mirror of
https://github.com/DaedalusX64/daedalus.git
synced 2025-04-02 10:21:48 -04:00
290 lines
9.1 KiB
C++
290 lines
9.1 KiB
C++
/*
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Copyright (C) 2007 StrmnNrmn
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Base/Types.h"
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#include "Core/CPU.h"
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#include "Core/ROM.h"
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#include "Interface/SaveState.h"
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#include "HLEGraphics/DisplayListDebugger.h"
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#include "Graphics/ColourValue.h"
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#include "Graphics/GraphicsContext.h"
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#include "DrawTextUtilities.h"
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#include "AdvancedOptionsScreen.h"
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#include "SavestateSelectorComponent.h"
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#include "CheatOptionsScreen.h"
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#include "Dialogs.h"
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#include "PauseOptionsComponent.h"
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#include "Menu.h"
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#include "RomPreferencesScreen.h"
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#include "UIContext.h"
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#include "UIScreen.h"
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#include "UISetting.h"
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#include "UICommand.h"
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#include "UISpacer.h"
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#include <functional>
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extern bool gTakeScreenshot;
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extern bool gTakeScreenshotSS;
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class IPauseOptionsComponent : public CPauseOptionsComponent
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{
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public:
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IPauseOptionsComponent( CUIContext * p_context, std::function<void()> on_resume, std::function<void()> on_reset );
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~IPauseOptionsComponent();
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// CUIComponent
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virtual void Update( float elapsed_time, const v2 & stick, u32 old_buttons, u32 new_buttons );
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virtual void Render();
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private:
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void OnResume();
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void OnReset();
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void EditPreferences();
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void AdvancedOptions();
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void CheatOptions();
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void SaveState();
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void LoadState();
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void TakeScreenshot();
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#ifdef DAEDALUS_DIALOGS
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void ExitConfirmation();
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#endif
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void OnSaveStateSlotSelected( const std::filesystem::path& filename );
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void OnLoadStateSlotSelected( const std::filesystem::path& filename );
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#ifdef DAEDALUS_DEBUG_DISPLAYLIST
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void DebugDisplayList();
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#endif
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#ifdef DAEDALUS_KERNEL_MODE
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void ProfileNextFrame();
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#endif
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private:
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std::function<void()> mOnResume;
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std::function<void()> mOnReset;
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CUIElementBag mElements;
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};
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CPauseOptionsComponent::CPauseOptionsComponent( CUIContext * p_context )
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: CUIComponent( p_context )
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{}
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CPauseOptionsComponent::~CPauseOptionsComponent() {}
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CPauseOptionsComponent * CPauseOptionsComponent::Create( CUIContext * p_context, std::function<void()> on_resume, std::function<void()> on_reset )
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{
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return new IPauseOptionsComponent( p_context, on_resume, on_reset );
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}
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IPauseOptionsComponent::IPauseOptionsComponent( CUIContext * p_context, std::function<void()> on_resume, std::function<void()> on_reset)
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: CPauseOptionsComponent( p_context )
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, mOnResume( on_resume )
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, mOnReset( on_reset )
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{
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mElements.Add(std::make_unique<CUISpacer>( 10 ) );
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::EditPreferences, this), "Edit Preferences", "Edit various preferences for this rom."));
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::AdvancedOptions, this ), "Advanced Options", "Edit advanced options for this rom." ) );
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::CheatOptions, this ), "Cheats", "Edit advanced options for this rom." ) );
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::SaveState, this ), "Save State", "Save the current state." ) );
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::LoadState, this ), "Load/Delete State", "Restore or delete a previously saved state." ) );
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::TakeScreenshot,this ), "Take Screenshot", "Take a screenshot on resume." ) );
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#ifdef DAEDALUS_DEBUG_DISPLAYLIST
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mElements.Add( new CUICommandImpl( std::bind(&IPauseOptionsComponent::DebugDisplayList, this ), "Debug Display List", "Debug display list on resume." ) );
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#endif
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#ifdef DAEDALUS_DEBUG_CONSOLE
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//mElements.Add( new CUICommandImpl(std::bind(&IPauseOptionsComponent::CPU_DumpFragmentCache, this ), "Dump Fragment Cache", "Dump the contents of the dynarec fragment cache to disk." ) );
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// mElements.Add( new CUICommandImpl(std::bind(&IPauseOptionsComponent::CPU_ResetFragmentCache, this ), "Clear Fragment Cache", "Clear the contents of the dynarec fragment cache." ) );
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// mElements.Add( new CUICommandImpl(std::bind(&IPauseOptionsComponent::IPauseOptionsComponent::ProfileNextFrame, this ), "Profile Frame", "Profile the next frame on resume." ) );
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#endif
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mElements.Add(std::make_unique<CUISpacer>( 16 ) );
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::OnResume, this ), "Resume Emulation", "Resume emulation." ) );
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#ifdef DAEDALUS_DIALOGS
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::ExitConfirmation, this ), "Return to Main Menu", "Return to the main menu." ) );
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#else
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mElements.Add(std::make_unique<CUICommandImpl>(std::bind(&IPauseOptionsComponent::OnReset, this ), "Return to Main Menu", "Return to the main menu." ) );
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#endif
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}
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IPauseOptionsComponent::~IPauseOptionsComponent() {}
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void IPauseOptionsComponent::Update( float elapsed_time [[maybe_unused]], const v2 & stick [[maybe_unused]], u32 old_buttons, u32 new_buttons )
