mirror of
https://github.com/DaedalusX64/daedalus.git
synced 2025-04-02 10:21:48 -04:00
848 lines
20 KiB
C++
848 lines
20 KiB
C++
/*
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Copyright (C) 2012 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Input/InputManager.h"
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#include <stack>
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#include <cstring>
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#include <vector>
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#include <3ds.h>
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#include <filesystem>
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#include "Interface/ConfigOptions.h"
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#include "Debug/DBGConsole.h"
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#include "Math/Math.h"
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#include "Utility/MathUtil.h"
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#include "Utility/IniFile.h"
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#include "Base/Macros.h"
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#include "Interface/Preferences.h"
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#include "Utility/Stream.h"
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#include "Debug/Synchroniser.h"
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extern bool isN3DS;
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class CButtonMapping
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{
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public:
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virtual ~CButtonMapping() {}
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virtual bool Evaluate( u32 in_buttons ) const = 0;
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};
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class CButtonMappingMask : public CButtonMapping
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{
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public:
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CButtonMappingMask( u32 mask ) : mMask( mask ) {}
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virtual bool Evaluate( u32 in_buttons ) const { return ( in_buttons & mMask ) != 0; }
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private:
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u32 mMask;
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};
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class CButtonMappingNegate : public CButtonMapping
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{
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public:
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CButtonMappingNegate( CButtonMapping * p_mapping )
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: mpMapping( p_mapping )
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{
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}
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~CButtonMappingNegate()
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{
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delete mpMapping;
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}
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virtual bool Evaluate( u32 in_buttons ) const
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{
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return !mpMapping->Evaluate( in_buttons );
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}
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private:
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CButtonMapping * mpMapping;
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};
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class CButtonMappingAnd : public CButtonMapping
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{
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public:
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CButtonMappingAnd( CButtonMapping * p_a, CButtonMapping * p_b )
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: mpMappingA( p_a )
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, mpMappingB( p_b )
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{
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}
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~CButtonMappingAnd()
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{
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delete mpMappingA;
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delete mpMappingB;
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}
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virtual bool Evaluate( u32 in_buttons ) const
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{
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return mpMappingA->Evaluate( in_buttons ) &&
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mpMappingB->Evaluate( in_buttons );
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}
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private:
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CButtonMapping * mpMappingA;
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CButtonMapping * mpMappingB;
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};
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class CButtonMappingOr : public CButtonMapping
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{
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public:
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CButtonMappingOr( CButtonMapping * p_a, CButtonMapping * p_b )
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: mpMappingA( p_a )
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, mpMappingB( p_b )
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{
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}
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~CButtonMappingOr()
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{
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delete mpMappingA;
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delete mpMappingB;
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}
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virtual bool Evaluate( u32 in_buttons ) const
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{
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return mpMappingA->Evaluate( in_buttons ) ||
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mpMappingB->Evaluate( in_buttons );
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}
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private:
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CButtonMapping * mpMappingA;
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CButtonMapping * mpMappingB;
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};
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enum EN64Button
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{
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N64Button_A = 0,
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N64Button_B,
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N64Button_Z,
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N64Button_L,
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N64Button_R,
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N64Button_Up,
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N64Button_Down,
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N64Button_Left,
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N64Button_Right,
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N64Button_CUp,
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N64Button_CDown,
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N64Button_CLeft,
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N64Button_CRight,
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N64Button_Start,
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NUM_N64_BUTTONS
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};
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const u32 gN64ButtonMasks[NUM_N64_BUTTONS] =
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{
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A_BUTTON, //N64Button_A = 0,
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B_BUTTON, //N64Button_B,
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Z_TRIG, //N64Button_Z,
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L_TRIG, //N64Button_L,
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R_TRIG, //N64Button_R,
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U_JPAD, //N64Button_Up,
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D_JPAD, //N64Button_Down,
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L_JPAD, //N64Button_Left,
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R_JPAD, //N64Button_Right,
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U_CBUTTONS, //N64Button_CUp,
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D_CBUTTONS, //N64Button_CDown,
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L_CBUTTONS, //N64Button_CLeft,
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R_CBUTTONS, //N64Button_CRight,
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START_BUTTON //N64Button_Start,
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};
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const char * const gN64ButtonNames[NUM_N64_BUTTONS] =
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{
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"N64.A", //N64Button_A = 0,
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"N64.B", //N64Button_B,
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"N64.Z", //N64Button_Z,
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"N64.LTrigger", //N64Button_L,
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"N64.RTrigger", //N64Button_R,
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"N64.Up", //N64Button_Up,
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"N64.Down", //N64Button_Down,
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"N64.Left", //N64Button_Left,
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"N64.Right", //N64Button_Right,
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"N64.CUp", //N64Button_CUp,
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"N64.CDown", //N64Button_CDown,
