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https://github.com/DaedalusX64/daedalus.git
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46 lines
2.2 KiB
C++
46 lines
2.2 KiB
C++
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/*
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Copyright (C) 2001 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// This file contains many variables that can be used to
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// change the overall operation of the emu. They are here for
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// convienience, so that they can quickly be changed when
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// developing. Generally they will be changed by the ini file
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// settings.
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#include "BuildOptions.h"
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#include "Base/Types.h"
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#include "Config/ConfigOptions.h"
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u32 gSpeedSyncEnabled = 0; // Enable to limit frame rate.
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bool gDynarecEnabled = true; // Use dynamic recompilation
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bool gDynarecLoopOptimisation = false; // Enable the dynarec loop optmisation
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bool gDynarecDoublesOptimisation = false; // Enable the dynarec Doubles optmisation
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bool gOSHooksEnabled = true; // Apply os-hooks
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u32 gCheckTextureHashFrequency = 0; // How often to check textures for updates (every N frames, 0 to disable)
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bool gDoubleDisplayEnabled = true; // Workaround for games that have shaking issues
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bool gCleanSceneEnabled = false; // Clean our Scenes, it gets rid of many glitches
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bool gClearDepthFrameBuffer = false; // Clears depth frame buffer, fixes shaky camera in DK64 and sun/flame glare in Zelda
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bool gAudioRateMatch = false; // Matches audio rate with framerate, only works if 50-100% sync rate
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bool gVideoRateMatch = false; // Matches VI rate with framerate
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bool gFogEnabled = false; // Enable fog
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bool gMemoryAccessOptimisation = false; // Enable the memory access optmisation
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bool gCheatsEnabled = false; // Enable cheat codes
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u32 gControllerIndex = 0; // Which controller config to set
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