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{
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if(old_buttons != new_buttons)
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{
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if( new_buttons & PSP_CTRL_UP )
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{
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mElements.SelectPrevious();
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}
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if( new_buttons & PSP_CTRL_DOWN )
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{
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mElements.SelectNext();
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}
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auto element = mElements.GetSelectedElement();
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if( element != NULL )
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{
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if( new_buttons & PSP_CTRL_LEFT )
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{
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element->OnPrevious();
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}
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if( new_buttons & PSP_CTRL_RIGHT )
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{
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element->OnNext();
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}
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if( new_buttons & (PSP_CTRL_CROSS|PSP_CTRL_START) )
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{
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element->OnSelected();
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}
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}
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}
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}
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void IPauseOptionsComponent::Render()
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{
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mElements.Draw( mpContext, LIST_TEXT_LEFT, LIST_TEXT_WIDTH, AT_CENTRE, BELOW_MENU_MIN );
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auto element = mElements.GetSelectedElement();
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if( element != nullptr )
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{
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const auto p_description = element->GetDescription();
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mpContext->DrawTextArea( DESCRIPTION_AREA_LEFT,
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DESCRIPTION_AREA_TOP,
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DESCRIPTION_AREA_RIGHT - DESCRIPTION_AREA_LEFT,
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DESCRIPTION_AREA_BOTTOM - DESCRIPTION_AREA_TOP,
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p_description,
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DrawTextUtilities::TextWhite,
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VA_BOTTOM );
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}
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}
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#ifdef DAEDALUS_DIALOGS
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void IPauseOptionsComponent::ExitConfirmation()
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{
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if(gShowDialog->Render( mpContext,"Return to main menu?", false) )
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{
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(mOnReset)();
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}
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}
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#endif
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void IPauseOptionsComponent::OnResume() { (mOnResume)(); }
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void IPauseOptionsComponent::OnReset()
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{
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(mOnReset)();
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}
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void IPauseOptionsComponent::EditPreferences()
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{
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auto edit_preferences = CRomPreferencesScreen::Create( mpContext, g_ROM.mRomID );
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edit_preferences->Run();
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}
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void IPauseOptionsComponent::AdvancedOptions()
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{
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auto advanced_options = CAdvancedOptionsScreen::Create( mpContext, g_ROM.mRomID );
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advanced_options->Run();
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}
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void IPauseOptionsComponent::CheatOptions()
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{
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auto cheat_options = CCheatOptionsScreen::Create( mpContext, g_ROM.mRomID );
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cheat_options->Run();
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}
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void IPauseOptionsComponent::SaveState()
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{
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auto onSaveStateSlotSelected = [this](const std::filesystem::path slot) { this->OnSaveStateSlotSelected(slot);
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};
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auto component = CSavestateSelectorComponent::Create(mpContext, CSavestateSelectorComponent::AT_SAVING, onSaveStateSlotSelected, g_ROM.settings.GameName.c_str());
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auto screen( CUIComponentScreen::Create( mpContext, component, SAVING_TITLE_TEXT ) );
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screen->Run();
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(mOnResume)();
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}
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void IPauseOptionsComponent::LoadState()
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{
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auto onLoadStateSlotSelected = [this](const std::filesystem::path slot) {
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this->OnLoadStateSlotSelected(slot);
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};
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auto component = CSavestateSelectorComponent::Create(mpContext, CSavestateSelectorComponent::AT_LOADING, onLoadStateSlotSelected, g_ROM.settings.GameName.c_str());
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auto screen = CUIComponentScreen::Create( mpContext, component, LOADING_TITLE_TEXT );
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screen->Run();
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(mOnResume)();
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}
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void IPauseOptionsComponent::OnSaveStateSlotSelected( const std::filesystem::path& filename )
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{
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std::filesystem::remove( filename ); // Ensure that we're re-creating the file
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CPU_RequestSaveState( filename );
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gTakeScreenshot = true;
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gTakeScreenshotSS = true;
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}
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void IPauseOptionsComponent::OnLoadStateSlotSelected( const std::filesystem::path& filename )
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{
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CPU_RequestLoadState( filename );
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}
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void IPauseOptionsComponent::TakeScreenshot()
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{
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gTakeScreenshot = true;
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(mOnResume)();
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}
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#ifdef DAEDALUS_DEBUG_DISPLAYLIST
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void IPauseOptionsComponent::DebugDisplayList()
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{
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DLDebugger_RequestDebug();
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(mOnResume)();
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}
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#endif
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