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"N64.CLeft", //N64Button_CLeft,
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"N64.CRight", //N64Button_CRight,
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"N64.Start" //N64Button_Start,
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};
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const char * GetN64ButtonName( EN64Button button )
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{
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return gN64ButtonNames[ button ];
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}
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//*****************************************************************************
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// A controller configuration
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//*****************************************************************************
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class CControllerConfig
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{
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public:
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CControllerConfig();
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~CControllerConfig();
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public:
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void SetName( const char * name ) { mName = name; }
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void SetDescription( const char * desc ) { mDescription = desc; }
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const char * GetName() const { return mName.c_str(); }
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const char * GetDescription() const { return mDescription.c_str(); }
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void SetButtonMapping( EN64Button button, CButtonMapping * p_mapping );
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u32 GetN64ButtonsState( u32 psp_button_mask ) const;
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private:
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std::string mName;
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std::string mDescription;
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CButtonMapping * mButtonMappings[ NUM_N64_BUTTONS ];
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};
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CControllerConfig::CControllerConfig()
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{
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for( u32 i = 0; i < NUM_N64_BUTTONS; ++i )
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{
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mButtonMappings[ i ] = NULL;
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}
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}
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CControllerConfig::~CControllerConfig()
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{
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for( u32 i = 0; i < NUM_N64_BUTTONS; ++i )
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{
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delete mButtonMappings[ i ];
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}
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}
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void CControllerConfig::SetButtonMapping( EN64Button button, CButtonMapping * p_mapping )
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{
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delete mButtonMappings[ button ];
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mButtonMappings[ button ] = p_mapping;
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}
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u32 CControllerConfig::GetN64ButtonsState( u32 psp_button_mask ) const
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{
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u32 state = 0;
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for( u32 i = 0; i < NUM_N64_BUTTONS; ++i )
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{
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if( mButtonMappings[ i ] != NULL )
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{
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if( mButtonMappings[ i ]->Evaluate( psp_button_mask ) )
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{
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state |= gN64ButtonMasks[ i ];
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}
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}
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}
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return state;
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}
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//*****************************************************************************
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//
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//*****************************************************************************
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class IInputManager : public CInputManager
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{
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public:
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IInputManager();
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virtual ~IInputManager();
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virtual bool Initialise();
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virtual void Finalise();
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virtual void GetState( OSContPad pPad[4] );
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virtual u32 GetNumConfigurations() const;
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virtual const char * GetConfigurationName( u32 configuration_idx ) const;
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virtual const char * GetConfigurationDescription( u32 configuration_idx ) const;
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virtual void SetConfiguration( u32 configuration_idx );
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virtual u32 GetConfigurationFromName( const char * name ) const;
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private:
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void LoadControllerConfigs( const std::filesystem::path p_dir );
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CControllerConfig * BuildDefaultConfig(bool ZSwap = false);
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CControllerConfig * BuildControllerConfig( const char * filename );
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CControllerConfig * mpControllerConfig;
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std::vector<CControllerConfig*> mControllerConfigs;
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};
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IInputManager::IInputManager() : mpControllerConfig( NULL )
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{
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}
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IInputManager::~IInputManager()
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{
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for( u32 i = 0; i < mControllerConfigs.size(); ++i )
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{
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delete mControllerConfigs[ i ];
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mControllerConfigs[ i ] = NULL;
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}
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}
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bool IInputManager::Initialise()
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{
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if( !mControllerConfigs.empty() ) return true;
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CControllerConfig *p_default_config( BuildDefaultConfig() );
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mControllerConfigs.push_back( p_default_config );
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if( !isN3DS)
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{
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CControllerConfig *p_default_z_config( BuildDefaultConfig(true) );
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mControllerConfigs.push_back( p_default_z_config );
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}
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// char ControllerConfigs[128];
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std::filesystem::path ControllerConfigs = setBasePath("ControllerConfigs");
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std::filesystem::create_directory(ControllerConfigs); // Failsafe, to prevent emu from crashing
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LoadControllerConfigs(ControllerConfigs);
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SetConfiguration(0);
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return true;
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}
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void IInputManager::Finalise()
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{
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}
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void IInputManager::GetState( OSContPad pPad[4] )
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{
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circlePosition circlepad;
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// Clear the initial state
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for(u32 cont = 0; cont < 4; cont++)
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{
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pPad[cont].button = 0;
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pPad[cont].stick_x = 0;
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pPad[cont].stick_y = 0;
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}
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hidScanInput();
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hidCircleRead(&circlepad);
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pPad[0].stick_x = circlepad.dx / 2;
