/* Copyright (C) 2003 Azimer Copyright (C) 2001,2006 StrmnNrmn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_ #define SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_ #include "Base/Types.h" struct Sample; class CAudioBuffer; class AudioOutput { public: AudioOutput(); ~AudioOutput(); // Buffer Functions for the Audio Code void SetFrequency( u32 frequency ); // Sets the Nintendo64 Game Audio Frequency void AddBuffer( u8 * start, u32 length ); // Uploads a new buffer // Management functions void StopAudio( ); // Stops the Audio PlayBack (as if paused) void StartAudio( ); // Starts the Audio PlayBack (as if unpaused) public: void FillBuffer( Sample * buffer, u32 num_samples ); private: bool mAudioPlaying; bool mExitAudioThread; u32 mFrequency; }; #endif // SYSCTR_HLEAUDIO_AUDIOOUTPUT_H_