daedalus/Source/HLEAudio/AudioBuffer.cpp
2020-08-22 18:42:41 +10:00

212 lines
6 KiB
C++

/*
Copyright (C) 2007 StrmnNrmn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "stdafx.h"
#include "Config/ConfigOptions.h"
#include "Debug/DBGConsole.h"
#include "HLEAudio/AudioBuffer.h"
#include "System/Thread.h"
#ifdef DAEDALUS_PSP
#include <pspsdk.h>
#include <pspkernel.h>
#include "SysPSP/Utility/CacheUtil.h"
#endif
CAudioBuffer::CAudioBuffer( u32 buffer_size )
: mBufferBegin( new Sample[ buffer_size ] )
, mBufferEnd( mBufferBegin + buffer_size )
, mReadPtr( mBufferBegin )
, mWritePtr( mBufferBegin )
{
}
CAudioBuffer::~CAudioBuffer()
{
delete [] mBufferBegin;
}
u32 CAudioBuffer::GetNumBufferedSamples() const
{
//Todo: Check Cache Routines
// #ifdef DAEDALUS_PSP
// dcache_wbinv_all();
// #endif
// Safe? What if we read mWrite, and then mRead moves to start of buffer?
s32 diff = mWritePtr - mReadPtr;
if( diff < 0 )
{
diff += (mBufferEnd - mBufferBegin); // Add on buffer length
}
return diff;
}
void CAudioBuffer::AddSamples( const Sample * samples, u32 num_samples, u32 frequency, u32 output_freq )
{
#ifdef DAEDALUS_ENABLE_ASSERTS
DAEDALUS_ASSERT( frequency <= output_freq, "Input frequency is too high" );
#endif
//static FILE * fh = nullptr;
//if( !fh )
//{
// fh = fopen( "audio_in.raw", "wb" );
//}
//fwrite( samples, sizeof( Sample ), num_samples, fh );
//fflush( fh );
//clear the Cache
#ifdef DAEDALUS_PSP
//sceKernelDcacheWritebackInvalidateAll();
#endif
const Sample * read_ptr( mReadPtr ); // No need to invalidate, as this is uncached/volatile
Sample * write_ptr( mWritePtr );
//
// 'r' is the number of input samples we progress through for each output sample.
// 's' keeps track of how far between the current two input samples we are.
// We increment it by 'r' for each output sample we generate.
// When it reaches 1.0, we know we've hit the next sample, so we increment in_idx
// and reduce s by 1.0 (to keep it in the range 0.0 .. 1.0)
// Principle is the same but rewritten to integer mode (faster & less ASM) //Corn
const s32 r( (frequency << 12) / output_freq );
s32 s( 0 );
u32 in_idx( 0 );
u32 output_samples( (( num_samples * output_freq ) / frequency) - 1);
for( u32 i = output_samples; i != 0 ; i-- )
{
#ifdef DAEDALUS_ENABLE_ASSERTS
DAEDALUS_ASSERT( in_idx + 1 < num_samples, "Input index out of range - %d / %d", in_idx+1, num_samples );
#endif
//#if 0 // 1->Sine tone, 0->Normal
//static float c= 0.0f;
//c += 100.0f / 44100.0f;
//if( c >= 1.0f )
// c-=1.f;
//s16 v( s16( SHRT_MAX * sinf( c * 3.141f*2 ) ) );
// Sample out;
// s16 v = WriteCounter++;
// if( WriteCounter >= MAX_COUNTER )
// {
// printf( "Loop write\n" );
// WriteCounter = 0;
// }
// out.L = out.R = v;
//
// #else
// Resample in integer mode (faster & less ASM code) //Corn
Sample out;
out.L = samples[ in_idx ].L + ((( samples[ in_idx + 1 ].L - samples[ in_idx ].L ) * s ) >> 12 );
out.R = samples[ in_idx ].R + ((( samples[ in_idx + 1 ].R - samples[ in_idx ].R ) * s ) >> 12 );
s += r;
in_idx += s >> 12;
s &= 4095;
// #endif
write_ptr++;
if( write_ptr >= mBufferEnd )
write_ptr = mBufferBegin;
while( write_ptr == read_ptr )
{
// The buffer is full - spin until the read pointer advances.
// Note - spends a lot of time here if program is running
// fast. This loop locks the speed to the playback rate
// as the program winds up waiting for the buffer to empty.
// ToDo: Adjust Audio Frequency/ Look at Turok in this regard.
// We might want to put a Sleep in when executing on the SC?
//Give time to other threads when using SYNC mode.
//ThreadYield();
read_ptr = mReadPtr;
}
*write_ptr = out;
}
//Todo: Check Cache Routines
// Ensure samples array is written back before mWritePtr
//dcache_wbinv_range_unaligned( mBufferBegin, mBufferEnd );
mWritePtr = write_ptr; // Needs cache wbinv
}
u32 CAudioBuffer::Drain( Sample * samples, u32 num_samples )
{
//Todo: Check Cache Routines
// Ideally we could just invalidate this range?
//clear the Cache
#ifdef DAEDALUS_PSP
//sceKernelDcacheWritebackInvalidateAll();
#endif
const Sample * read_ptr( mReadPtr ); // No need to invalidate, as this is uncached/volatile
const Sample * write_ptr( mWritePtr ); //
Sample * out_ptr( samples );
u32 samples_required( num_samples );
while( samples_required > 0 )
{
// Check if empty
if( read_ptr == write_ptr )
break;
*out_ptr++ = *read_ptr++;
if( read_ptr >= mBufferEnd )
read_ptr = mBufferBegin;
samples_required--;
}
//static FILE * fh = nullptr;
//if( !fh )
//{
// fh = fopen( "audio_out.raw", "wb" );
//}
//fwrite( samples, sizeof( Sample ), (num_samples-samples_required), fh );
//fflush( fh );
mReadPtr = read_ptr; // No need to invalidate, as this is uncached
//clear the Cache
#ifdef DAEDALUS_PSP
//sceKernelDcacheWritebackInvalidateAll();
#endif
//
// If there weren't enough samples, zero out the buffer
// FIXME(strmnnrmn): Unnecessary on OSX...
//
if( samples_required > 0 )
{
//DBGConsole_Msg( 0, "Buffer underflow (%d samples)\n", samples_required );
//printf( "Buffer underflow (%d samples)\n", samples_required );
memset( out_ptr, 0, samples_required * sizeof( Sample ) );
}
// Return the number of samples written
return num_samples - samples_required;
}