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pPad[0].stick_y = circlepad.dy / 2;
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pPad[0].button = mpControllerConfig->GetN64ButtonsState( hidKeysHeld() );
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}
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template<> bool CSingleton< CInputManager >::Create()
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{
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DAEDALUS_ASSERT_Q(mpInstance == NULL);
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std::shared_ptr<IInputManager> manager = std::make_shared<IInputManager>();
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// IInputManager * manager = new IInputManager();
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if(manager->Initialise())
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{
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mpInstance = manager;
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return true;
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}
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return false;
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}
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u32 IInputManager::GetNumConfigurations() const
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{
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return mControllerConfigs.size();
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}
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const char * IInputManager::GetConfigurationName( u32 configuration_idx ) const
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{
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if( configuration_idx < mControllerConfigs.size() )
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{
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return mControllerConfigs[ configuration_idx ]->GetName();
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}
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return "?";
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}
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const char * IInputManager::GetConfigurationDescription( u32 configuration_idx ) const
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{
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if( configuration_idx < mControllerConfigs.size() )
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{
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return mControllerConfigs[ configuration_idx ]->GetDescription();
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}
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return "?";
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}
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void IInputManager::SetConfiguration( u32 configuration_idx )
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{
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if( configuration_idx < mControllerConfigs.size() )
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{
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mpControllerConfig = mControllerConfigs[ configuration_idx ];
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}
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}
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u32 IInputManager::GetConfigurationFromName( const char * name ) const
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{
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for( u32 i = 0; i < mControllerConfigs.size(); ++i )
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{
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if( strcmp( mControllerConfigs[ i ]->GetName(), name ) == 0 )
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{
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return i;
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}
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}
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// Return the default controller config
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return 0;
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}
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void IInputManager::LoadControllerConfigs( const std::filesystem::path p_dir )
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{
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for (const auto& entry : std::filesystem::directory_iterator(p_dir))
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{
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if (entry.is_regular_file())
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{
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const std::filesystem::path filename = entry.path().filename();
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const std::string extension = filename.extension().string();
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if (extension == ".ini")
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{
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std::filesystem::path full_path = p_dir / filename;
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CControllerConfig* p_config = BuildControllerConfig(full_path.string().c_str());
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if (p_config != nullptr)
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{
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mControllerConfigs.push_back(p_config);
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}
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}
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}
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}
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}
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//*****************************************************************************
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// Some utility classes for handling our expression evaluation
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//*****************************************************************************
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struct SButtonNameMapping
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{
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const char * ButtonName;
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u32 ButtonMask;
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};
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const SButtonNameMapping gButtonNameMappings[] =
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{
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{ "3DS.Start", KEY_START },
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{ "3DS.Select", KEY_SELECT },
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{ "3DS.A", KEY_A },
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{ "3DS.B", KEY_B },
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{ "3DS.X", KEY_X },
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{ "3DS.Y", KEY_Y },
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{ "3DS.LTrigger", KEY_L },
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{ "3DS.RTrigger", KEY_R },
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{ "3DS.ZLTrigger", KEY_ZL },
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{ "3DS.ZRTrigger", KEY_ZR },
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{ "3DS.Up", KEY_DUP },
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{ "3DS.Down", KEY_DDOWN },
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{ "3DS.Left", KEY_DLEFT },
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{ "3DS.Right", KEY_DRIGHT },
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{ "3DS.CUp", KEY_CSTICK_UP },
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{ "3DS.CDown", KEY_CSTICK_DOWN },
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{ "3DS.CLeft", KEY_CSTICK_LEFT },
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{ "3DS.CRight", KEY_CSTICK_RIGHT },
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};
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u32 GetOperatorPrecedence( char op )
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{
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switch ( op )
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{
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case '!': return 2;
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case '&': return 1;
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case '|': return 0;
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default:
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#ifdef DAEDALUS_DEBUG_CONSOLE
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DAEDALUS_ERROR( "Unhandled operator" );
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#endif
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return 0;
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}
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}
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bool IsOperatorChar( char c )
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{
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return c == '&' || c == '|' || c == '!';
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}
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bool IsIdentifierChar( char c )
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{
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return isalpha( c ) || isdigit( c ) || c == '.';
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}
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u32 GetMaskFromIdentifier( const char * identifier )
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{
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for( u32 i = 0; i < std::size( gButtonNameMappings ); ++i )
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{
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if( strcmp( gButtonNameMappings[ i ].ButtonName, identifier ) == 0 )
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{
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return gButtonNameMappings[ i ].ButtonMask;
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}
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}
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// Error - unknown button name!
