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https://github.com/DaedalusX64/daedalus.git
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82 lines
1.8 KiB
C
82 lines
1.8 KiB
C
/*
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Copyright (C) 2001,2006 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef HLEGRAPHICS_DAEDALUSVTX_H_
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#define HLEGRAPHICS_DAEDALUSVTX_H_
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#include "Graphics/ColourValue.h"
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#include "Math/Vector2.h"
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#include "Math/Vector3.h"
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#include "Math/Vector4.h"
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// The ordering of these elements is required for the VectorTnL code.
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struct alignas(DATA_ALIGN) DaedalusVtx4
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{
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v4 TransformedPos;
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v4 ProjectedPos;
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v4 Colour;
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v2 Texture;
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u32 ClipFlags;
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u32 Pad;
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void Interpolate( const DaedalusVtx4 & lhs, const DaedalusVtx4 & rhs, float factor );
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};
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DAEDALUS_STATIC_ASSERT( sizeof(DaedalusVtx4) == 64 );
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struct TexCoord
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{
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s16 s;
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s16 t;
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TexCoord()
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{
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}
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TexCoord(s16 s_, s16 t_) : s(s_), t(t_)
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{
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}
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TexCoord(float s_, float t_) : s( (s16)(s_ * 32.f) ), t( (s16)(t_ * 32.f) )
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{
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}
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};
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// The ordering of these elements is determined by the PSP hardware
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struct DaedalusVtx
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{
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DaedalusVtx()
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{
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}
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DaedalusVtx( const v3 & position, const u32 colour, const v2 & texture )
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: Texture( texture )
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, Colour( colour )
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, Position( position )
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{
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}
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v2 Texture ;
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c32 Colour ;
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v3 Position ;
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};
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DAEDALUS_STATIC_ASSERT( sizeof(DaedalusVtx) == 24 );
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#endif // HLEGRAPHICS_DAEDALUSVTX_H_
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