/* Copyright (C) 2024 DaedalusX64 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Base/Types.h" #include "Utility/Paths.h" #include /* Declare the base DaedalusX64 directory for your device. If it doesn't require a custom path then all files will appear in the current directory. */ #ifdef DAEDALUS_CTR const std::filesystem::path baseDir = "sdmc:/3ds/DaedalusX64"; #elif defined(DAEDALUS_VITA) const std::filesystem::path baseDir = "ux0:/data"; #else const std::filesystem::path baseDir = std::filesystem::current_path(); #endif // TODO Create directory structure here std::filesystem::path setBasePath(const std::filesystem::path& path) { auto combinedPath = baseDir / path; if (! path.has_extension()) { std::cout << "Directory :" << combinedPath << "Created"; std::filesystem::create_directories(combinedPath); } std::cout << "Path set for:" << path << "to:" << combinedPath << std::endl; return combinedPath; }