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// This is handled by the parser below
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return 0;
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}
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class CButtonMappingExpressionEvaluator
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{
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public:
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CButtonMappingExpressionEvaluator();
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CButtonMapping * Parse( const char * expression );
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u32 GetNumErrors() const { return mNumErrors; }
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const char * GetErrorString() const { return mErrorStream.c_str(); }
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private:
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static void HandleOperator( char op, std::stack<CButtonMapping*> & operands );
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COutputStream & ReportError();
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private:
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u32 mNumErrors;
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COutputStringStream mErrorStream;
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};
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CButtonMappingExpressionEvaluator::CButtonMappingExpressionEvaluator()
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: mNumErrors( 0 )
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{
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}
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COutputStream & CButtonMappingExpressionEvaluator::ReportError()
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{
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mNumErrors++;
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return mErrorStream;
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}
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void CButtonMappingExpressionEvaluator::HandleOperator( char op, std::stack<CButtonMapping*> & operands )
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{
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switch( op )
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{
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case '!':
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if( !operands.empty() )
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{
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CButtonMapping * p_arg( operands.top() );
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operands.pop();
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operands.push( new CButtonMappingNegate( p_arg ));
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}
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break;
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case '&':
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if( !operands.empty() )
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{
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CButtonMapping * p_arg_b( operands.top() );
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operands.pop();
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if( !operands.empty() )
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{
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CButtonMapping * p_arg_a( operands.top() );
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operands.pop();
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operands.push( new CButtonMappingAnd( p_arg_a, p_arg_b ) );
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}
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}
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break;
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case '|':
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if( !operands.empty() )
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{
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CButtonMapping * p_arg_b( operands.top() );
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operands.pop();
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if( !operands.empty() )
