daedalus/Source/SysPSP/Graphics/UIContextPSP.cpp

419 lines
12 KiB
C++

/*
Copyright (C) 2006 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Base/Types.h"
#include <psptypes.h>
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspdisplay.h>
#include <pspgu.h>
#include "UI/ColourPulser.h"
#include "Math/Vector2.h"
#include "Math/Vector3.h"
#include "Math/Matrix4x4.h"
#include "Graphics/GraphicsContext.h"
#include "Graphics/NativeTexture.h"
#include "UI/DrawText.h"
#include "UI/UIContext.h"
#include "Utility/Translate.h"
#include "UI/DrawTextUtilities.h"
#define GL_TRUE 1
#define GL_FALSE 0
namespace
{
const u32 BACKGROUND_WIDTH = 480;
const u32 BACKGROUND_HEIGHT = 272;
struct BackgroundVtx
{
v2 t0;
v3 pos;
static const u32 Flags = GU_TEXTURE_32BITF|GU_VERTEX_32BITF;
};
DAEDALUS_STATIC_ASSERT( sizeof(BackgroundVtx) == 20 );
struct BackgroundColourVtx
{
c32 colour;
v3 pos;
static const u32 Flags = GU_COLOR_8888|GU_VERTEX_32BITF;
};
DAEDALUS_STATIC_ASSERT( sizeof(BackgroundColourVtx) == 16 );
struct BackgroundTextureVtx
{
v2 t0;
c32 colour;
v3 pos;
static const u32 Flags = GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF;
};
DAEDALUS_STATIC_ASSERT( sizeof(BackgroundTextureVtx) == 24 );
const u32 MS_PER_COLOUR_CYCLE = 1200;
const c32 COLOUR_SELECTION_DIM = c32( 0xe0, 0xe0, 0x80 );
const c32 COLOUR_SELECTION_BRIGHT = c32( 0xff, 0xff, 0x80 );
}
class IUIContext : public CUIContext
{
public:
IUIContext();
~IUIContext();
virtual void BeginRender();
virtual void EndRender();
virtual c32 GetBackgroundColour() const { return mBackgroundColour; }
virtual void SetBackgroundColour( c32 colour ) { mBackgroundColour = colour; }
virtual u32 GetScreenWidth() const { return BACKGROUND_WIDTH; }
virtual u32 GetScreenHeight() const { return BACKGROUND_HEIGHT; }
virtual c32 GetDefaultTextColour() const { return DrawTextUtilities::TextWhite; }
virtual c32 GetSelectedTextColour() const { return mColourPulser.GetCurrentColour(); }
virtual void Update( float elapsed_time );
virtual void RenderTexture( const std::shared_ptr<CNativeTexture> texture, const v2 & tl, const v2 & wh, c32 colour );
virtual void RenderTexture( const std::shared_ptr<CNativeTexture> texture, s32 x, s32 y, c32 colour );
virtual void ClearBackground( c32 colour );
virtual void DrawRect( s32 x, s32 y, u32 w, u32 h, c32 colour );
virtual void DrawLine( s32 x0, s32 y0, s32 x1, s32 y1, c32 colour );
virtual void SetFontStyle( EFontStyle font_style );
virtual u32 DrawText( s32 x, s32 y, const std::string text, u32 length, c32 colour );
virtual u32 DrawText( s32 x, s32 y, const std::string, u32 length, c32 colour, c32 drop_colour );
virtual u32 DrawTextScale( s32 x, s32 y, float scale, const std::string text, u32 length, c32 colour );
virtual u32 DrawTextScale( s32 x, s32 y, float scale, const std::string text, u32 length, c32 colour, c32 drop_colour );
virtual u32 DrawTextAlign( s32 min_x, s32 max_x, EAlignType align_type, s32 y, const std::string text, u32 length, c32 colour );
virtual u32 DrawTextAlign( s32 min_x, s32 max_x, EAlignType align_type, s32 y, const std::string text, u32 length, c32 colour, c32 drop_colour );
virtual s32 DrawTextArea( s32 left, s32 top, u32 width, u32 height, const std::string& text, c32 colour, EVerticalAlign vertical_align );
virtual u32 GetFontHeight() const;
virtual u32 GetTextWidth( const char * text ) const;
private:
s32 AlignText( s32 min_x, s32 max_x, const std::string p_str, u32 length, EAlignType align_type );
private:
CDrawText::EFont mCurrentFont;
CColourPulser mColourPulser;
c32 mBackgroundColour;
};
CUIContext::~CUIContext() {}
CUIContext * CUIContext::Create() { return new IUIContext; }
