mirror of
https://github.com/DaedalusX64/daedalus.git
synced 2025-04-02 10:21:48 -04:00
62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
/*
|
|
Copyright (C) 2003 Azimer
|
|
Copyright (C) 2001,2006 StrmnNrmn
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
//
|
|
// N.B. This source code is derived from Azimer's Audio plugin (v0.55?)
|
|
// and modified by StrmnNrmn to work with Daedalus PSP. Thanks Azimer!
|
|
// Drop me a line if you get chance :)
|
|
//
|
|
|
|
#ifndef SYSPSP_HLEAUDIO_AUDIOOUTPUT_H_
|
|
#define SYSPSP_HLEAUDIO_AUDIOOUTPUT_H_
|
|
|
|
#include "Base/Types.h"
|
|
|
|
struct Sample;
|
|
class CAudioBuffer;
|
|
|
|
class AudioOutput
|
|
{
|
|
public:
|
|
AudioOutput();
|
|
~AudioOutput();
|
|
|
|
// Buffer Functions for the Audio Code
|
|
void SetFrequency( u32 frequency ); // Sets the Nintendo64 Game Audio Frequency
|
|
void AddBuffer( u8 * start, u32 length ); // Uploads a new buffer
|
|
|
|
// Management functions
|
|
void StopAudio( ); // Stops the Audio PlayBack (as if paused)
|
|
void StartAudio( ); // Starts the Audio PlayBack (as if unpaused)
|
|
|
|
public:
|
|
void FillBuffer( Sample * buffer, u32 num_samples );
|
|
|
|
public:
|
|
CAudioBuffer * mAudioBufferUncached;
|
|
|
|
private:
|
|
CAudioBuffer * mAudioBuffer;
|
|
bool mAudioPlaying;
|
|
bool mExitAudioThread;
|
|
u32 mFrequency;
|
|
};
|
|
|
|
#endif // SYSPSP_HLEAUDIO_AUDIOOUTPUT_H_
|