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{
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CButtonMapping * p_arg_a( operands.top() );
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operands.pop();
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operands.push( new CButtonMappingOr( p_arg_a, p_arg_b ) );
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}
|
|
}
|
|
break;
|
|
#ifdef DAEDALUS_ENABLE_ASSERTS
|
|
default:
|
|
DAEDALUS_ERROR( "Unhandled operator" );
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
CButtonMapping * CButtonMappingExpressionEvaluator::Parse( const char * expression )
|
|
{
|
|
mNumErrors = 0;
|
|
mErrorStream.Clear();
|
|
|
|
std::stack<char> operator_stack;
|
|
std::stack<CButtonMapping *> operand_stack;
|
|
|
|
const char * p_cur( expression );
|
|
const char * p_end( expression + strlen( expression ) );
|
|
for( ; p_cur < p_end; ++p_cur )
|
|
{
|
|
char c( *p_cur );
|
|
|
|
if( isspace( c ) )
|
|
{
|
|
// Ignore
|
|
}
|
|
else if( c == '(' )
|
|
{
|
|
// Start of a set of parenthesis - push onto the token stack
|
|
operator_stack.push( c );
|
|
}
|
|
else if( c == ')' )
|
|
{
|
|
// We've reached a closing parenthesis - pop operands from the stack
|
|
bool found_opening = false;
|
|
while( !found_opening )
|
|
{
|
|
if( operator_stack.empty() )
|
|
{
|
|
break;
|
|
}
|
|
|
|
char op( operator_stack.top() );
|
|
operator_stack.pop();
|
|
|
|
// This must be an operand. Pop the arguments from the mapping stack and construct outputs
|
|
switch( op )
|
|
{
|
|
case '(':
|
|
// We've matched the opening parenthesis - can discard it and continue parsing
|
|
found_opening = true;
|
|
break;
|
|
case '!':
|
|
case '&':
|
|
case '|':
|
|
HandleOperator( op, operand_stack );
|
|
break;
|
|
default:
|
|
ReportError() << "Unknown operator '" << op << "'\n";
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !found_opening )
|
|
{
|
|
ReportError() << "Couldn't match closing parenthesis at char " << u32(p_cur - expression) << ", '..." << p_cur << "'\n";
|
|
}
|
|
}
|
|
else if( IsOperatorChar( c ) )
|
|
{
|
|
// Currently we only support single-character operators
|
|
|
|
if( !operator_stack.empty() )
|
|
{
|
|
char prevOp( operator_stack.top() );
|
|
u32 newPrecedence( GetOperatorPrecedence( c ) );
|
|
u32 prevPrecedence( GetOperatorPrecedence( prevOp ) );
|
|
|
|
// If the new precedence is less than that of the previous operator then
|
|
// consume the previous operator before continuing
|
|
if( newPrecedence <= prevPrecedence )
|
|
{
|
|
operator_stack.pop();
|
|
HandleOperator( prevOp, operand_stack );
|
|
}
|
|
}
|
|
|
|
operator_stack.push( c );
|
|
}
|
|
else if( IsIdentifierChar( c ) )
|
|
{
|
|
const char * p_identifier_start( p_cur );
|
|
const char * p;
|
|
|
|
// Grab all the identifier chars we can
|
|
for( p = p_cur; IsIdentifierChar( *p ); ++p )
|
|
{
|
|
}
|
|
|
|
const char * p_identifier_end( p );
|
|
p_cur = p - 1;
|
|
|
|
std::string identifier( p_identifier_start, p_identifier_end );
|
|
|
|
u32 mask( GetMaskFromIdentifier( identifier.c_str() ) );
|
|
|
|
if( mask == 0 )
|
|
{
|
|
ReportError() << "Unknown control '" << identifier.c_str() << "'\n";
|
|
}
|
|
|
|
operand_stack.push( new CButtonMappingMask( mask ) );
|
|
}
|
|
}
|
|
|
|
//
|
|
// At this point we have evaluated the expression string, but might still have
|
|
// unhandled operators lying on the expression stack. Spin through it
|
|
// consuming operators (and presumably operands)
|
|
//
|
|
while( !operator_stack.empty() )
|
|
{
|
|
char op( operator_stack.top() );
|
|
operator_stack.pop();
|
|
|
|
HandleOperator( op, operand_stack );
|
|
}
|
|
|
|
CButtonMapping * p_mapping( NULL );
|
|
if( operand_stack.empty() )
|
|
{
|
|
ReportError() << "Term did not evaluate to an expression\n";
|
|
}
|
|
else
|
|
{
|
|
p_mapping = operand_stack.top();
|
|
operand_stack.pop();
|
|
|
|
if( !operand_stack.empty() )
|
|
{
|
|
ReportError() << "More than one expression remaining\n";
|
|
}
|
|
}
|
|
|
|
//if( mNumErrors > 0 )
|
|
//{
|
|
// printf( "%s", mErrorStream.c_str() );
|
|
//}
|
|
|
|
return p_mapping;
|
|
}
|
|
|
|
//*****************************************************************************
|
|
// Build a default controller configuration
|
|
// We do this in case the user deletes all the config files (or they're all
|
|
// corrupt) so that we can ensure there's at least one valid config.
