daedalus/Source/SysPSP/UI/PauseOptionsComponent.cpp
2022-04-28 13:20:10 +10:00

291 lines
9.6 KiB
C++

/*
Copyright (C) 2007 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "BuildOptions.h"
#include "Base/Types.h"
#include "Core/CPU.h"
#include "Core/Dynamo.h"
#include "Core/ROM.h"
#include "Interface/SaveState.h"
#include "HLEGraphics/DisplayListDebugger.h"
#include "Graphics/ColourValue.h"
#include "Graphics/GraphicsContext.h"
#include "SysPSP/Graphics/DrawText.h"
#include "SysPSP/UI/AdvancedOptionsScreen.h"
#include "SysPSP/UI/SavestateSelectorComponent.h"
#include "SysPSP/UI/CheatOptionsScreen.h"
#include "SysPSP/UI/Dialogs.h"
#include "SysPSP/UI/PauseOptionsComponent.h"
#include "SysPSP/UI/PSPMenu.h"
#include "SysPSP/UI/RomPreferencesScreen.h"
#include "SysPSP/UI/UIContext.h"
#include "SysPSP/UI/UIScreen.h"
#include "SysPSP/UI/UISetting.h"
#include "SysPSP/UI/UICommand.h"
#include "SysPSP/UI/UISpacer.h"
#include "SysPSP/Utility/Functor.h"
#include "System/IO.h"
#include <pspctrl.h>
#include <pspgu.h>
extern bool gTakeScreenshot;
extern bool gTakeScreenshotSS;
class IPauseOptionsComponent : public CPauseOptionsComponent
{
public:
IPauseOptionsComponent( CUIContext * p_context, CFunctor * on_resume, CFunctor * on_reset );
~IPauseOptionsComponent();
// CUIComponent
virtual void Update( float elapsed_time, const v2 & stick, u32 old_buttons, u32 new_buttons );
virtual void Render();
private:
void OnResume();
void OnReset();
void EditPreferences();
void AdvancedOptions();
void CheatOptions();
void SaveState();
void LoadState();
void TakeScreenshot();
#ifdef DAEDALUS_DIALOGS
void ExitConfirmation();
#endif
void OnSaveStateSlotSelected( const char * filename );
void OnLoadStateSlotSelected( const char * filename );
#ifdef DAEDALUS_DEBUG_DISPLAYLIST
void DebugDisplayList();
#endif
#ifdef DAEDALUS_KERNEL_MODE
void ProfileNextFrame();
#endif
private:
CFunctor * mOnResume;
CFunctor * mOnReset;
CUIElementBag mElements;
};
CPauseOptionsComponent::CPauseOptionsComponent( CUIContext * p_context )
: CUIComponent( p_context )
{}
CPauseOptionsComponent::~CPauseOptionsComponent() {}
CPauseOptionsComponent * CPauseOptionsComponent::Create( CUIContext * p_context, CFunctor * on_resume, CFunctor * on_reset )
{
return new IPauseOptionsComponent( p_context, on_resume, on_reset );
}
IPauseOptionsComponent::IPauseOptionsComponent( CUIContext * p_context, CFunctor * on_resume, CFunctor * on_reset )
: CPauseOptionsComponent( p_context )
, mOnResume( on_resume )
, mOnReset( on_reset )
{
mElements.Add( new CUISpacer( 10 ) );
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::EditPreferences ), "Edit Preferences", "Edit various preferences for this rom." ) );
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::AdvancedOptions ), "Advanced Options", "Edit advanced options for this rom." ) );
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::CheatOptions ), "Cheats", "Edit advanced options for this rom." ) );
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::SaveState ), "Save State", "Save the current state." ) );
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::LoadState ), "Load/Delete State", "Restore or delete a previously saved state." ) );
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::TakeScreenshot ), "Take Screenshot", "Take a screenshot on resume." ) );
#ifdef DAEDALUS_DEBUG_DISPLAYLIST
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::DebugDisplayList ), "Debug Display List", "Debug display list on resume." ) );
#endif
#ifdef DAEDALUS_DEBUG_CONSOLE
//mElements.Add( new CUICommandImpl( new CStaticFunctor( CPU_DumpFragmentCache ), "Dump Fragment Cache", "Dump the contents of the dynarec fragment cache to disk." ) );
// mElements.Add( new CUICommandImpl( new CStaticFunctor( CPU_ResetFragmentCache ), "Clear Fragment Cache", "Clear the contents of the dynarec fragment cache." ) );
// mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::ProfileNextFrame ), "Profile Frame", "Profile the next frame on resume." ) );
#endif
