daedalus/Source/Config/ConfigOptions.cpp
2022-03-22 18:06:17 +11:00

46 lines
2.2 KiB
C++

/*
Copyright (C) 2001 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// This file contains many variables that can be used to
// change the overall operation of the emu. They are here for
// convienience, so that they can quickly be changed when
// developing. Generally they will be changed by the ini file
// settings.
#include "BuildOptions.h"
#include "Base/Types.h"
#include "Config/ConfigOptions.h"
u32 gSpeedSyncEnabled = 0; // Enable to limit frame rate.
bool gDynarecEnabled = true; // Use dynamic recompilation
bool gDynarecLoopOptimisation = false; // Enable the dynarec loop optmisation
bool gDynarecDoublesOptimisation = false; // Enable the dynarec Doubles optmisation
bool gOSHooksEnabled = true; // Apply os-hooks
u32 gCheckTextureHashFrequency = 0; // How often to check textures for updates (every N frames, 0 to disable)
bool gDoubleDisplayEnabled = true; // Workaround for games that have shaking issues
bool gCleanSceneEnabled = false; // Clean our Scenes, it gets rid of many glitches
bool gClearDepthFrameBuffer = false; // Clears depth frame buffer, fixes shaky camera in DK64 and sun/flame glare in Zelda
bool gAudioRateMatch = false; // Matches audio rate with framerate, only works if 50-100% sync rate
bool gVideoRateMatch = false; // Matches VI rate with framerate
bool gFogEnabled = false; // Enable fog
bool gMemoryAccessOptimisation = false; // Enable the memory access optmisation
bool gCheatsEnabled = false; // Enable cheat codes
u32 gControllerIndex = 0; // Which controller config to set