daedalus/Source/HLEGraphics/uCodes
2022-03-22 18:06:17 +11:00
..
Ucode.cpp Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Ucode.h Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Ucode_Beta.h Implement F3DBETA ucode (this an early version of Fast3D) 2020-06-28 23:13:42 -07:00
Ucode_Conker.h *Do not set the texture tile and scale when texture its disabled, also handle properly when the texture scale its 0, DKR does this 2020-07-11 15:29:31 -07:00
Ucode_DKR.h Fix for blast corps and more bound checks 2020-07-12 15:10:16 -07:00
Ucode_FB.h Refactored S2DEX, FB and Sprite2D 2020-08-02 15:46:55 -07:00
Ucode_GBI0.h *Removed vertex stride from the ucode cache, now vertex stride its applied at compile time for all microcodes 2020-07-04 17:37:52 -07:00
Ucode_GBI1.h *Do not set the texture tile and scale when texture its disabled, also handle properly when the texture scale its 0, DKR does this 2020-07-11 15:29:31 -07:00
Ucode_GBI2.h Fix for blast corps and more bound checks 2020-07-12 15:10:16 -07:00
Ucode_GE.h Implemented Trix for GE and PD 2020-07-05 15:18:45 -07:00
Ucode_LL.h More improvements to the gfx ucode detection 2020-06-28 19:28:21 -07:00
Ucode_PD.h More bound checks 2020-06-27 13:53:06 -07:00
Ucode_S2DEX.h Adding in some std:: functions to replace some templates 2021-10-16 22:54:18 +11:00
Ucode_Sprite2D.h Fixed typo in Sprite2D 2020-08-09 17:00:48 -07:00
UcodeDefs.h Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00