|
|
//*****************************************************************************
|
|
CControllerConfig * IInputManager::BuildDefaultConfig(bool zSwap)
|
|
{
|
|
CControllerConfig * p_config( new CControllerConfig );
|
|
|
|
p_config->SetName( zSwap ? "Default (Z-L Swapped)" : "Default" );
|
|
|
|
CButtonMappingExpressionEvaluator eval;
|
|
|
|
p_config->SetButtonMapping( N64Button_Start, eval.Parse( "3DS.Start" ) );
|
|
|
|
p_config->SetButtonMapping( N64Button_A, eval.Parse( "3DS.A" ) );
|
|
p_config->SetButtonMapping( N64Button_B, eval.Parse( "3DS.B" ) );
|
|
p_config->SetButtonMapping( N64Button_L, eval.Parse( zSwap ? "3DS.X" : "3DS.LTrigger" ) );
|
|
p_config->SetButtonMapping( N64Button_R, eval.Parse( "3DS.RTrigger" ) );
|
|
|
|
if(isN3DS)
|
|
{
|
|
p_config->SetDescription( "The default Daedalus controller configuration." );
|
|
|
|
p_config->SetButtonMapping( N64Button_Z, eval.Parse( "3DS.ZLTrigger | 3DS.ZRTrigger" ) );
|
|
|
|
p_config->SetButtonMapping( N64Button_Up, eval.Parse( "3DS.Up" ) );
|
|
p_config->SetButtonMapping( N64Button_Down, eval.Parse( "3DS.Down" ) );
|
|
p_config->SetButtonMapping( N64Button_Left, eval.Parse( "3DS.Left" ) );
|
|
p_config->SetButtonMapping( N64Button_Right, eval.Parse( "3DS.Right" ) );
|
|
|
|
p_config->SetButtonMapping( N64Button_CUp, eval.Parse( "3DS.CUp" ) );
|
|
p_config->SetButtonMapping( N64Button_CDown, eval.Parse( "3DS.CDown" ) );
|
|
p_config->SetButtonMapping( N64Button_CLeft, eval.Parse( "3DS.CLeft" ) );
|
|
p_config->SetButtonMapping( N64Button_CRight, eval.Parse( "3DS.CRight" ) );
|
|
}
|
|
else
|
|
{
|
|
p_config->SetDescription( "The default Daedalus controller configuration.\n"
|
|
"N64 C-Buttons are mapped to 3DS D-Pad\n"
|
|
"N64 D-Pad is mapped to 3DS D-Pad + Y");
|
|
|
|
p_config->SetButtonMapping( N64Button_Z, eval.Parse( zSwap ? "3DS.LTrigger" : "3DS.X") );
|
|
|
|
p_config->SetButtonMapping( N64Button_Up, eval.Parse( "3DS.Y & 3DS.Up" ) );
|
|
p_config->SetButtonMapping( N64Button_Down, eval.Parse( "3DS.Y & 3DS.Down" ) );
|
|
p_config->SetButtonMapping( N64Button_Left, eval.Parse( "3DS.Y & 3DS.Left" ) );
|
|
p_config->SetButtonMapping( N64Button_Right, eval.Parse( "3DS.Y & 3DS.Right" ) );
|
|
|
|
p_config->SetButtonMapping( N64Button_CUp, eval.Parse( "!3DS.Y & 3DS.Up" ) );
|
|
p_config->SetButtonMapping( N64Button_CDown, eval.Parse( "!3DS.Y & 3DS.Down" ) );
|
|
p_config->SetButtonMapping( N64Button_CLeft, eval.Parse( "!3DS.Y & 3DS.Left" ) );
|
|
p_config->SetButtonMapping( N64Button_CRight, eval.Parse( "!3DS.Y & 3DS.Right" ) );
|
|
}
|
|
|
|
return p_config;
|
|
}
|
|
|
|
|
|
CControllerConfig * IInputManager::BuildControllerConfig( const char * filename )
|
|
{
|
|
auto p_ini_file = CIniFile::Create( filename );
|
|
if( p_ini_file == NULL )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
const CIniFileProperty * p_property;
|
|
CControllerConfig * p_config( new CControllerConfig );
|
|
|
|
//
|
|
// Firstly parse the default section
|
|
//
|
|
const CIniFileSection * p_default_section( p_ini_file->GetDefaultSection() );
|
|
|
|
if( p_default_section->FindProperty( "Name", &p_property ) )
|
|
{
|
|
p_config->SetName( p_property->GetValue() );
|
|
}
|
|
if( p_default_section->FindProperty( "Description", &p_property ) )
|
|
{
|
|
p_config->SetDescription( p_property->GetValue() );
|
|
}
|
|
|
|
//
|
|
// Now parse all the buttons
|
|
//
|
|
const CIniFileSection * p_button_section( p_ini_file->GetSectionByName( "Buttons" ) );
|
|
|
|
if( p_button_section != NULL )
|
|
{
|
|
CButtonMappingExpressionEvaluator eval;
|
|
|
|
for( u32 i = 0; i < NUM_N64_BUTTONS; ++i )
|
|
{
|
|
EN64Button button = EN64Button( i );
|
|
const char * button_name( GetN64ButtonName( button ) );
|
|
|
|
if( p_button_section->FindProperty( button_name, &p_property ) )
|
|
{
|
|
p_config->SetButtonMapping( button, eval.Parse( p_property->GetValue() ) );
|
|
}
|
|
else
|
|
{
|
|
//printf( "There was no property for %s\n", button_name );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//printf( "Couldn't find buttons section\n" );
|
|
}
|
|
|
|
return p_config;
|
|
}
|