IUIContext::IUIContext()
: mCurrentFont( CDrawText::F_REGULAR )
, mColourPulser( COLOUR_SELECTION_DIM, COLOUR_SELECTION_BRIGHT, MS_PER_COLOUR_CYCLE )
, mBackgroundColour( 0,0,0 )
{}
IUIContext::~IUIContext()
{
// Clear everything to black
for( u32 i = 0; i < 2; ++i )
{
CGraphicsContext::Get()->BeginFrame();
CGraphicsContext::Get()->ClearToBlack();
CGraphicsContext::Get()->EndFrame();
CGraphicsContext::Get()->UpdateFrame( false );
}
}
void IUIContext::Update( float elapsed_time )
{
s32 elapsed_ms = s32( 1000.0f * elapsed_time );
mColourPulser.Update( elapsed_ms );
}
void IUIContext::RenderTexture( const std::shared_ptr<CNativeTexture> texture, s32 x, s32 y, c32 colour )
{
if(texture == NULL)
return;
v2 tl = v2( f32( x ), f32( y ) );
v2 wh = v2( f32( texture->GetWidth() ), f32( texture->GetHeight() ) );
RenderTexture( texture, tl, wh, colour );
}
void IUIContext::RenderTexture( const std::shared_ptr<CNativeTexture> texture, const v2 & tl, const v2 & wh, c32 colour )
{
if(texture == NULL)
return;
u32 num_verts( 2 );
BackgroundTextureVtx* p_verts = (BackgroundTextureVtx*)sceGuGetMemory(num_verts*sizeof(BackgroundTextureVtx));
sceGuDisable(GU_DEPTH_TEST);
sceGuDepthMask( GL_TRUE ); // GL_TRUE to disable z-writes
sceGuShadeModel( GU_FLAT );
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
sceGuTexScale(1.0f,1.0f);
sceGuTexOffset(0.0f,0.0f);
u32 width( texture->GetWidth() );
u32 height( texture->GetHeight() );
texture->InstallTexture();
sceGuDisable(GU_ALPHA_TEST);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuEnable(GU_BLEND);
sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGBA);
sceGuSetMatrix( GU_PROJECTION, reinterpret_cast< const ScePspFMatrix4 * >( &gMatrixIdentity ) );
v2 tex_uv0( (float)0, (float)0 );
v2 tex_uv1( (float)width, (float)height );
p_verts[0].pos = v3( tl.x, tl.y, 0.0f );
p_verts[0].t0 = v2( 0.0f, 0.0f );
p_verts[0].colour = colour;
p_verts[1].pos = v3( tl.x + wh.x, tl.y + wh.y, 0.0f );
p_verts[1].t0 = v2( (float)width, (float)height );
p_verts[1].colour = colour;
sceGuDrawArray(GU_SPRITES,BackgroundTextureVtx::Flags|GU_TRANSFORM_2D,num_verts,NULL,p_verts);
}
void IUIContext::ClearBackground( c32 colour )
{
CGraphicsContext::Get()->ClearColBufferAndDepth( colour );
}
void IUIContext::DrawRect( s32 x, s32 y, u32 w, u32 h, c32 colour )
{
u32 num_verts( 2 );
BackgroundColourVtx* p_verts = (BackgroundColourVtx*)sceGuGetMemory(num_verts*sizeof(BackgroundColourVtx));
sceGuDisable(GU_DEPTH_TEST);
sceGuDepthMask( GL_TRUE ); // GL_TRUE to disable z-writes
sceGuShadeModel( GU_FLAT );
sceGuDisable(GU_TEXTURE_2D);
sceGuDisable(GU_ALPHA_TEST);
sceGuDisable(GU_BLEND);
sceGuSetMatrix( GU_PROJECTION, reinterpret_cast< const ScePspFMatrix4 * >( &gMatrixIdentity ) );
p_verts[0].pos = v3( float( x ), float( y ), 0.0f );
p_verts[0].colour = colour;
p_verts[1].pos = v3( float( x + w ), float( y + h ), 0.0f );
p_verts[1].colour = colour;
sceGuDrawArray(GU_SPRITES,BackgroundColourVtx::Flags|GU_TRANSFORM_2D,num_verts,NULL,p_verts);
}
void IUIContext::DrawLine( s32 x0, s32 y0, s32 x1, s32 y1, c32 colour )
{
u32 num_verts( 2 );
BackgroundColourVtx* p_verts = (BackgroundColourVtx*)sceGuGetMemory(num_verts*sizeof(BackgroundColourVtx));
sceGuDisable(GU_DEPTH_TEST);
sceGuDepthMask( GL_TRUE ); // GL_TRUE to disable z-writes
sceGuShadeModel( GU_FLAT );
sceGuDisable(GU_TEXTURE_2D);
sceGuDisable(GU_ALPHA_TEST);
sceGuDisable(GU_BLEND);
sceGuSetMatrix( GU_PROJECTION, reinterpret_cast< const ScePspFMatrix4 * >( &gMatrixIdentity ) );
p_verts[0].pos = v3( float( x0 ), float( y0 ), 0.0f );
p_verts[0].colour = colour;
p_verts[1].pos = v3( float( x1 ), float( y1 ), 0.0f );
p_verts[1].colour = colour;
