mirror of
https://github.com/DaedalusX64/daedalus.git
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123 lines
3.1 KiB
C++
123 lines
3.1 KiB
C++
/*
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Copyright (C) 2006 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Base/Types.h"
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#include "Graphics/ColourValue.h"
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#include "Graphics/GraphicsContext.h"
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#include "Graphics/NativeTexture.h"
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#include "Math/Math.h" // VFPU Math
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#include "DrawTextUtilities.h"
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#include "Menu.h"
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#include "SplashScreen.h"
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#include "UIContext.h"
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#include "UIScreen.h"
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#include "Interface/Preferences.h"
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extern bool g32bitColorMode;
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class ISplashScreen : public CSplashScreen, public CUIScreen
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{
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public:
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ISplashScreen( CUIContext * p_context );
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~ISplashScreen();
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// CSplashScreen
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virtual void Run();
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// CUIScreen
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virtual void Update( float elapsed_time, const v2 & stick, u32 old_buttons, u32 new_buttons );
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virtual void Render();
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virtual bool IsFinished() const { return mIsFinished; }
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private:
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bool mIsFinished;
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float mElapsedTime;
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std::shared_ptr<CNativeTexture> mpTexture;
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};
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CSplashScreen::~CSplashScreen() {}
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std::unique_ptr<CSplashScreen> CSplashScreen::Create( CUIContext * p_context )
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{
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return std::make_unique<ISplashScreen>( p_context );
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}
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ISplashScreen::ISplashScreen( CUIContext * p_context )
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: CUIScreen( p_context )
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, mIsFinished( false )
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, mElapsedTime( 0.0f )
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, mpTexture( CNativeTexture::CreateFromPng( LOGO_FILENAME, TexFmt_8888 ) )
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{}
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ISplashScreen::~ISplashScreen() {}
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void ISplashScreen::Update( float elapsed_time , const v2 & stick[[maybe_unused]], u32 old_buttons, u32 new_buttons )
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{
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// If any button was unpressed and is now pressed, exit
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if((~old_buttons) & new_buttons)
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{
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mIsFinished = true;
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}
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mElapsedTime += elapsed_time;
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if( mElapsedTime > MAX_TIME )
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{
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mIsFinished = true;
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}
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}
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void ISplashScreen::Render()
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{
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f32 alpha = 255.0f * sinf( mElapsedTime * PI / MAX_TIME );
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u8 a = 0;
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if( alpha >= 255.0f )
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{ a = 255;
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}
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else if (alpha < 0.f)
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{
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a = 0;
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}
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else
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{
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a = static_cast<u8>( alpha );
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}
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c32 colour( 255, 255, 255, a );
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mpContext->ClearBackground();
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mpContext->RenderTexture( mpTexture, (SCREEN_WIDTH - mpTexture->GetWidth()) / 2, (SCREEN_HEIGHT - mpTexture->GetHeight()) / 2, colour);
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#if DAEDALUS_PSP
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mpContext->SetFontStyle( CUIContext::FS_HEADING );
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mpContext->DrawTextAlign(0,SCREEN_WIDTH,AT_CENTRE,SCREEN_HEIGHT-50,g32bitColorMode? "32Bit Color Selected" : "16Bit Color Selected",DrawTextUtilities::TextWhite);
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#endif
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}
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void ISplashScreen::Run()
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{
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CUIScreen::Run();
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}
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