daedalus/Source/SysW32/Utility/ThreadW32.cpp
2022-03-22 18:06:17 +11:00

142 lines
3.2 KiB
C++

/*
Copyright (C) 2005 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "BuildOptions.h"
#include "Base/Types.h"
#include "System/Thread.h"
static const int gThreadPriorities[ TP_NUM_PRIORITIES ] =
{
THREAD_PRIORITY_BELOW_NORMAL, // TP_LOW
THREAD_PRIORITY_NORMAL, // TP_NORMAL
THREAD_PRIORITY_ABOVE_NORMAL, // TP_HIGH
THREAD_PRIORITY_TIME_CRITICAL, // TP_TIME_CRITICAL
};
const ThreadHandle kInvalidThreadHandle = 0;
struct SDaedThreadDetails
{
SDaedThreadDetails( DaedThread function, void * argument )
: ThreadFunction( function )
, Argument( argument )
{
}
DaedThread ThreadFunction;
void * Argument;
};
// The real thread is passed in as an argument. We call it and return the result
static DWORD WINAPI StartThreadFunc( LPVOID arg )
{
SDaedThreadDetails * thread_details( reinterpret_cast< SDaedThreadDetails * >( arg ) );
DWORD result = thread_details->ThreadFunction( thread_details->Argument );
delete thread_details;
return result;
}
ThreadHandle CreateThread( const char * name, DaedThread function, void * argument )
{
DWORD id;
SDaedThreadDetails * thread_details( new SDaedThreadDetails( function, argument ) );
HANDLE h( ::CreateThread( NULL, 0, StartThreadFunc, thread_details, CREATE_SUSPENDED, &id ) );
if(h != NULL)
{
ResumeThread( h );
return reinterpret_cast< s32 >( h );
}
return 0;
}
void SetThreadPriority( ThreadHandle handle, EThreadPriority pri )
{
HANDLE h( reinterpret_cast< HANDLE >( handle ) );
if(h != NULL)
{
::SetThreadPriority( h, gThreadPriorities[ pri ] );
}
}
void ReleaseThreadHandle( ThreadHandle handle )
{
HANDLE h( reinterpret_cast< HANDLE >( handle ) );
if(h != NULL)
{
CloseHandle(h);
}
}
// Wait the specified time for the thread to finish.
// Returns false if the thread didn't terminate
bool JoinThread( ThreadHandle handle, s32 timeout )
{
u32 delay( timeout > 0 ? timeout : INFINITE );
bool signalled( true );
HANDLE h( reinterpret_cast< HANDLE >( handle ) );
if(h != NULL)
{
// Wait forever for it to finish.
switch(WaitForSingleObject(h, delay))
{
case WAIT_ABANDONED:
signalled = true;
break;
case WAIT_OBJECT_0:
signalled = true;
break;
case WAIT_TIMEOUT:
signalled = false;
break;
default:
DAEDALUS_ERROR( "Unhandled result from WaitForSingleObject" );
break;
}
}
return signalled;
}
void ThreadSleepMs( u32 ms )
{
::Sleep( ms );
}
void ThreadSleepTicks( u32 ticks )
{
// FIXME: not sure what units this is in.
// This is broken in Win 32??
::Sleep( ticks / 1000LL);
}
void ThreadYield()
{
::Sleep( 0 );
}
void TerminateThread(long handle)
{
::TerminateThread((HANDLE)handle, 0);
}