sceGuDrawArray(GU_LINES,BackgroundColourVtx::Flags|GU_TRANSFORM_2D,num_verts,NULL,p_verts);
}
void IUIContext::SetFontStyle( EFontStyle font_style )
{
switch( font_style )
{
case FS_REGULAR: mCurrentFont = CDrawText::F_REGULAR; return;
case FS_HEADING: mCurrentFont = CDrawText::F_LARGE_BOLD; return;
}
#ifdef DAEDALUS_DEBUG_CONSOLE
DAEDALUS_ERROR( "Unhandled font style" );
#endif
}
u32 IUIContext::GetFontHeight() const
{
return CDrawText::GetFontHeight( mCurrentFont );
}
u32 IUIContext::GetTextWidth( const char * text ) const
{
return CDrawText::GetTextWidth( mCurrentFont, text );
}
s32 IUIContext::AlignText( s32 min_x, s32 max_x, const std::string p_str, u32 length, EAlignType align_type )
{
s32 x;
switch( align_type )
{
case AT_LEFT:
x = min_x;
break;
case AT_CENTRE:
x = min_x + ((max_x - min_x) - CDrawText::GetTextWidth( mCurrentFont, p_str, length )) / 2;
break;
case AT_RIGHT:
x = max_x - CDrawText::GetTextWidth( mCurrentFont, p_str, length );
break;
default:
#ifdef DAEDALUS_DEBUG_CONSOLE
DAEDALUS_ERROR( "Unhandled alignment type" );
#endif
x = min_x;
break;
}
return x;
}
u32 IUIContext::DrawText( s32 x, s32 y, const std::string text, u32 length, c32 colour )
{
return CDrawText::Render( mCurrentFont, x, y, 1.0f, text, length, colour );
}
u32 IUIContext::DrawText( s32 x, s32 y, const std::string text, u32 length, c32 colour, c32 drop_colour )
{
return CDrawText::Render( mCurrentFont, x, y, 1.0f, text, length, colour, drop_colour );
}
u32 IUIContext::DrawTextScale( s32 x, s32 y, float scale, const std::string text, u32 length, c32 colour )
{
return CDrawText::Render( mCurrentFont, x, y, scale, text, length, colour );
}
u32 IUIContext::DrawTextScale( s32 x, s32 y, float scale, const std::string text, u32 length, c32 colour, c32 drop_colour )
{
return CDrawText::Render( mCurrentFont, x, y, scale, text, length, colour, drop_colour );
}
u32 IUIContext::DrawTextAlign( s32 min_x, s32 max_x, EAlignType align_type, s32 y, const std::string text, u32 length, c32 colour )
{
return CDrawText::Render( mCurrentFont, AlignText( min_x, max_x, text, length, align_type ), y, 1.0f, text, length, colour );
}
u32 IUIContext::DrawTextAlign( s32 min_x, s32 max_x, EAlignType align_type, s32 y, const std::string text, u32 length, c32 colour, c32 drop_colour )
{
return CDrawText::Render( mCurrentFont, AlignText( min_x, max_x, text, length, align_type ), y, 1.0f, text, length, colour, drop_colour );
}
namespace
{
s32 VerticalAlign( EVerticalAlign vertical_align, s32 top, u32 height, u32 text_height )
{
switch( vertical_align )
{
case VA_TOP: return top;
case VA_BOTTOM: return top + height - text_height;
}
#ifdef DAEDALUS_DEBUG_CONSOLE
DAEDALUS_ERROR( "Unhandled vertical align" );
#endif
return top;
}
}
s32 IUIContext::DrawTextArea( s32 left, s32 top, u32 width [[maybe_unused]], u32 height, const std::string& text, c32 colour, EVerticalAlign vertical_align )
{
const u32 font_height( CDrawText::GetFontHeight( mCurrentFont ) );
u32 length = text.length();
std::vector<u32> lengths;
bool match = false;
// DrawTextUtilities::WrapText( mCurrentFont, width, Translate_Strings( text, length ), length, lengths, match );
s32 x = left;
s32 y = VerticalAlign( vertical_align, top, height, lengths.size() * font_height );
// Our built-in auto-linebreaking can't handle unicodes.
// Fall back to use intrafont's manual linebreaking feature
if( match )
{
y += font_height;
DrawTextScale( x, y, 0.8f, text, length, colour );
y += 2;
return y - top;
}
return y - top;
}
void IUIContext::BeginRender()
{
CGraphicsContext::Get()->BeginFrame();
}
void IUIContext::EndRender()
{
CGraphicsContext::Get()->EndFrame();
CGraphicsContext::Get()->UpdateFrame( true );
}