daedalus/Source/SysVita/HLEAudio/AudioPluginVita.cpp
2024-09-16 19:31:30 +01:00

202 lines
5.6 KiB
C++

/*
Copyright (C) 2003 Azimer
Copyright (C) 2001,2006 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// N.B. This source code is derived from Azimer's Audio plugin (v0.55?)
// and modified by StrmnNrmn to work with Daedalus PSP. Thanks Azimer!
// Drop me a line if you get chance :)
//
#include "stdafx.h"
#include <vitasdk.h>
#include "AudioPluginVita.h"
#include "AudioOutput.h"
#include "HLEAudio/audiohle.h"
#include "Config/ConfigOptions.h"
#include "Core/CPU.h"
#include "Core/Interrupt.h"
#include "Core/Memory.h"
#include "Core/ROM.h"
#include "Core/RSP_HLE.h"
#define DEFAULT_FREQUENCY 44100 // Taken from Mupen64 : )
#define RSP_AUDIO_INTR_CYCLES 1
extern volatile u32 sound_status;
bool async_boot = true;
static SceUID audio_mutex = 0xDEADBEEF;
static int audioProcess(unsigned int args, void *argp)
{
while (sound_status != 0xDEADBEEF)
{
sceKernelWaitSema(audio_mutex, 1, NULL);
Audio_Ucode();
CPU_AddEvent(RSP_AUDIO_INTR_CYCLES, CPU_EVENT_AUDIO);
}
sceKernelExitDeleteThread(0);
return 0;
}
//*****************************************************************************
//
//*****************************************************************************
EAudioPluginMode gAudioPluginEnabled( APM_ENABLED_SYNC );
//bool gAdaptFrequency( false );
//*****************************************************************************
//
//*****************************************************************************
CAudioPluginVita::CAudioPluginVita()
: mAudioOutput( new AudioOutput )
{
//mAudioOutput->SetAdaptFrequency( gAdaptFrequency );
//gAudioPluginEnabled = enable_audio;
}
//*****************************************************************************
//
//*****************************************************************************
CAudioPluginVita::~CAudioPluginVita()
{
delete mAudioOutput;
}
//*****************************************************************************
//
//*****************************************************************************
CAudioPluginVita * CAudioPluginVita::Create()
{
return new CAudioPluginVita();
}
//*****************************************************************************
//
//*****************************************************************************
/*
void CAudioPluginVita::SetAdaptFrequecy( bool adapt )
{
mAudioOutput->SetAdaptFrequency( adapt );
}
*/
//*****************************************************************************
//
//*****************************************************************************
bool CAudioPluginVita::StartEmulation()
{
return true;
}
//*****************************************************************************
//
//*****************************************************************************
void CAudioPluginVita::StopEmulation()
{
Audio_Reset();
mAudioOutput->StopAudio();
}
void CAudioPluginVita::DacrateChanged( int SystemType )
{
u32 type = (u32)((SystemType == ST_NTSC) ? VI_NTSC_CLOCK : VI_PAL_CLOCK);
u32 dacrate = Memory_AI_GetRegister(AI_DACRATE_REG);
u32 frequency = type / (dacrate + 1);
mAudioOutput->SetFrequency( frequency );
}
//*****************************************************************************
//
//*****************************************************************************
void CAudioPluginVita::LenChanged()
{
if( gAudioPluginEnabled > APM_DISABLED )
{
//mAudioOutput->SetAdaptFrequency( gAdaptFrequency );
u32 address( Memory_AI_GetRegister(AI_DRAM_ADDR_REG) & 0xFFFFFF );
u32 length(Memory_AI_GetRegister(AI_LEN_REG));
mAudioOutput->AddBuffer( g_pu8RamBase + address, length );
}
else
{
mAudioOutput->StopAudio();
}
}
//*****************************************************************************
//
//*****************************************************************************
u32 CAudioPluginVita::ReadLength()
{
return 0;
}
//*****************************************************************************
//
//*****************************************************************************
EProcessResult CAudioPluginVita::ProcessAList()
{
Memory_SP_SetRegisterBits(SP_STATUS_REG, SP_STATUS_HALT);
EProcessResult result( PR_NOT_STARTED );
// FIXME: We would want this to be on constructor but it somehow breaks everything
if (async_boot) {
if (audio_mutex == 0xDEADBEEF) audio_mutex = sceKernelCreateSema("Audio Mutex", 0, 0, 1, NULL);
// create audio processing thread
SceUID audioThid = sceKernelCreateThread("audioProcess", &audioProcess, 0x10000100, 0x10000, 0, 0, NULL);
sceKernelStartThread(audioThid, 0, NULL);
async_boot = false;
}
switch( gAudioPluginEnabled )
{
case APM_DISABLED:
result = PR_COMPLETED;
break;
case APM_ENABLED_ASYNC:
sceKernelSignalSema(audio_mutex, 1);
result = PR_STARTED;
break;
case APM_ENABLED_SYNC:
Audio_Ucode();
result = PR_COMPLETED;
break;
}
return result;
}
//*****************************************************************************
//
//*****************************************************************************
CAudioPlugin * CreateAudioPlugin()
{
return CAudioPluginVita::Create();
}