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https://github.com/DaedalusX64/daedalus.git
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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
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Copyright (C) 2003 Azimer
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Copyright (C) 2001,2006 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_
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#define SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_
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#include "Utility/DaedalusTypes.h"
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struct Sample;
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class CAudioBuffer;
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class AudioOutput
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{
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public:
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AudioOutput();
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~AudioOutput();
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// Buffer Functions for the Audio Code
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void SetFrequency( u32 frequency ); // Sets the Nintendo64 Game Audio Frequency
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void AddBuffer( u8 * start, u32 length ); // Uploads a new buffer
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// Management functions
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void StopAudio( ); // Stops the Audio PlayBack (as if paused)
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void StartAudio( ); // Starts the Audio PlayBack (as if unpaused)
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public:
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void FillBuffer( Sample * buffer, u32 num_samples );
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private:
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bool mAudioPlaying;
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bool mExitAudioThread;
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u32 mFrequency;
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};
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#endif // SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_
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