daedalus/Source/HLEAudio/AudioBuffer.h
2020-08-22 18:42:41 +10:00

58 lines
1.6 KiB
C++

/*
Copyright (C) 2007 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
#ifndef HLEAUDIO_AUDIOBUFFER_H_
#define HLEAUDIO_AUDIOBUFFER_H_
#include "Base/Types.h"
struct Sample
{
s16 L;
s16 R;
};
// A utility class for buffering up samples, upsampling to the desired
// output frequency and copying them to the desired output buffer.
//
// N.B. This class currently does no synchronisation - it's assumed that
// the calling code will handle this
class CAudioBuffer
{
public:
CAudioBuffer( u32 buffer_size );
~CAudioBuffer();
void AddSamples( const Sample * samples, u32 num_samples, u32 frequency, u32 output_freq );
u32 Drain( Sample * samples, u32 num_samples );
u32 GetNumBufferedSamples() const;
private:
Sample * mBufferBegin;
Sample * mBufferEnd;
const Sample * volatile mReadPtr;
Sample * volatile mWritePtr;
};
#endif // HLEAUDIO_AUDIOBUFFER_H_