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https://github.com/DaedalusX64/daedalus.git
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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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Copyright (C) 2007 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef UI_UICOMPONENT_H_
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#define UI_UICOMPONENT_H_
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#include "Base/Types.h"
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class v2;
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class CUIContext;
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class CUIComponent
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{
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public:
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CUIComponent( CUIContext * p_context );
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virtual ~CUIComponent();
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virtual void Update( float elapsed_time, const v2 & stick, u32 old_buttons, u32 new_buttons ) = 0;
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virtual void Render() = 0;
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virtual bool IsFinished() const { return true; }
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protected:
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CUIContext * mpContext;
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};
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//
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// A simple wrapper around a component
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//
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#include "UIScreen.h"
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#include <string>
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#include <memory>
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class CUIComponentScreen : public CUIScreen
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{
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public:
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CUIComponentScreen( CUIContext * p_context, CUIComponent * component, const char * title );
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virtual ~CUIComponentScreen();
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static std::unique_ptr<CUIComponentScreen> Create( CUIContext * p_context, CUIComponent * component, const char * title );
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// CUIScreen
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virtual void Update( float elapsed_time, const v2 & stick, u32 old_buttons, u32 new_buttons );
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virtual void Render();
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virtual bool IsFinished() const;
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private:
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CUIComponent * mComponent;
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std::string mTitle;
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};
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#endif // UI_UICOMPONENT_H_
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