daedalus/Source/SysCTR/HLEAudio/AudioOutput.h
2022-04-14 15:01:56 +10:00

52 lines
1.5 KiB
C++

/*
Copyright (C) 2003 Azimer
Copyright (C) 2001,2006 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_
#define SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_
#include "Utility/DaedalusTypes.h"
struct Sample;
class CAudioBuffer;
class AudioOutput
{
public:
AudioOutput();
~AudioOutput();
// Buffer Functions for the Audio Code
void SetFrequency( u32 frequency ); // Sets the Nintendo64 Game Audio Frequency
void AddBuffer( u8 * start, u32 length ); // Uploads a new buffer
// Management functions
void StopAudio( ); // Stops the Audio PlayBack (as if paused)
void StartAudio( ); // Starts the Audio PlayBack (as if unpaused)
public:
void FillBuffer( Sample * buffer, u32 num_samples );
private:
bool mAudioPlaying;
bool mExitAudioThread;
u32 mFrequency;
};
#endif // SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_