add_subdirectory(Debug) install(FILES ${PROJECT_BINARY_DIR}/../Data/roms.ini DESTINATION DaedalusX64) install(FILES ${PROJECT_BINARY_DIR}/../Data/readme.txt DESTINATION DaedalusX64) install(FILES ${PROJECT_BINARY_DIR}/../Data/copying.txt DESTINATION DaedalusX64) #MSVC adds some extra paths for the executable, need to cater for them (for now, we'll be able to use Clang later) if(MSVC) if(DEBUG) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/../Debug/daedalus.exe DESTINATION DaedalusX64) else() install(FILES ${CMAKE_CURRENT_BINARY_DIR}/../Release/daedalus.exe DESTINATION DaedalusX64) endif() else() install(FILES ${CMAKE_CURRENT_BINARY_DIR}/../daedalus.exe DESTINATION DaedalusX64) endif() list(APPEND daed_libs) set(daed_libs ${daed_libs} Shlwapi.lib Dsound.lib Xinput.lib uuid.lib PARENT_SCOPE) set(plat_main SysPosix/main.cpp PARENT_SCOPE) file(GLOB DYNAMIC_LIBRARIES "${CMAKE_CURRENT_BINARY_DIR}/../*.dll") install(FILES ${DYNAMIC_LIBRARIES} DESTINATION DaedalusX64)