mElements.Add( new CUISpacer( 16 ) );
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::OnResume ), "Resume Emulation", "Resume emulation." ) );
#ifdef DAEDALUS_DIALOGS
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::ExitConfirmation ), "Return to Main Menu", "Return to the main menu." ) );
#else
mElements.Add( new CUICommandImpl( new CMemberFunctor< IPauseOptionsComponent >( this, &IPauseOptionsComponent::OnReset ), "Return to Main Menu", "Return to the main menu." ) );
#endif
}
IPauseOptionsComponent::~IPauseOptionsComponent() {}
void IPauseOptionsComponent::Update( float elapsed_time, const v2 & stick, u32 old_buttons, u32 new_buttons )
{
if(old_buttons != new_buttons)
{
if( new_buttons & PSP_CTRL_UP )
{
mElements.SelectPrevious();
}
if( new_buttons & PSP_CTRL_DOWN )
{
mElements.SelectNext();
}
CUIElement * element( mElements.GetSelectedElement() );
if( element != NULL )
{
if( new_buttons & PSP_CTRL_LEFT )
{
element->OnPrevious();
}
if( new_buttons & PSP_CTRL_RIGHT )
{
element->OnNext();
}
if( new_buttons & (PSP_CTRL_CROSS|PSP_CTRL_START) )
{
element->OnSelected();
}
}
}
}
void IPauseOptionsComponent::Render()
{
mElements.Draw( mpContext, LIST_TEXT_LEFT, LIST_TEXT_WIDTH, AT_CENTRE, BELOW_MENU_MIN );
CUIElement * element( mElements.GetSelectedElement() );
if( element != NULL )
{
const char * p_description( element->GetDescription() );
mpContext->DrawTextArea( DESCRIPTION_AREA_LEFT,
DESCRIPTION_AREA_TOP,
DESCRIPTION_AREA_RIGHT - DESCRIPTION_AREA_LEFT,
DESCRIPTION_AREA_BOTTOM - DESCRIPTION_AREA_TOP,
p_description,
DrawTextUtilities::TextWhite,
VA_BOTTOM );
}
}
#ifdef DAEDALUS_DIALOGS
void IPauseOptionsComponent::ExitConfirmation()
{
if(gShowDialog.Render( mpContext,"Return to main menu?", false) )
{
(*mOnReset)();
}
}
#endif
void IPauseOptionsComponent::OnResume() { (*mOnResume)(); }
void IPauseOptionsComponent::OnReset()
{
(*mOnReset)();
}
void IPauseOptionsComponent::EditPreferences()
{
CRomPreferencesScreen * edit_preferences( CRomPreferencesScreen::Create( mpContext, g_ROM.mRomID ) );
edit_preferences->Run();
delete edit_preferences;
}
void IPauseOptionsComponent::AdvancedOptions()
{
CAdvancedOptionsScreen * advanced_options( CAdvancedOptionsScreen::Create( mpContext, g_ROM.mRomID ) );
advanced_options->Run();
delete advanced_options;
}
void IPauseOptionsComponent::CheatOptions()
{
CCheatOptionsScreen * cheat_options( CCheatOptionsScreen::Create( mpContext, g_ROM.mRomID ) );
cheat_options->Run();
delete cheat_options;
}
void IPauseOptionsComponent::SaveState()
{
CSavestateSelectorComponent * component( CSavestateSelectorComponent::Create( mpContext, CSavestateSelectorComponent::AT_SAVING, new CMemberFunctor1< IPauseOptionsComponent, const char * >( this, &IPauseOptionsComponent::OnSaveStateSlotSelected ), g_ROM.settings.GameName.c_str() ) );
CUIComponentScreen * screen( CUIComponentScreen::Create( mpContext, component, SAVING_TITLE_TEXT ) );
screen->Run();
delete screen;
(*mOnResume)();
}
void IPauseOptionsComponent::LoadState()
{
CSavestateSelectorComponent * component( CSavestateSelectorComponent::Create( mpContext, CSavestateSelectorComponent::AT_LOADING, new CMemberFunctor1< IPauseOptionsComponent, const char * >( this, &IPauseOptionsComponent::OnLoadStateSlotSelected ), g_ROM.settings.GameName.c_str() ) );
CUIComponentScreen * screen( CUIComponentScreen::Create( mpContext, component, LOADING_TITLE_TEXT ) );
screen->Run();
delete screen;
(*mOnResume)();
}
void IPauseOptionsComponent::OnSaveStateSlotSelected( const char * filename )
{
std::filesystem::remove( filename ); // Ensure that we're re-creating the file
CPU_RequestSaveState( filename );
gTakeScreenshot = true;
gTakeScreenshotSS = true;
}
void IPauseOptionsComponent::OnLoadStateSlotSelected( const char * filename )
{
CPU_RequestLoadState( filename );
}
void IPauseOptionsComponent::TakeScreenshot()
{
gTakeScreenshot = true;
(*mOnResume)();
}
#ifdef DAEDALUS_DEBUG_DISPLAYLIST
void IPauseOptionsComponent::DebugDisplayList()
{
DLDebugger_RequestDebug();
(*mOnResume)();
}
#endif