#Ideally Daedalus SDL would trigger the font off. if(INTRAFONT) set(DRAW_TEXT DrawTextPSP.cpp) else() set(DRAW_TEXT ${PROJECT_SOURCE_DIR}/Source/SysGL/Graphics/DrawTextSDL.cpp) endif() add_library(Graphics_PSP OBJECT GraphicsContextPSP.cpp NativeTexturePSP.cpp VideoMemoryManager.cpp UIContextPSP.cpp ${DRAW_TEXT} ) if(DAEDALUS_PROFILE_GRAPHICS_PSP) target_compile_options(Graphics_PSP PRIVATE -pg) endif(DAEDALUS_PROFILE_GRAPHICS_PSP) list(APPEND daed_libs "Graphics_PSP") set(daed_libs ${daed_libs} PARENT_SCOPE)