;
if(stick_x >= -STICK_DEADZONE && stick_x <= STICK_DEADZONE)
{
stick_x = 0.0f;
}
if(stick_y >= -STICK_DEADZONE && stick_y <= STICK_DEADZONE)
{
stick_y = 0.0f;
}
v2 stick;
stick.x = static_cast<f32>(stick_x) / 128.0f;
stick.y = static_cast<f32>(stick_y) / 128.0f;
mpContext->Update( elapsed_time );
Update( elapsed_time, stick, old_buttons, pad.Buttons );
mpContext->BeginRender();
Render();
mpContext->EndRender();
}
//
// Wait until all buttons are release before continuing
// We do this to avoid any undesirable button input after returning to the emulation from pause menu.
//
while( (pad.Buttons) != 0 ) // XX Really needed?
{
sceCtrlPeekBufferPositive(&pad, 1);
}
}