daedalus/Source/SysPSP/HLEAudio/old/AudioOutput.h.old
2020-08-22 18:42:41 +10:00

62 lines
1.8 KiB
C

/*
Copyright (C) 2003 Azimer
Copyright (C) 2001,2006 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// N.B. This source code is derived from Azimer's Audio plugin (v0.55?)
// and modified by StrmnNrmn to work with Daedalus PSP. Thanks Azimer!
// Drop me a line if you get chance :)
//
#ifndef SYSPSP_HLEAUDIO_AUDIOOUTPUT_H_
#define SYSPSP_HLEAUDIO_AUDIOOUTPUT_H_
#include "Base/Types.h"
struct Sample;
class CAudioBuffer;
class AudioOutput
{
public:
AudioOutput();
~AudioOutput();
// Buffer Functions for the Audio Code
void SetFrequency( u32 frequency ); // Sets the Nintendo64 Game Audio Frequency
void AddBuffer( u8 * start, u32 length ); // Uploads a new buffer
// Management functions
void StopAudio( ); // Stops the Audio PlayBack (as if paused)
void StartAudio( ); // Starts the Audio PlayBack (as if unpaused)
public:
void FillBuffer( Sample * buffer, u32 num_samples );
public:
CAudioBuffer * mAudioBufferUncached;
private:
CAudioBuffer * mAudioBuffer;
bool mAudioPlaying;
bool mExitAudioThread;
u32 mFrequency;
};
#endif // SYSPSP_HLEAUDIO_AUDIOOUTPUT_H_