#!/bin/bash PROC_NR=$(getconf _NPROCESSORS_ONLN) ## This file is the standard way of building Daedalus, you may build manually using cmake but your milage may vary on certain platforms. #Clear last build rm -r build function psp_plugins() { make --quiet -j $PROC_NR -C "$PWD/Source/SysPSP/PRX/DveMgr" || { exit 1; } make --quiet -j $PROC_NR -C "$PWD/Source/SysPSP/PRX/ExceptionHandler" || { exit 1; } make --quiet -j $PROC_NR -C "$PWD/Source/SysPSP/PRX/MediaEngine" || { exit 1; } } # Add any custom console toolchains case "$1" in PSP) psp_plugins CMAKE=psp-cmake ;; CTR) CMAKE="cmake -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake"" CMAKEDEFINES+="-DCTR=1" ;; *) CMAKE=cmake CMAKEDEFINES="" ;; esac if [[ $1 = "DEBUG" ]] || [[ $2 = "DEBUG" ]]; then CMAKEDEFINES+=" -DCMAKE_BUILD_TYPE=Debug -DDEBUG=1 " else CMAKEDEFINES+=" -DCMAKE_BUILD_TYPE=Release" fi # Use the custom define to do initial build then parse cmake after $CMAKE $CMAKEDEFINES -S . -B build cmake --build build -j${PROC_NR} cmake --install build --prefix $PWD