/* Copyright (C) 2006 StrmnNrmn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Base/Types.h" #include "Graphics/ColourValue.h" #include "Math/Math.h" // VFPU Math #include "ColourPulser.h" CColourPulser::CColourPulser( c32 dim_colour, c32 bright_colour, u32 cycle_period ) : mTimeCounter( 0 ) , mCyclePeriod( cycle_period ) , mDimColour( dim_colour ) , mBrightColour( bright_colour ) , mCurrentColour( mDimColour ) {} CColourPulser::~CColourPulser() {} void CColourPulser::Update( u32 elapsed_ms ) { mTimeCounter = (mTimeCounter + elapsed_ms) % mCyclePeriod; f32 cycle_fraction = static_cast(mTimeCounter) / static_cast(mCyclePeriod); f32 sin_val = cosf( cycle_fraction * 2.0f * PI ); // In range -1..+1 f32 factor = ( sin_val + 1.0f ) / 2.0f; // In range 0..1 mCurrentColour = mDimColour.Interpolate( mBrightColour, factor ); }