daedalus/Source/SysPSP/Utility/PathsPSP.h
Carlos R 3de6b8210e Fixes and improvements for hle cache and mempack support
*Fixed mempack support when savetype is not unknown, for simplicity we always assume the presence of the mempack. Ill add proper support to disable it later
*Removed force flag for Save_Flush, this was a legacy flag mainly used to manually allow users to force saving
*Moved hle cache directory inside the SaveGames folder and removed all the duplicate code added when it was moved to its own directory
*Fixed accurate TMEM for the PSP (still disabled on the PSP)
2020-07-12 14:10:40 -07:00

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/*
Copyright (C) 2008 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
#ifndef SYSPSP_UTILITY_PATHSPSP_H_
#define SYSPSP_UTILITY_PATHSPSP_H_
#ifdef DAEDALUS_PSP_ALT
#define DAEDALUS_PSP_PATH(p) "host0:/" p
#else
#define DAEDALUS_PSP_PATH(p) p
#endif
#endif // SYSPSP_UTILITY_PATHSPSP_H_