mirror of
https://github.com/DaedalusX64/daedalus.git
synced 2025-04-02 10:21:48 -04:00
170 lines
3.9 KiB
C++
170 lines
3.9 KiB
C++
/*
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Copyright (C) 2003 Azimer
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Copyright (C) 2001,2006 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "stdafx.h"
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#include "AudioOutput.h"
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#include <stdio.h>
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#include <new>
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#include <vitasdk.h>
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#include "Config/ConfigOptions.h"
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#include "Debug/DBGConsole.h"
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#include "HLEAudio/AudioBuffer.h"
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#include "Utility/FramerateLimiter.h"
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#include "Utility/Thread.h"
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extern u32 gSoundSync;
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static const u32 VITA_NUM_SAMPLES = 512;
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static const u32 BUFFER_SIZE = VITA_NUM_SAMPLES * 4;
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volatile u32 sound_status;
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extern bool async_boot;
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static bool audio_open = false;
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static AudioOutput *ac;
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CAudioBuffer *mAudioBuffer;
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static int audioOutput(unsigned int args, void *argp)
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{
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Sample *playbuf = (Sample*)malloc(BUFFER_SIZE);
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// reserve audio channel
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SceUID sound_channel = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_BGM, VITA_NUM_SAMPLES, DESIRED_OUTPUT_FREQUENCY, SCE_AUDIO_OUT_MODE_STEREO);
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sceAudioOutSetConfig(sound_channel, -1, -1, (SceAudioOutMode)-1);
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int vol_stereo[] = {32767, 32767};
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sceAudioOutSetVolume(sound_channel, (SceAudioOutChannelFlag)(SCE_AUDIO_VOLUME_FLAG_L_CH | SCE_AUDIO_VOLUME_FLAG_R_CH), vol_stereo);
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while (sound_status != 0xDEADBEEF)
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{
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mAudioBuffer->Drain(playbuf, VITA_NUM_SAMPLES);
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sceAudioOutOutput(sound_channel, playbuf);
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}
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free(playbuf);
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sceAudioOutReleasePort(sound_channel);
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sceKernelExitDeleteThread(0);
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return 0;
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}
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static void AudioInit()
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{
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sound_status = 0; // threads running
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// create audio playback thread
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SceUID audioThid = sceKernelCreateThread("audioOutput", &audioOutput, 0x10000100, 0x10000, 0, 0, NULL);
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sceKernelStartThread(audioThid, 0, NULL);
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// Everything OK
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audio_open = true;
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}
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static void AudioExit()
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{
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// Stop stream
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if (audio_open)
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{
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sound_status = 0xDEADBEEF;
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sceKernelDelayThread(100*1000);
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async_boot = false;
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}
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audio_open = false;
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}
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AudioOutput::AudioOutput()
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: mAudioPlaying( false )
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, mFrequency( DESIRED_OUTPUT_FREQUENCY )
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{
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void * mem = malloc( sizeof( CAudioBuffer ) );
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mAudioBuffer = new( mem ) CAudioBuffer( BUFFER_SIZE );
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}
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AudioOutput::~AudioOutput( )
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{
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StopAudio();
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mAudioBuffer->~CAudioBuffer();
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free( mAudioBuffer );
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}
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void AudioOutput::SetFrequency( u32 frequency )
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{
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mFrequency = frequency;
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}
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void AudioOutput::AddBuffer( u8 *start, u32 length )
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{
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if (length == 0)
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return;
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if (!mAudioPlaying)
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StartAudio();
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u32 num_samples = length / sizeof( Sample );
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//Adapt Audio to sync% //Corn
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u32 output_freq = DESIRED_OUTPUT_FREQUENCY;
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if (gAudioRateMatch)
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{
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if (gSoundSync > DESIRED_OUTPUT_FREQUENCY * 2) output_freq = DESIRED_OUTPUT_FREQUENCY * 2; //limit upper rate
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else if (gSoundSync < DESIRED_OUTPUT_FREQUENCY) output_freq = DESIRED_OUTPUT_FREQUENCY; //limit lower rate
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else output_freq = gSoundSync;
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}
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switch( gAudioPluginEnabled )
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{
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case APM_DISABLED:
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break;
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case APM_ENABLED_ASYNC:
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mAudioBuffer->AddSamples( reinterpret_cast< const Sample * >( start ), num_samples, mFrequency, output_freq );
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break;
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case APM_ENABLED_SYNC:
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mAudioBuffer->AddSamples( reinterpret_cast< const Sample * >( start ), num_samples, mFrequency, output_freq );
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break;
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}
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}
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void AudioOutput::StartAudio()
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{
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if (mAudioPlaying)
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return;
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mAudioPlaying = true;
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ac = this;
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AudioInit();
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}
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void AudioOutput::StopAudio()
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{
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if (!mAudioPlaying)
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return;
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mAudioPlaying = false;
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AudioExit();
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}
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